CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Give Cardinal Order

from 50PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

As the recipient is your Subordinate, you can issue a Cardinal Order to have them marshal church resources to enact your will.

What you need

You

To send it

  • Is not at war with the target
  • Does not have the Trait: Incapable
  • Is an Adult
  • In some cases (on a condition the game doesn't show) › You: You have 50 Piety

To see it in the menu

  • If played by the AI:
    • Is an Adult
    • Is not incapable
  • Otherwise:
    • Holds Papacy
    • title:k_papal_state.holder: Has the Theocratic Elective Law
    • NOT = { scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient }
  • Your faith is the same as that of recipient

The character you target

Give Cardinal Order is a religious character interaction in Crusader Kings III. You need: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target needs: Is an Adult, Does not have the Trait: Incapable and Does not have the Trait: Excommunicated. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Same Rite (+50), Is your Realm Priest Puppet (+200), Limited Church Authority (+20) and 4 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Give Cardinal Order in CK3?
You: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target: Is an Adult, Does not have the Trait: Incapable and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
How do I get the AI to accept Give Cardinal Order?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Same Rite +50, Is your Realm Priest Puppet +200, Limited Church Authority +20, High Church Authority +30, Absolute Church Authority +50, … Situation Phase -20 and … Situation Phase +20.
How much does Give Cardinal Order cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • The character you target: Is played by a person

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base+25
… Opinion of …varies
Same Rite
when
  • Your rite is the target’s
+50
Is your Realm Priest Puppet
when
  • scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
+200
Limited Church Authority
when
  • has_realm_law_flag = puppet_acceptance_1
+20
High Church Authority
when
  • has_realm_law_flag = puppet_acceptance_2
+30
Absolute Church Authority
when
  • has_realm_law_flag = puppet_acceptance_3
+50
… Situation Phase
when
-20
… Situation Phase
when
+20
Acceptance (ai_accept) (52 lines of game script)
base = 25
opinion_modifier = {
	opinion_target = scope:puppet_or_actor
	who = scope:recipient
	multiplier = 1
	desc = AI_OPINION_REASON
}
modifier = {
	add = 50
	scope:puppet_or_actor.rite = scope:recipient.rite
	desc = I_HAVE_THE_SAME_RITE
}
modifier = {
	add = 200
	scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
	desc = IS_YOUR_PUPPET
}
modifier = {
	add = 20
	scope:puppet_or_actor = {
		has_realm_law_flag = puppet_acceptance_1
	}
	desc = CHURCH_AUTHORITY_1_REASON
}
modifier = {
	add = 30
	scope:puppet_or_actor = {
		has_realm_law_flag = puppet_acceptance_2
	}
	desc = CHURCH_AUTHORITY_2_REASON
}
modifier = {
	add = 50
	scope:puppet_or_actor = {
		has_realm_law_flag = puppet_acceptance_3
	}
	desc = CHURCH_AUTHORITY_3_REASON
}
modifier = {
	add = -20
	situation:the_christian_church ?= {
		has_situation_top_phase_parameter = era_type_crisis
	}
	desc = CHRISTIAN_CHURCH_PHASE_REASON
}
modifier = {
	add = 20
	situation:the_christian_church ?= {
		has_situation_top_phase_parameter = era_type_stable
	}
	desc = CHRISTIAN_CHURCH_PHASE_REASON
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
  • The character you target:
    • If played by the AI › Depending on yes:
      • When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
      • When yes is scope:cardinal convert faith › Their capital county › Their clerical region:
        • Every County in … controlled by a ⟨faith⟩ Ruler:
          • Where:
            • pam_cardinal_order_convert_faith_in_region_county_trigger = { CARDINAL = scope:recipient }
          • The county gains the modifier “Convert Faith Cardinal Order” for 10 years
        • If

          • Any county in clerical region › Any neighboring county:
            • pam_cardinal_order_convert_faith_neighboring_county_trigger = { CARDINAL = scope:recipient }

          Then

          • Every County bordering … controlled by a ⟨faith⟩ Ruler
      • When yes is scope:cardinal increase control › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
      • When yes is scope:cardinal accelerate cultural fascination › Your culture’s culture head:
      • When yes is scope:cardinal improve epidemic resistance › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
      • When yes is scope:cardinal improve legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
      • When yes is scope:cardinal undermine legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
    • Otherwise:
      • Event pam_clergy_events.0010 (after 10 days)
      • Depending on yes:
        • When yes is scope:cardinal improve development › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
        • When yes is scope:cardinal convert faith › Their capital county › Their clerical region:
          • Every County in … controlled by a ⟨faith⟩ Ruler:
            • Where:
              • pam_cardinal_order_convert_faith_in_region_county_trigger = { CARDINAL = scope:recipient }
            • The county gains the modifier “Convert Faith Cardinal Order” for 10 years
          • If

