CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_gok_civilian_slaughter_totalling_effect

mpo_gok_civilian_slaughter_totalling_effect = yes

game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 7309 (86 lines). No parameters.

mpo_gok_civilian_slaughter_totalling_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 7309 of its file. It takes no parameters: mpo_gok_civilian_slaughter_totalling_effect = yes. The game's script calls it in 1 place, among them gok_realm_devastation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

What it does

  • Every in list:
    • If

      a check the game hides

      Then

      • Every pool character:
        • province = prev.holder.capital_province

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (86 lines of game script)
mpo_gok_civilian_slaughter_totalling_effect = {
	every_in_list = {
		list = devastation_area
		if = {
			limit = {
				this = holder.capital_county
			}
			holder = {
				if = {
					limit = {
						NOR = {
							this = scope:defender
							is_ai = no
						}
					}
					add_to_list = potential_victims
				}
				every_courtier_or_guest = {
					add_to_list = potential_victims
				}
			}
			#Local pool characters
			every_pool_character = {
				province = prev.holder.capital_province
				add_to_list = potential_victims
			}
		}
	}
	scope:defender = {
		#ai landless house heads in the capital
		every_vassal = {
			limit = {
				is_ai = yes
				is_landless_administrative = yes
				domicile ?= {
					domicile_location.county = {
						this = scope:defender.capital_county
					}
				}
			}
			add_to_list = potential_victims
		}
		#Courtiers of landless house heads in the capital
		every_vassal = {
			limit = {
				is_landless_administrative = yes
				domicile ?= {
					domicile_location.county = {
						this = scope:defender.capital_county
					}
				}
			}
			every_courtier_or_guest = {
				add_to_list = potential_victims
			}
		}
	}
	ordered_in_list = {
		order_by = {
			value = 1
			#I suppose they would probably try to avoid killing their own
			if = {
				limit = {
					NOT = {
						faith = scope:attacker.faith
					}
				}
				add = 1
			}
			if = {
				limit = {
					NOT = {
						culture = scope:attacker.culture
					}
				}
				add = 1
			}
		}
		list = potential_victims
		max = {
			value = "list_size(potential_victims)"
			divide = 2
		}
		add_to_list = gok_slaughter_victims
	}
}

As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_gok_civilian_slaughter_totalling_effect.

Scripted effects (1)

Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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