Scripted trigger
is_house_head
is_house_head = yesgame/common/scripted_triggers/00_dynasty_triggers.txt, line 3 (11 lines). No parameters.
is_house_head is a scripted trigger in Crusader Kings III, written at line 3 of its file. It takes no parameters: is_house_head = yes (or no). The game's script calls it in 194 places, among them Command Family to Attend Examinations (decision), Commission Artifact (decision) and Consult Heaven (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_dynasty_triggers.txt.
What it checks
If
a check the game hides
Then
- Their house:
house_head = scope:house_check
- Their house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
is_house_head = { # For unevaluated triggers
trigger_if = {
limit = {
exists = this
}
save_temporary_scope_as = house_check
house ?= {
house_head = scope:house_check
}
}
}As written in game/common/scripted_triggers/00_dynasty_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_house_head — the first 120 of 194.
Decisions (20)
- Command Family to Attend Examinations
- Commission Artifact
- Consult Heaven
- Create Bunga Mas
- Create Cadet Branch
- Demand Shared Army Logistics
14 more
- Encourage House to Improve the Economy
- Enforce Intrigue Network
- Establish Sōryō Fief
- Found Witch Coven
- Improve Taxation
- Organize House Members for War
- Petition the …
- Placate Vassals
- Promote Development
- Reinforce Army with Loyal Officers
- Request Royal Honsei
- Retire from Heading the … House
- Send Bailiffs
- Steer House Unity
Character interactions (28)
- Adopt into House
- Ask for Governorship
- Call Follower to War
- Call House Member To War
- Call to War
- Challenge House Head
22 more
- Challenge to Duel
- Coerce Contribution (Scheme)
- Coerce Tributary (Scheme)
- Declare me Co-Emperor
- Demand Aspiration Change
- Demand Conversion
- Disbelieve Mandala (Scheme)
- Divorce
- Grant Vassal
- Invite House to Bloc
- Invite to Scheme
- Leverage Contribution (Scheme)
- Make House Head Request
- Mend Broken House Relations
- Negotiate Alliance
- Raid Estate (Scheme)
- Remove House from Bloc
- Request Great Project Contribution
- Request Permission to Raid
- Send Gift
- Support Candidacy
- Sway to Rite
Activities (1)
Activity intents (2)
- Coax to Bloc
- Sideline from Bloc
Schemes (7)
- Befriend
- Coerce Contribution
- Coerce Tributary
- Disbelieve Mandala
- Leverage Contribution
- Seize Throne
1 more
- Sway
Casus belli (7)
1 more
Court positions (4)
Important actions (8)
- Can grant Vassal to Rightful Liege
- Divergent House Aspiration
- No House Aspiration Chosen
- No Mandala Aspect Assumed
- No Mandala Decree
- Upgrade House Aspiration
2 more
- Upgrade Mandala Aspect
- You can call a House Member
Story cycles (1)
- story_mandala
Lifestyle perks (2)
Events (21)
- bp1_house_feud.9000
- bp1_house_feud.9002
- char_interaction.0232
- Clan Quarrel
fp3_clan.8001 - councillor_spouse_diplomacy.1008
- councillor_spouse_learning.1002
15 more
- Eminent Eunuch: Family Promotion
ep3_story_cycle_admin_eunuch.2061 - Establish Sōryō Administration: Call to Action
tgp_japan_decision.9603 - Esteemed Company
festival.1000 - Fit to Lead?
tgp_japan_yearly_events.1210 - Genpei War: A Crossroads of Power
tgp_genpei_character.2010 - Parting Ways
festival.2000 - Petition: Switching Tactics
petition_liege.9001 - Scandalous Scion
fp3_clan.8015 - tgp_east_asia_mandala_events.0010
- tgp_east_asia_mandala_events.0200
- tgp_east_asia_mandala_events.0205
- tgp_japan_decision.9602
- tgp_japan_decision.9604
- The … Expands
tgp_japan_general.8800 - title_event.9900
Scripted effects inside an event file (1)
- tgp_japan_general_8800_grant_effect
Scripted triggers inside an event file (6)
- court_ceremonial_1000_vassal_trigger
- court_ceremonial_1100_vassal_trigger
- court_ceremonial_1200_vassal_trigger
- court_ceremonial_1300_vassal_trigger
- diplomacy_family_2300_relative_trigger
- festival_1000_bloc_member_house_trigger
On actions (the game's own hooks) (11)
- on_16th_birthday
- on_government_change
- on_house_aspiration_changed
- on_join_war_as_secondary
- on_rank_up
- on_title_gain
5 more
- on_title_lost
- on_vassal_change
- on_war_started
- ongoing_house_feud_events
- yearly_playable_pulse
Scripted effects (1)
Source: game/common/scripted_triggers/00_dynasty_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.