Interaction · Religious actions
Give Cardinal Order
As the recipient is your Subordinate, you can issue a Cardinal Order to have them marshal church resources to enact your will.
What you need
You
To send it
To see it in the menu
- If played by the AI:
- Is an Adult
- Is not incapable
- Otherwise:
- Holds Papacy
- title:k_papal_state.holder: Has the Theocratic Elective Law
NOT = { scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient }
- Your faith is the same as that of recipient
The character you target
- Is an Adult
- Does not have the Trait: Incapable
- Does not have the Trait: Excommunicated
Give Cardinal Order is a religious character interaction in Crusader Kings III. You need: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target needs: Is an Adult, Does not have the Trait: Incapable and Does not have the Trait: Excommunicated. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Same Rite (+50), Is your Realm Priest Puppet (+200), Limited Church Authority (+20) and 4 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Give Cardinal Order in CK3?
- You: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target: Is an Adult, Does not have the Trait: Incapable and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- How do I get the AI to accept Give Cardinal Order?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Same Rite +50, Is your Realm Priest Puppet +200, Limited Church Authority +20, High Church Authority +30, Absolute Church Authority +50, … Situation Phase -20 and … Situation Phase +20.
- How much does Give Cardinal Order cost?
- Piety (from 50) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- The character you target: Is played by a person
Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +25 |
| … Opinion of … | varies |
Same Ritewhen
| +50 |
Is your Realm Priest Puppetwhen
| +200 |
Limited Church Authoritywhen
| +20 |
High Church Authoritywhen
| +30 |
Absolute Church Authoritywhen
| +50 |
… Situation Phasewhen
| -20 |
… Situation Phasewhen
| +20 |
Acceptance (ai_accept) (52 lines of game script)
base = 25
opinion_modifier = {
opinion_target = scope:puppet_or_actor
who = scope:recipient
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
add = 50
scope:puppet_or_actor.rite = scope:recipient.rite
desc = I_HAVE_THE_SAME_RITE
}
modifier = {
add = 200
scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
desc = IS_YOUR_PUPPET
}
modifier = {
add = 20
scope:puppet_or_actor = {
has_realm_law_flag = puppet_acceptance_1
}
desc = CHURCH_AUTHORITY_1_REASON
}
modifier = {
add = 30
scope:puppet_or_actor = {
has_realm_law_flag = puppet_acceptance_2
}
desc = CHURCH_AUTHORITY_2_REASON
}
modifier = {
add = 50
scope:puppet_or_actor = {
has_realm_law_flag = puppet_acceptance_3
}
desc = CHURCH_AUTHORITY_3_REASON
}
modifier = {
add = -20
situation:the_christian_church ?= {
has_situation_top_phase_parameter = era_type_crisis
}
desc = CHRISTIAN_CHURCH_PHASE_REASON
}
modifier = {
add = 20
situation:the_christian_church ?= {
has_situation_top_phase_parameter = era_type_stable
}
desc = CHRISTIAN_CHURCH_PHASE_REASON
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }
- The character you target:
- If played by the AI › Depending on yes:
- When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where: Their faith is the same as that of recipient
- The county gains the modifier “Improve Development Cardinal Order” for 10 years
- Development Growth +0.2/month
- Temple Buildings Construction Cost -10%
- Temple Buildings Construction Time -10%
- When yes is scope:cardinal convert faith › Their capital county › Their clerical region:
- Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
pam_cardinal_order_convert_faith_in_region_county_trigger = { CARDINAL = scope:recipient }
- The county gains the modifier “Convert Faith Cardinal Order” for 10 years
- Where:
- Every County in … controlled by a ⟨faith⟩ Ruler:
- When yes is scope:cardinal increase control › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
holder.top_liege.faith = scope:recipient.faith
- The county gains the modifier “Increase County Control Cardinal Order” for 10 years
- Monthly county control growth +0.5/month
- Where:
- When yes is scope:cardinal accelerate cultural fascination › Your culture’s culture head:
- Your Culture Head will accelerate their Cultural Fascination progress
- Gains the modifier “Accelerate Cultural Fascination Order” for 10 years
- Cultural head fascination +5%
- When yes is scope:cardinal improve epidemic resistance › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
- The county does not have the modifier “Improve Plague Resistance Cardinal Order”
- Their faith is the same as that of recipient
- The county gains the modifier “Improve Plague Resistance Cardinal Order” for 10 years
- Where:
- When yes is scope:cardinal improve legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
- Where › Their holder’s top liege:
- Has Legitimacy
- Does not have the Modifier: Improve Legitimacy Cardinal Order
- Their faith is the same as that of recipient
- Their holder’s top liege:
- Gains the modifier “Improve Legitimacy Cardinal Order” for 10 years
- Legitimacy Gain +15%
- Monthly Diplomacy Lifestyle Experience +20%
- Zealot Vassal Opinion +10
- Gains the modifier “Improve Legitimacy Cardinal Order” for 10 years
- Where › Their holder’s top liege:
- When yes is scope:cardinal undermine legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
- Where › Their holder’s top liege:
- Has Legitimacy
- Does not have the Modifier: Undermine Legitimacy Cardinal Order
