CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Evangelize Personal Tenet

from 50PietyAccepted automatically in some cases; otherwise the AI weighs it

Evangelize your Personal Tenet to the recipient, urging them to adopt it as their own

What you need

You

To send it

  • One of these

    • Select a Personal Tenet to evangelize
    • or

      All of these

      • scope:holy_order_leader ?= scope:actor
      • exists = scope:order_tenet

To see it in the menu

The character you target

  • Their faith is the same as that of actor
  • Is available (an adult)

Evangelize Personal Tenet is a religious character interaction in Crusader Kings III. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+50), The recipient … a Head of Rite (-200), Head of Rite (+25) and 40 more. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (2)
How do I get the AI to accept Evangelize Personal Tenet?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +50, The recipient … a Head of Rite -200, Head of Rite +25, We practice Fervent Proselytism +25, You … the recipient's Religious Superior +50, Herald +75, Heresiarch +30, Doctrinal Clarity +20, The recipient is a Heresiarch -100, … Opinion of …, We are Close Family +20, We are Extended Family +10, You … the recipient's lover +25, You … the recipient's friend +25, Zealous -40, Difference between the recipient's and your Learning Skill, Intimidated by you, Terrified of you, Difference in Tier, Our only tie is a shared Realm border -40, Our only tie to the recipient is through the church, with no shared Realm or border -60, We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite -150, The recipient's Realm Capital follows the same Rite +15, The recipient is less spiritually fulfilled with their current Rite +25, The recipient is more spiritually fulfilled with their current Rite -25, You … the ruler of a Clerical Title +20, There are Counties following the same Rite in Liege's Realm, You and the recipient are not in the same realm -40, You … not their Liege -200, The recipient has already converted to another rite -100, The recipient's Rite was founded recently -50, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, You have been anointed to proselytize +25, You have been anointed to proselytize +10, … Situation Phase +20, The recipient does not desire this Personal Tenet -50, The recipient afraid of your Prohibited Personal Tenet -50, Catechumens' Hall Ecclesiastical Estate Building +10, Catechumens' Hall Ecclesiastical Estate Building +20, Catechumens' Hall Ecclesiastical Estate Building +30, Homily Archive Ecclesiastical Estate Building +5, Homily Archive Ecclesiastical Estate Building +10, Homily Archive Ecclesiastical Estate Building +15, Archives Ecclesiastical Estate Building +5, Archives Ecclesiastical Estate Building +10, Archives Ecclesiastical Estate Building +15, Awe of the Grand Cathedral +5 and Awe of the Grand Cathedral +10.
How much does Evangelize Personal Tenet cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-20
Weak Hook used
when
+50
The recipient … a Head of Rite
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
-200
Head of Rite
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
+25
We practice Fervent Proselytism
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
  • Your rite: The rite has Your Head of Rite gains +25 acceptance when swaying Characters to this Rite
+25
You … the recipient's Religious Superior
when
  • scope:recipient.superior ?= scope:puppet_or_actor
+50
Herald
when
+75
Heresiarch
when
+30
Doctrinal Clarity
when
+20
The recipient is a Heresiarch
when
-100
… Opinion of …varies
We are Close Family
when
  • The character you target:
    • Is close family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+20
We are Extended Family
when
  • The character you target:
    • Is not close family of you
    • Is extended family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+10
You … the recipient's lover
when
  • The character you target:
    • Has you as lover
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
You … the recipient's friend
when
  • The character you target:
    • Has you as friend
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
Zealous
when
-40
Difference between the recipient's and your Learning Skillvaries
Intimidated by you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
Difference in Tier
when
  • One of these

    • Highest held Title is more than scope:recipient.highest held title tier Rank
    • or

      Highest held Title is less than scope:recipient.highest held title tier Rank
  • The character you target:
    • If

      Then

      • Is a ruler

      Otherwise

      • limit = { … }
      • Is a vassal of you
varies
Our only tie is a shared Realm border
when
  • One of these