            • Any county in clerical region › Any neighboring county:
              • pam_cardinal_order_convert_faith_neighboring_county_trigger = { CARDINAL = scope:recipient }

            Then

            • Every County bordering … controlled by a ⟨faith⟩ Ruler
        • When yes is scope:cardinal increase control › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
        • When yes is scope:cardinal accelerate cultural fascination › Your culture’s culture head:
        • When yes is scope:cardinal improve epidemic resistance › Their capital county’s clerical region › Every County in … controlled by a ⟨faith⟩ Ruler:
        • When yes is scope:cardinal improve legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
        • When yes is scope:cardinal undermine legitimacy › Their capital county’s clerical region › Every ⟨faith⟩ Ruler in …:
          • Where: … (more in the script below)
          • … (more in the script below)
  • … (more in the script below)

If they refuse

  • The character you target › The character you target:
    • Gain +150 Prestige
    • Gain -100 Piety
    • If

      • Is an Adult
      • You: Is an Adult
      • Does not have you as friend
      • Does not have you as best friend
      • Does not have you as rival
      • Does not have you as nemesis

      Then

      • If

        • The target char: Highest held Title is more than Barony Rank
        • One of these

          • Highest held Title is at most Barony Rank
          • or

            highest_held_title_tier <= { value = scope:target_char.highest_held_title_tier subtract = 3 }
        • None of these

          • Is family of the target char
          • Is the target char’s consort
          • Any heir title:
            • tier >= { value = scope:target_char.highest_held_title_tier subtract = 2 }

        Then

        • If

          • Does not have the target char as grudge

          Then

          • If a check the game hides passes: the same again (1 line)
            Else if a check the game hides passes: the same again (1 line)
            Else if a check the game hides passes: the same again (1 line)

            Otherwise

          Otherwise

          • Opinion: Grudge Exacerbated (-20)

        Else if

        • Has the target char as potential rival
        • can_set_relation_rival_trigger = { CHARACTER = scope:target_char }

        Then

        • If a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)

          Otherwise

        Otherwise

        • If

          • can_set_relation_potential_rival_trigger = { CHARACTER = scope:target_char }

          Then

          • set_relation_potential_rival = scope:target_char
        • If

          • NOT = { scope:rival_opinion = 0 }

          Then

          • If

            • The target char: Is played by the AI

            Then

            • The target char gains the opinion “Hatred” of them
          • Opinion: Hatred

      Else if

      a check the game hides

      Then

      • Opinion: Disrespect (-60)

Events it fires: pam_clergy_events.0010

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
	is_incapable = no
}
is_shown = has_pam_dlc_trigger = yes
scope:puppet_or_actor ?= {
	trigger_if = {
		limit = {
			scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
		}
	}
	trigger_else = {
		pam_leads_college_of_cardinals_trigger = yes
		NOT = {
			scope:recipient.liege.puppet:theological_agent_puppet ?= scope:recipient
		}
	}
	faith ?= scope:recipient.faith
}
exists = scope:recipient.clerical_elector_title
scope:puppet_or_actor != scope:recipient

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (22 lines of game script)
scope:puppet_or_actor = {
	NOR = {
		is_at_war_with = scope:recipient
		has_trait = incapable
		is_adult = no
	}
}
scope:recipient = {
	NOR = {
		is_adult = no
		has_trait = incapable
		has_trait = excommunicated
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= minor_piety_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = {
				add = minor_piety_value
				max = piety
				multiply = -1
			}
		}
	}
}
scope:recipient = {
	if = {
		limit = {
			is_ai = yes
		}
		pam_choose_cardinal_order_switch_scripted_effect = yes
	}
	else = {
		trigger_event = {
			id = pam_clergy_events.0010
			days = 10
		}
		show_as_tooltip = {
			pam_choose_cardinal_order_switch_scripted_effect = yes
		}
	}
}
if = {
	limit = {
		scope:recipient = {
			is_ai = yes
		}
		scope:actor = {
			is_ai = no
		}
	}
	pam_cardinal_order_accept_notify_players_effect = {
		HOF = scope:puppet_or_actor
	}
}
on_decline = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_bad
		title = give_cardinal_order_interaction_decline_toast
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		scope:recipient = {
			pam_cardinal_order_decline_effect = {
				HOF = scope:puppet_or_actor
				CARDINAL = scope:recipient
			}
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_bad
			title = give_cardinal_order_interaction_decline_toast_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 10 years
DLC
By God Alone
In the menu
main list
ID
give_cardinal_order_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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