- Their faith is the same as that of recipient
- Their holder’s top liege:
- Gains the modifier “Undermine Legitimacy Cardinal Order” for 10 years
- Legitimacy Gain -15%
- Zealot Vassal Opinion -10
- Gains the modifier “Undermine Legitimacy Cardinal Order” for 10 years
- Where › Their holder’s top liege:
- When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Otherwise:
- Event pam_clergy_events.0010 (after 10 days)
- Depending on yes:
- When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where: Their faith is the same as that of recipient
- The county gains the modifier “Improve Development Cardinal Order” for 10 years
- Development Growth +0.2/month
- Temple Buildings Construction Cost -10%
- Temple Buildings Construction Time -10%
- When yes is scope:cardinal convert faith › Their capital county › Their clerical region:
- Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
pam_cardinal_order_convert_faith_in_region_county_trigger = { CARDINAL = scope:recipient }
- The county gains the modifier “Convert Faith Cardinal Order” for 10 years
- Where:
- Every County in … controlled by a ⟨faith⟩ Ruler:
- When yes is scope:cardinal increase control › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
holder.top_liege.faith = scope:recipient.faith
- The county gains the modifier “Increase County Control Cardinal Order” for 10 years
- Monthly county control growth +0.5/month
- Where:
- When yes is scope:cardinal accelerate cultural fascination › Your culture’s culture head:
- Your Culture Head will accelerate their Cultural Fascination progress
- Gains the modifier “Accelerate Cultural Fascination Order” for 10 years
- Cultural head fascination +5%
- When yes is scope:cardinal improve epidemic resistance › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- Where:
- The county does not have the modifier “Improve Plague Resistance Cardinal Order”
- Their faith is the same as that of recipient
- The county gains the modifier “Improve Plague Resistance Cardinal Order” for 10 years
- Where:
- When yes is scope:cardinal improve legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
- Where › Their holder’s top liege:
- Has Legitimacy
- Does not have the Modifier: Improve Legitimacy Cardinal Order
- Their faith is the same as that of recipient
- Their holder’s top liege:
- Gains the modifier “Improve Legitimacy Cardinal Order” for 10 years
- Legitimacy Gain +15%
- Monthly Diplomacy Lifestyle Experience +20%
- Zealot Vassal Opinion +10
- Gains the modifier “Improve Legitimacy Cardinal Order” for 10 years
- Where › Their holder’s top liege:
- When yes is scope:cardinal undermine legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
- Where: … (more in the script below)
- … (more in the script below)
- When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
- If played by the AI › Depending on yes:
- … (more in the script below)
If they refuse
- The character you target › The character you target:
- Gain +150 Prestige
- Gain -100 Piety
If
Then
If
Then
If
- Does not have the target char as grudge
Then
Otherwise
- Opinion: Grudge Exacerbated (-20)
Else if
- Has the target char as potential rival
can_set_relation_rival_trigger = { CHARACTER = scope:target_char }
Then
Otherwise
If
can_set_relation_potential_rival_trigger = { CHARACTER = scope:target_char }
Then
set_relation_potential_rival = scope:target_char
If
NOT = { scope:rival_opinion = 0 }
Then
If
- The target char: Is played by the AI
Then
- The target char gains the opinion “Hatred” of them
- Opinion: Hatred
Else if
a check the game hides
Then
- Opinion: Disrespect (-60)
Events it fires: pam_clergy_events.0010
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
is_incapable = no
}
is_shown = has_pam_dlc_trigger = yes
scope:puppet_or_actor ?= {
trigger_if = {
limit = {
scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
}
}
trigger_else = {
pam_leads_college_of_cardinals_trigger = yes
NOT = {
scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
}
}
faith ?= scope:recipient.faith
}
exists = scope:recipient.clerical_elector_title
scope:puppet_or_actor != scope:recipientAs written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
scope:puppet_or_actor = {
NOR = {
is_at_war_with = scope:recipient
has_trait = incapable
is_adult = no
}
}
scope:recipient = {
NOR = {
is_adult = no
has_trait = incapable
has_trait = excommunicated
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= minor_piety_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
add_piety = {
value = {
add = minor_piety_value
max = piety
multiply = -1
}
}
}
}
scope:recipient = {
if = {
limit = {
is_ai = yes
}
pam_choose_cardinal_order_switch_scripted_effect = yes
}
else = {
trigger_event = {
id = pam_clergy_events.0010
days = 10
}
show_as_tooltip = {
pam_choose_cardinal_order_switch_scripted_effect = yes
}
}
}
if = {
limit = {
scope:recipient = {
is_ai = yes
}
scope:actor = {
is_ai = no
}
}
pam_cardinal_order_accept_notify_players_effect = {
HOF = scope:puppet_or_actor
}
}
on_decline = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = give_cardinal_order_interaction_decline_toast
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
scope:recipient = {
pam_cardinal_order_decline_effect = {
HOF = scope:puppet_or_actor
CARDINAL = scope:recipient
}
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = give_cardinal_order_interaction_decline_toast_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 50
- Again on the same character
- after 10 years
- DLC
- By God Alone
- In the menu
- main list
- ID
give_cardinal_order_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.