CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Sway to Rite

from 50PietyAccepted automatically in some cases; otherwise the AI weighs it

Urge the recipient to adopt your Rite.

What you need

You

To send it

To see it in the menu

  • Your faith is the same as that of recipient
  • rite != scope:recipient.rite
  • One of these

  • If

    • Is played by the AI
    • NOT = { puppeteer ?= { is_ai = no } }

    Then

    • Is an Adult
    • Is not incapable
  • If

    • You:
      • If

        a check the game hides

        Then

        • Your house: Has the house check as house head

    Then

    • None of these

      • All of these

        • The character you target: Is a ruler
        • You:
          • If

            a check the game hides

            Then

            • Their house: Has the house check as house head
        • One of these

          • scope:recipient.house ?= scope:puppet_or_actor.house
          • or

            The target’s house’s house confederation:
            • scope:puppet_or_actor.house.house_confederation ?= this
            • has_cohesion_level_parameter = bloc_members_join_leaders_faith

The character you target

To send it

To see it in the menu

  • Is not a courtier of you
  • Is not a vassal (or below) of you
  • Is not a tributary of you

Sway to Rite is a religious character interaction in Crusader Kings III. You need: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target needs: Is an Adult and Does not have the Trait: Incapable. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+50), The recipient … a Head of Rite (-200) and 43 more. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Sway to Rite in CK3?
You: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target: Is an Adult and Does not have the Trait: Incapable. (patch 1.20.1.2)
How do I get the AI to accept Sway to Rite?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +50, The recipient … a Head of Rite -200, Head of Rite +25, We practice Fervent Proselytism +25, You … the recipient's Religious Superior +50, Herald +75, Heresiarch +30, Doctrinal Clarity +20, The recipient is a Heresiarch -100, … Opinion of …, We are Close Family +20, We are Extended Family +10, You … the recipient's lover +25, You … the recipient's friend +25, Zealous -40, Difference between the recipient's and your Learning Skill, Intimidated by you, Terrified of you, Difference in Tier, Our only tie is a shared Realm border -40, Our only tie to the recipient is through the church, with no shared Realm or border -60, We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite -150, The recipient's Realm Capital follows the same Rite +15, The recipient is less spiritually fulfilled with their current Rite +25, The recipient is more spiritually fulfilled with their current Rite -25, You … the ruler of a Clerical Title +20, There are Counties following the same Rite in Liege's Realm, You and the recipient are not in the same realm -40, You … not their Liege -200, The recipient has already converted to another rite -100, The recipient's Rite was founded recently -50, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, You have been anointed to proselytize +25, You have been anointed to proselytize +10, You … the Head of Faith +100, The recipient will never convert willingly -1,500, Paying Treasury to the recipient +25, We practice Simony +20, Learned disputation, scaled by Learning advantage, The recipient would gain a Hook on you +30, Asking a Liege above us to abandon their Rite -80, The recipient holds a Clerical Region of a different Rite, The recipient's Clerical Region neither borders nor lies near ours -60, The recipient is an Independent Ruler of higher Rank -60, Your Level of Devotion is …, Counties of the recipient's Clerical Region already follow our Rite, … Situation Phase +20, Started Grand Cathedral Construction +10, Completed Grand Cathedral Construction +20, Grand Cathedral Ecclesiastical Estate Building +15, Grand Cathedral Ecclesiastical Estate Building +25, Chapter House Ecclesiastical Estate Building +5, Chapter House Ecclesiastical Estate Building +10 and Chapter House Ecclesiastical Estate Building +15.
How much does Sway to Rite cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-15
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+50
The recipient … a Head of Rite
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
-200
Head of Rite
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
+25
We practice Fervent Proselytism
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
  • Your rite: The rite has Your Head of Rite gains +25 acceptance when swaying Characters to this Rite
+25
You … the recipient's Religious Superior
when
  • scope:recipient.superior ?= scope:puppet_or_actor
+50
Herald
when
+75
Heresiarch
when
+30
Doctrinal Clarity
when
+20
The recipient is a Heresiarch
when
-100
… Opinion of …varies
We are Close Family
when
  • The character you target:
    • Is close family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+20
We are Extended Family
when
  • The character you target:
    • Is not close family of you
    • Is extended family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+10
You … the recipient's lover
when
  • The character you target:
    • Has you as lover
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
You … the recipient's friend
when
  • The character you target:
    • Has you as friend
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
Zealous
when
-40
Difference between the recipient's and your Learning Skillvaries
Intimidated by you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
Difference in Tier
when
  • One of these

    • Highest held Title is more than scope:recipient.highest held title tier Rank
    • or

