CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Ask for Gold

variesInfluenceAccepted automatically in some cases; otherwise the AI weighs it

Petition the recipient to finance your realm with a large sum of Gold, in exchange for Piety

What you need

You

To send it

To see it in the menu

  • If played by the AI:
    • You have 250 Piety
    • Does not have the Trait: Excommunicated
    • One of these

      • Is landed
      • or

        you has theocracy government mechanic
  • The target is not you
  • Your faith:
  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Your Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Your liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • Your government is not Ecclesiastical
  • One of these

    • religious_head_or_challenger ?= scope:recipient
    • or

      The character you target:
      • Is a member of the Clergy
      • One of these

        • All of these

          • exists = scope:puppet_or_actor.cp:councillor_court_chaplain
          • this = scope:puppet_or_actor.cp:councillor_court_chaplain
        • or

          Is a ruler
  • If

    • scope:recipient ?= scope:puppet_or_actor.faith.religious_head

    Then

    • You:
      • is_following_religious_head_challenger = no
  • If

    • cp:councillor_court_chaplain ?= scope:recipient
    • None of these

      • Any held title: Is a Clerical Title
      • religious_head_or_challenger ?= this
    • If

      a check the game hides

      Then

      • Your capital county’s clerical region’s holder: Their faith is the same as that of actor

      Otherwise

      • Never

    Then

    • capital_county.clerical_region_title.holder ?= scope:recipient

The character you target

To send it

  • If has Treasury:
    • treasury >= hof_ask_for_gold_request_value
  • Otherwise:
    • gold >= hof_ask_for_gold_request_value

To see it in the menu

  • Their faith is the same as that of puppet or actor
  • If

    a check the game hides

    Then

    • Their faith › No religious head challenger:
      • holder ?= scope:pam_antipope_holder_check

Ask for Gold is a religious character interaction in Crusader Kings III. You need: You have 250 Piety, Does not have the Trait: Excommunicated, Is not at war with the target and 2 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Spending Influence (+25), Enjoys the Church's favor (+25) and 34 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (3)
What are the requirements for Ask for Gold in CK3?
You: You have 250 Piety, Does not have the Trait: Excommunicated, Is not at war with the target, Does not have the Modifier: Promised Pilgrimage and Your Faith must be Organized to take this action. (patch 1.20.1.2)
How do I get the AI to accept Ask for Gold?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Spending Influence +25, Offer Pilgrimage, Enjoys the Church's favor +25, Sizable Treasury, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, They is greedy -20, You are already wealthy -25, You are already wealthy -50, You are already wealthy -75, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Reluctance -25, Reluctance -75, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100 and The recipient's Rite prohibits a permitted … Tenet -40.
How much does Ask for Gold cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-40
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Spending Influence
when
  • The option “influence send option” is chosen
+25
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
Enjoys the Church's favor
when
+25
Sizable Treasury
when
  • scope:recipient.treasury_or_gold > 2500
  • offset = -2500
  • max = 50
scope:recipient.treasury_or_gold
Their opinion of you × 0.5varies
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
You are waging war on someone of your own Faith
when
  • Is at War
  • Any character war:
    • Has you as the war's attacker
    • primary_defender.faith = scope:actor.faith
    • primary_defender = { … }
-50
You are waging an offensive Holy War or Excommunication war
when
  • Is at War
  • Any character war:
    • is_attacker = scope:actor
    • One of these

+30
You are defending against a Holy War
when
  • Is at War
  • Any character war:
    • is_defender = scope:actor
    • One of these

      • The war’s casus belli is Minor Holy
      • or

        The war’s casus belli is Holy
      • or

        The war’s casus belli is Major Holy
+50
They is greedy
when
  • The character you target: Ai greed at least 50
-20
You are already wealthy
when
  • gold >= scope:actor.medium_treasury_value
  • NOT = { gold >= scope:actor.major_treasury_value }
-25
You are already wealthy
when
  • gold >= scope:actor.major_treasury_value
  • NOT = { gold >= scope:actor.massive_treasury_value }
-50
You are already wealthy
when
  • gold >= scope:actor.massive_treasury_value
-75
I am an Adulterer or Fornicator-25
I am a Murderer
when
-50
I am Incestous
when
-50
You … a Kinslayer-50
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.dynasty ?= scope:secondary_recipient.dynasty }
+5
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.house ?= scope:secondary_recipient.house }
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+10
You … parent
when
  • The character you target: Is a child of you
+25
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
You … bankrupt and have a high Level of Devotion
when
  • root.piety_level > 2
  • root.gold < 0
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
Reluctance
when
  • Game rule set to “Hard”
  • Is played by a person
-25
Reluctance
when
  • Game rule set to “Very Hard”
  • Is played by a person
-75
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-25
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
Acceptance (ai_accept) (16 lines of game script)
base = -40
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:actor
	RECIPIENT = scope:recipient
}
modifier = {
	add = 25
	scope:influence_send_option = yes
	desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
}
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
ask_for_gold_acceptance_modifier = yes