  • Your capital county:
    • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
  • Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-40
Our only tie to the recipient is through the church, with no shared Realm or border
when
  • One of these

  • Not all of these

    • Your capital county:
      • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
    • You: Any neighboring realm owner:
  • The character you target:
    • Any held title: Is a Clerical Title
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-60
We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite
when
  • If

    • You:

    Then

    • The character you target:
    • Not all of these

      • Your capital county:
        • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
      • You: Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-150
The recipient's Realm Capital follows the same Rite
when
  • The character you target:
    • Is a ruler
    • capital_county.rite = scope:puppet_or_actor.rite
+15
The recipient is less spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) < rite_fulfillment_score(scope:puppet_or_actor.rite)
+25
The recipient is more spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) > rite_fulfillment_score(scope:puppet_or_actor.rite)
-25
You … the ruler of a Clerical Title
when
+20
There are Counties following the same Rite in Liege's Realm
when
  • Swayed rite county count more than 0
  • The character you target:
varies
You and the recipient are not in the same realm
when
  • None of these

  • this.top_liege != scope:recipient.top_liege
-40
You … not their Liege
when
  • None of these

  • NOT = { is_liege_or_above_of = scope:recipient }
  • The character you target › Any held title: Is a Clerical Title
-200
The recipient has already converted to another rite-100
The recipient's Rite was founded recently
when
  • The target’s rite: Has “rite grace period” (a variable the game's script sets)
-50
High Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_easier_conversion
+15
Low Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_harder_conversion
-10
You have been anointed to proselytize+25
You have been anointed to proselytize+10
… Situation Phase
when
  • The Christian Church:
    • One of these

      • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:recipient has_participant_group_parameter = the_christian_church_easier_sway_to_rite }
      • or

        situation_participant_group:christian_regular_secondary_powers_rulers = { participant_group_has_character = scope:recipient has_participant_group_parameter = the_christian_church_easier_sway_to_rite }
+20
The recipient does not desire this Personal Tenet
when
  • The character you target: No desired tenet:
-50
The recipient afraid of your Prohibited Personal Tenet
when
  • The target’s rite:
    • has_tenet_status = { tenet = scope:pam_evangelize_tenet status = prohibited }
-50
Catechumens' Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_evangelize_1
+10
Catechumens' Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_evangelize_2
+20
Catechumens' Hall Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_easier_evangelize_3
+30
Homily Archive Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_homiliary_1
+5
Homily Archive Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_homiliary_2
+10
Homily Archive Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_homiliary_3
+15
Archives Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_archives_1
+5
Archives Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_archives_2
+10
Archives Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_evangelize_archives_3
+15
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_1
+5
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_2
+10
Acceptance (ai_accept) (110 lines of game script)
base = -20
religion_sway_to_rite_default_modifier = yes
modifier = {
	add = 20
	situation:the_christian_church ?= {
		OR = {
			situation_participant_group:christian_regular_main_power_rulers = {
				participant_group_has_character = scope:recipient
				has_participant_group_parameter = the_christian_church_easier_sway_to_rite
			}
			situation_participant_group:christian_regular_secondary_powers_rulers = {
				participant_group_has_character = scope:recipient
				has_participant_group_parameter = the_christian_church_easier_sway_to_rite
			}
		}
	}
	desc = CHRISTIAN_CHURCH_PHASE_REASON
}
modifier = {
	add = -50
	pam_evangelize_recipient_desires_selected_tenet_trigger = no
	desc = pam_evangelize_recipient_undesired_selected_tenet_reason
}
modifier = {
	add = -50
	pam_evangelize_selected_tenet_prohibited_trigger = yes
	desc = pam_evangelize_recipient_prohibited_selected_tenet_reason
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_1
	desc = ESTATE_EVANGELIZE_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_easier_evangelize_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_2
	desc = ESTATE_EVANGELIZE_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_easier_evangelize_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_value_3
	desc = ESTATE_EVANGELIZE_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_easier_evangelize_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_homiliary_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_homiliary_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_EVANGELIZE_HOMILIARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_homiliary_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_archives_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_archives_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_EVANGELIZE_ARCHIVES_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_evangelize_archives_3
		}
	}
}
ecclesiastical_domicile_cathedral_awe_modifier = yes