      Highest held Title is less than scope:recipient.highest held title tier Rank
  • The character you target:
    • If

      Then

      • Is a ruler

      Otherwise

      • limit = { … }
      • Is a vassal of you
varies
Our only tie is a shared Realm border
when
  • One of these

  • Your capital county:
    • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
  • Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-40
Our only tie to the recipient is through the church, with no shared Realm or border
when
  • One of these

  • Not all of these

    • Your capital county:
      • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
    • You: Any neighboring realm owner:
  • The character you target:
    • Any held title: Is a Clerical Title
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-60
We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite
when
  • If

    • You:

    Then

    • The character you target:
    • Not all of these

      • Your capital county:
        • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
      • You: Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-150
The recipient's Realm Capital follows the same Rite
when
  • The character you target:
    • Is a ruler
    • capital_county.rite = scope:puppet_or_actor.rite
+15
The recipient is less spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) < rite_fulfillment_score(scope:puppet_or_actor.rite)
+25
The recipient is more spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) > rite_fulfillment_score(scope:puppet_or_actor.rite)
-25
You … the ruler of a Clerical Title
when
+20
There are Counties following the same Rite in Liege's Realm
when
  • Swayed rite county count more than 0
  • The character you target:
varies
You and the recipient are not in the same realm
when
  • None of these

  • this.top_liege != scope:recipient.top_liege
-40
You … not their Liege
when
  • None of these

  • NOT = { is_liege_or_above_of = scope:recipient }
  • The character you target › Any held title: Is a Clerical Title
-200
The recipient has already converted to another rite-100
The recipient's Rite was founded recently
when
  • The target’s rite: Has “rite grace period” (a variable the game's script sets)
-50
High Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_easier_conversion
+15
Low Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_harder_conversion
-10
You have been anointed to proselytize+25
You have been anointed to proselytize+10
You … the Head of Faith
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
  • You:
+100
The recipient will never convert willingly-1,500
Paying Treasury to the recipient
when
  • The option “pam sway endowment” is chosen
+25
We practice Simony
when
+20
Learned disputation, scaled by Learning advantage
when
  • The option “pam sway disputation” is chosen
varies
The recipient would gain a Hook on you
when
  • The option “pam sway pledge favor” is chosen
+30
Asking a Liege above us to abandon their Rite
when
  • One of these

  • The character you target:
    • is_liege_or_above_of = scope:puppet_or_actor
-80
The recipient holds a Clerical Region of a different Rite
when
varies
The recipient's Clerical Region neither borders nor lies near ours
when
  • One of these

  • None of these

    • One of these

      • Your capital county’s clerical region title › Any county in clerical region › Any neighboring county:
        • clerical_region_title ?= scope:recipient.capital_county.clerical_region_title
      • or

        All of these

        • exists = scope:recipient.capital_county.clerical_region_title.title_capital_county
        • Your capital county’s clerical region title’s title capital county:
          • squared_distance = { target = scope:recipient.capital_county.clerical_region_title.title_capital_county value <= squared_distance_small }
  • The character you target:
    • Any held title: Is a Clerical Title
    • NOT = { superior ?= scope:puppet_or_actor }
    • NOT = { is_liege_or_above_of = scope:puppet_or_actor }
    • NOT = { capital_county.clerical_region_title.holder ?= scope:puppet_or_actor }
-60
The recipient is an Independent Ruler of higher Rank
when
  • One of these

  • The character you target:
    • Is an Independent Ruler
    • None of these

      • Government is a Theocratic-type Government
      • Government is unplayable
    • Highest held Title is more than scope:puppet or actor.highest held title tier Rank
    • NOT = { is_liege_or_above_of = scope:puppet_or_actor }
-60
Your Level of Devotion is …
when
  • One of these

  • Piety level at least 1
your piety level × 5
Counties of the recipient's Clerical Region already follow our Rite
when
  • One of these

  • Sway to rite diocese momentum more than 0
  • The character you target: Is a ruler
pam_sway_to_rite_diocese_momentum_value
… Situation Phase
when
  • The Christian Church:
    • One of these

      • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:recipient has_participant_group_parameter = the_christian_church_easier_sway_to_rite }
      • or

        situation_participant_group:christian_regular_secondary_powers_rulers = { participant_group_has_character = scope:recipient has_participant_group_parameter = the_christian_church_easier_sway_to_rite }
+20
Started Grand Cathedral Construction
when
+10
Completed Grand Cathedral Construction
when
+20
Grand Cathedral Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_sway_to_rite_1
+15
Grand Cathedral Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_sway_to_rite_2
+25
Chapter House Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_sway_chapter_1
+5
Chapter House Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_sway_chapter_2
+10
Chapter House Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_sway_chapter_3
+15
Acceptance (ai_accept) (215 lines of game script)
base = -15
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
religion_sway_to_rite_default_modifier = yes
modifier = {
	add = 100
	scope:recipient.rite.head_of_rite ?= scope:recipient
	pam_sway_to_rite_head_of_faith_reclaims_trigger = {
		ACTOR = scope:puppet_or_actor
	}
	desc = PAM_SWAY_HEAD_OF_FAITH_REASON
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_WILL_NOT_ACCEPT
	add = -1500
	scope:recipient = {
		has_character_flag = ai_will_not_convert
	}
}
modifier = {
	add = 25
	scope:pam_sway_endowment ?= yes
	desc = PAM_SWAY_ENDOWMENT_REASON
}
modifier = {
	add = 20
	scope:pam_sway_endowment ?= yes
	scope:puppet_or_actor = {
		OR = {
			rite = {
				rite_has_parameter = tenet_simony_ecclesiastical_purchase
			}
			has_personal_tenet_flag = tenet_simony_ecclesiastical_purchase
		}
	}
	desc = PAM_SWAY_ENDOWMENT_SIMONY_REASON
}
modifier = {
	add = {
		value = scope:puppet_or_actor.learning
		subtract = scope:recipient.learning
		multiply = 2
		min = 0
		add = 20
	}
	scope:pam_sway_disputation ?= yes
	desc = PAM_SWAY_DISPUTATION_REASON
}
modifier = {
	add = 30
	scope:pam_sway_pledge_favor ?= yes
	desc = PAM_SWAY_PLEDGE_FAVOR_REASON
}
modifier = {
	add = -80
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		is_liege_or_above_of = scope:puppet_or_actor
	}
	desc = PAM_SWAY_LIEGE_REASON
}
modifier = {
	add = {
		value = -75
		add = pam_sway_to_rite_diocese_momentum_value
	}
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		any_held_title = {
			has_clerical_region = yes
		}
	}
	desc = PAM_SWAY_RECIPIENT_PRELATE_REASON
}
modifier = {
	add = -60
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		any_held_title = {
			has_clerical_region = yes
		}
		NOR = {
			superior ?= scope:puppet_or_actor
			is_liege_or_above_of = scope:puppet_or_actor
			capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
		}
	}
	NOT = {
		pam_rite_sway_adjacent_diocese_trigger = {
			ACTOR = scope:puppet_or_actor
			RECIPIENT = scope:recipient
		}
	}
	desc = PAM_SWAY_DISTANT_PRELATE_REASON
}
modifier = {
	add = -60
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		is_independent_ruler = yes
		government_is_religious_trigger = no
		highest_held_title_tier > scope:puppet_or_actor.highest_held_title_tier
		NOT = {
			is_liege_or_above_of = scope:puppet_or_actor
		}
	}
	desc = PAM_SWAY_INDEPENDENT_SECULAR_REASON
}
modifier = {
	add = {
		value = scope:puppet_or_actor.piety_level
		multiply = 5
	}
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
		piety_level >= 1
	}
	desc = PAM_SWAY_MY_PIETY_REASON
}
modifier = {
	add = pam_sway_to_rite_diocese_momentum_value
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		is_ruler = yes
	}
	pam_sway_to_rite_diocese_momentum_value > 0
	desc = PAM_SWAY_DIOCESE_MOMENTUM_REASON
}
modifier = {
	add = 20
	situation:the_christian_church ?= {
		OR = {
			situation_participant_group:christian_regular_main_power_rulers = {
				participant_group_has_character = scope:recipient
				has_participant_group_parameter = the_christian_church_easier_sway_to_rite
			}
			situation_participant_group:christian_regular_secondary_powers_rulers = {
				participant_group_has_character = scope:recipient
				has_participant_group_parameter = the_christian_church_easier_sway_to_rite
			}
		}
	}
	desc = CHRISTIAN_CHURCH_PHASE_REASON
}
modifier = {
	add = 10
	desc = SWAY_TO_RITE_CATHEDRAL_STARTED_REASON
	scope:puppet_or_actor ?= {
		has_character_modifier = pam_grand_cathedral_started_modifier
	}
}
modifier = {
	add = 20
	desc = SWAY_TO_RITE_CATHEDRAL_COMPLETED_REASON
	scope:puppet_or_actor ?= {
		has_character_modifier = pam_grand_cathedral_completed_modifier
	}
}
modifier = {
	add = ecclesiastical_domicile_estate_easier_sway_to_rite_1
	desc = SWAY_TO_RITE_ESTATE_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_easier_sway_to_rite_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_estate_easier_sway_to_rite_2
	desc = SWAY_TO_RITE_ESTATE_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_easier_sway_to_rite_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_SWAY_CHAPTER_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_sway_chapter_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_SWAY_CHAPTER_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_sway_chapter_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_SWAY_CHAPTER_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_sway_chapter_3
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You › If sway ruler to my rite cost more than 0:
    • add_piety = { … }
  • You:
    • The character you target:
      • set_character_rite = scope:puppet_or_actor.rite
      • If played by the AI: Opinion: Pious (+10)
      • If