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    a check the game hides

    Then

    Otherwise

    • You:
      • The character you target:
        • If

          • free_personal_tenet_slots = 0

          Then

          • One random personal tenet › The tenet char:
            • remove_personal_tenet = prev
        • set_personal_tenet = scope:pam_evangelize_tenet
      • If

        • You use a Hook
        • Has a usable Hook on the target

        Then

        • Use a Hook on the target
      • Spiritual fulfillment +1
      • Your faith:
        • If

          • has_tenet_popularity_trigger = { }

          Then

          • Popularity of a tenet changes
      • If

        • faith.main_rite = { … }

        Then

        • Every secret:
          • Where: Is not known by the target
          • reveal_to = scope:recipient
        • The character you target:
          • add_secret = { type = secret_forbidden_personal_tenet }
          • Every secret:
            • reveal_to = scope:actor

If they refuse

  • If

    a check the game hides

    Then

    Otherwise

    • You:
      • Spiritual fulfillment -1
      • If

        • faith.main_rite = { … }

        Then

        • Every secret:
          • Where: Is not known by the target
          • reveal_to = scope:recipient
      • If

        • faith.main_rite = { … }

        Then

        • Every secret:
          • Where: Is not known by the target
          • reveal_to = scope:recipient

Options when sending

  • Use a Hook
  • Aniconism …(…)
  • Alexandrian Catechism …(…)
  • Armed Pilgrimages …(…)
  • Carnal Exaltation …(…)
  • Communal Identity …(…)
  • Communion …(…)
  • Endura …(…)
  • Divine Marriage …(…)
  • Gnosticism …(…)
  • Mendicant Preaching …(…)
  • Pacifism …(…)
  • Ecclesiarchy …(…)
  • Unrelenting Faith …(…)
  • Vows of Poverty …(…)
  • Pastoral Isolation …(…)
  • Adaptability …(…)
  • Esotericism …(…)
  • Legalism …(…)
  • Literalism …(…)
  • Reincarnation …(…)
  • Religious Law …(…)
  • Struggle and Submission …(…)
  • Sanctioned False Conversions …(…)
  • Taxation of Nonbelievers …(…)
  • Asceticism …(…)
  • Patron Gods …(…)
  • Dharmic Pacifism …(…)
  • Inner Journey …(…)
  • Ritual Hospitality …(…)
  • Adorcism …(…)
  • Ancestor Worship …(…)
  • Astrology …(…)
  • Hedonism …(…)
  • Human Sacrifice …(…)
  • Auspicious Birthright …(…)
  • Ritual Celebrations …(…)
  • Sacred Childbirth …(…)
  • Sanctity of Nature …(…)
  • Sun Worship …(…)
  • Warmongering …(…)
  • Gruesome Festivals …(…)
  • Chthonic Redoubts …(…)
  • Household Gods …(…)
  • Sinitic Syncretism …(…)
  • Dharmic Syncretism …(…)
  • Syncretic Folk Traditions …(…)
  • Christian Syncretism …(…)
  • Islamic Syncretism …(…)
  • Jewish Syncretism …(…)
  • Exaltation of Pain …(…)
  • Natural Primitivism …(…)
  • Pursuit of Power …(…)
  • Ritual Cannibalism …(…)
  • Sacred Lies …(…)
  • Polyamory …(…)
  • Sacrificial Ceremonies …(…)
  • Megalithic Constructions …(…)
  • Fedayeen …(…)
  • Communal Possessions …(…)
  • Righteous Rebirth …(…)
  • Mind Without Mind …(…)
  • Sacred Mountains …(…)
  • Extinction of Dharma …(…)
  • Cranial Trophies …(…)
  • Pursuit of Knowledge …(…)
  • Benevolent Governance …(…)
  • Filial Piety …(…)
  • Harmonious Society …(…)
  • Sacred Destruction …(…)
  • Preservation …(…)
  • Takamin …(…)
  • Peace of God …(…)
  • Veneration of Saints …(…)
  • Transubstantiation …(…)
  • To Work Is to Pray …(…)
  • Mother of God …(…)
  • Simony …(…)
  • Monophysitism …(…)
  • Fervent Proselytism …(…)
  • Purgatory …(…)
  • Be Fruitful and Multiply …(…)
  • Apostolic Succession …(…)
  • Sacrament of Confession …(…)
  • Original Sin …(…)
  • Celestial Hierarchy …(…)
  • Soldiery of Christ …(…)
  • Charity …(…)
  • Scholasticism …(…)
  • Adoptionism …(…)
  • Love Thy Neighbour …(…)
  • Divine Liturgy …(…)
  • Miaphysitism …(…)
  • Hesychasm …(…)
  • Anachoresis …(…)
  • Mortification of the Flesh …(…)
  • Holy Myron …(…)
  • Khachkars …(…)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (26 lines of game script)
is_available = is_available_quick = {
	ai = no
	adult = yes
	advanced_ruler = yes
}
OR = {
	is_clergy = yes
	has_theological_agent_puppet_trigger = yes
}
is_shown = scope:recipient = {
	this != scope:actor
	faith ?= scope:actor.faith
	is_available_quick = {
		adult = yes
		advanced_ruler = yes
	}
}
scope:actor = {
	any_personal_tenet = {
		scope:recipient = {
			NOT = {
				has_personal_tenet = prev
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (10 lines of game script)
OR = {
	custom_tooltip = {
		text = pam_evangelize_select_personal_tenet_tt
		pam_evangelize_personal_tenet_send_option_selected_trigger = yes
	}
	AND = {
		scope:holy_order_leader ?= scope:actor
		exists = scope:order_tenet
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (77 lines of game script)
on_send = if = {
	limit = {
		scope:holy_order_leader ?= scope:actor
		exists = scope:order_tenet
	}
	scope:order_tenet = {
		save_scope_as = pam_evangelize_tenet
	}
}
else = {
	pam_save_selected_interaction_tenet_effect = yes
	scope:pam_selected_interaction_tenet = {
		save_scope_as = pam_evangelize_tenet
	}
}
on_accept = if = {
	limit = {
		NOT = {
			exists = scope:pam_evangelize_tenet
		}
	}
	scope:recipient = {
		custom_tooltip = pam_evangelize_personal_tenet_interaction_tooltip
		custom_tooltip = pam_evangelize_personal_tenet_interaction_popularity_tooltip
	}
	scope:actor = {
		show_as_tooltip = {
			change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value
		}
		if = {
			limit = {
				scope:hook = yes
				has_usable_hook = scope:recipient
			}
			show_as_tooltip = {
				use_hook = scope:recipient
			}
		}
		custom_tooltip = pam_evangelize_personal_tenet_interaction_prohibited_secret_tooltip
	}
}
else = {
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = pam_evangelize_personal_tenet_interaction_toast
			left_icon = scope:actor
			right_icon = scope:recipient
			pam_evangelize_personal_tenet_effect = yes
		}
	}
}
on_decline = if = {
	limit = {
		NOT = {
			exists = scope:pam_evangelize_tenet
		}
	}
	scope:actor = {
		change_spiritual_fulfillment = miniscule_spiritual_fulfillment_loss
		custom_tooltip = pam_evangelize_personal_tenet_interaction_prohibited_secret_tooltip
	}
}
else = {
	scope:actor = {
		show_as_tooltip = {
			pam_evangelize_personal_tenet_decline_effect = yes
		}
		send_interface_toast = {
			type = event_toast_effect_bad
			title = pam_evangelize_personal_tenet_interaction_toast_declined
			left_icon = scope:actor
			right_icon = scope:recipient
			pam_evangelize_personal_tenet_decline_effect = yes
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 5 years
In the menu
main list
ID
pam_evangelize_personal_tenet_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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