        • Is a ruler
        • Is landed
        • Your rite: Has “rite founding window” (a variable the game's script sets)
        • One of these

          • Is a courtier of you
          • or

            Is a vassal (or below) of you
          • or

            top_liege ?= scope:puppet_or_actor.top_liege
          • or

            capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
          • or

            Any sub realm county › Any neighboring county: Is of the same rite as you

        Then

        • Every held title:
          • Only some of them (the filter is in the script below)
          • set_county_rite = scope:puppet_or_actor.rite
        • Every courtier or guest:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite
        • Every courtier away:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite

        Else if

        • Is a ruler
        • Is landed
        • Their capital county:
          • this.faith = scope:puppet_or_actor.faith
          • this.rite != scope:puppet_or_actor.rite
          • Any neighboring county:
            • One of these

              • this.holder.liege = prev.holder.liege
              • or

                this.holder = prev.holder.liege

        Then

        • Their capital county:
          • set_county_rite = scope:puppet_or_actor.rite
      • If

        • The option “pam sway pledge favor” is chosen

        Then

    • If

      • The option “pam sway endowment” is chosen

      Then

      • You:
        • pay_treasury_or_gold = { target = scope:recipient value = pam_sway_to_rite_endowment_cost_value }
    • If

      • scope:puppet_or_actor.religion = religion:christianity_religion
      • The Christian Church: The current phase counts “Ruler is swayed to a different Rite”

      Then

  • You › If the Personal Tenets unlock tax nonbelievers fulfillment from conversion: Spiritual fulfillment +3

If they refuse

  • You › The character you target › If played by the AI: Opinion: Annoyed (-10)

Options when sending

  • Use a Hook
  • Pay Treasury
  • Spend additional Piety
  • Offer a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (41 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	faith = scope:recipient.faith
	rite != scope:recipient.rite
	OR = {
		pam_is_clergy_ruler_trigger = yes
		faith.religious_head ?= this
	}
	trigger_if = {
		limit = {
			is_ai = yes
			NOT = {
				puppeteer ?= {
					is_ai = no
				}
			}
		}
		is_adult = yes
		is_incapable = no
	}
}
scope:puppet_or_actor != scope:recipient
scope:recipient = {
	NOR = {
		is_courtier_of = scope:puppet_or_actor
		target_is_liege_or_above = scope:puppet_or_actor
		is_tributary_of = scope:puppet_or_actor
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor ?= {
			is_house_head = yes
		}
	}
	NOT = {
		pam_rite_sway_house_lane_trigger = {
			ACTOR = scope:puppet_or_actor
			RECIPIENT = scope:recipient
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (55 lines of game script)
scope:puppet_or_actor = {
	NOR = {
		is_at_war_with = scope:recipient
		has_trait = incapable
		is_adult = no
	}
	trigger_if = {
		limit = {
			pam_is_clergy_ruler_trigger = yes
			NOT = {
				faith.religious_head ?= this
			}
			NAND = {
				scope:holy_order_leader ?= this
				exists = scope:order_tenet
			}
		}
		pam_rite_sway_clergy_reach_trigger = {
			ACTOR = scope:puppet_or_actor
			RECIPIENT = scope:recipient
		}
	}
}
scope:recipient = {
	NOR = {
		is_adult = no
		has_trait = incapable
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hor_tt
			rite.head_of_rite ?= this
			NOT = {
				pam_sway_to_rite_head_of_faith_reclaims_trigger = {
					ACTOR = scope:puppet_or_actor
				}
			}
		}
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hof_tt
			OR = {
				scope:puppet_or_actor.religious_head_or_challenger ?= this
				primary_title ?= {
					is_head_of_faith = yes
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_sway_ruler_to_my_rite_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (2 lines of game script)
on_accept = pam_sway_to_rite_on_accept_effect = yes
on_decline = pam_sway_to_rite_on_decline_effect = yes

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 5 years
In the menu
main list
ID
sway_ruler_to_my_rite_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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