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

If they accept

  • The character you target:
    • If has Treasury:
      • If

        • You: Government is a Theocratic-type Government

        Then

        • pay_treasury_or_gold = { target = scope:actor value = hof_ask_for_gold_request_value }

        Otherwise

        • pay_treasury_to_gold = { target = scope:actor value = hof_ask_for_gold_request_value }
    • Otherwise: Pay gold to you
    • If played by the AI: Opinion: Requested Gold (-20)
    • If

      • If played by the AI:
        • One of these

          • Ai honor less than 0
          • or

            Ai zeal less than -20
      • Intrigue more than 15
      • No hooked character:

      Then

      • Gain a Favor on you
      • Due to … high Intrigue, this Interaction demands a Hook
      • add_piety = { value = miniscule_piety_gain multiply = scope:actor.highest_held_title_tier }

      Otherwise

      • add_piety = { value = minor_piety_gain multiply = scope:actor.highest_held_title_tier }
  • You:
    • If

      • You don’t use a Hook

      Then

    • If never: Use a Hook on the target
    • If

      • Any vassal:
        • vassal_stance = zealot

      Then

    • If

      • You: Is landed
      • The Christian Church:
        • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }
        • One of these

          • situation_current_phase = reform_phase
          • or

            situation_current_phase = concord_phase

      Then

    • If

      • The Christian Church:
        • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }
        • One of these

          • situation_current_phase = crusade_phase
          • or

            situation_current_phase = conversion_phase

      Then

    • If

      • The Christian Church:
        • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }
        • … (more in the script below)
    • … (more in the script below)
  • … (more in the script below)

If they refuse

Options when sending

  • Use a Hook
  • Offer Influence
  • Offer Pilgrimage

Events it fires: religious_interaction.3, religious_interaction.32

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (55 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	NOR = {
		has_trait = excommunicated
		has_character_flag = hof_request_cooldown
	}
	OR = {
		is_landed = yes
		government_has_mechanic = theocracy
	}
}
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
	faith ?= {
		OR = {
			has_doctrine = doctrine_spiritual_head
			has_doctrine_parameter = has_clerical_regions
		}
	}
	is_playable_character = yes
	NOT = {
		government_has_flag = government_is_ecclesiastical
	}
	broader_clergy_show_hof_or_superior_interactions_trigger = yes
}
scope:recipient = {
	faith = scope:puppet_or_actor.faith
	trigger_if = {
		limit = {
			has_pam_dlc_trigger = yes
		}
		pam_is_antipope_trigger = no
	}
}
trigger_if = {
	limit = {
		scope:recipient ?= scope:puppet_or_actor.faith.religious_head
	}
	scope:puppet_or_actor ?= {
		is_following_religious_head_challenger = no
	}
}
scope:actor = {
	trigger_if = {
		limit = {
			cp:councillor_court_chaplain ?= scope:recipient
			pam_is_archbishop_or_higher_trigger = no
			actor_has_capital_archbishop_trigger = yes
		}
		capital_county.clerical_region_title.holder ?= scope:recipient
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (40 lines of game script)
scope:recipient = {
	trigger_if = {
		limit = {
			has_treasury = yes
		}
		treasury >= hof_ask_for_gold_request_value
	}
	trigger_else = {
		gold >= hof_ask_for_gold_request_value
	}
}
scope:actor = {
	spiritual_hof_or_realm_priest_superior_recipient_trigger = yes
	piety >= major_piety_value
	trigger_if = {
		limit = {
			has_pam_dlc_trigger = yes
		}
		clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
	}
	NOR = {
		has_trait = excommunicated
		is_at_war_with = scope:recipient
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
	custom_tooltip = {
		text = HOF_INTERACTION_UNREFORMED_FAITH
		NOT = {
			faith = {
				has_doctrine_parameter = unreformed
			}
		}
	}
	pam_antipope_clerical_request_trigger = {
		RECIPIENT = scope:recipient
	}
}
ai_religious_request_blocker_trigger = {
	INTERACTION = hof_ask_for_gold_interaction
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (20 lines of game script)
on_send = ai_religious_request_blocker_effect = {
	INTERACTION = hof_ask_for_gold_interaction
}
on_accept = hof_ask_for_gold_interaction_effect = yes
pam_offer_pilgrimage_effect = {
	ACTOR = scope:actor
	CLERIC = scope:recipient
}
scope:actor = {
	trigger_event = religious_interaction.3
}
on_decline = scope:recipient = {
	add_piety = miniscule_piety_loss
}
scope:actor = {
	show_as_tooltip = {
		hof_ask_for_gold_refusal_effect = yes
	}
	trigger_event = religious_interaction.32
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
Cost: Influence
varies
Again on the same character
after 3 years
In the menu
main list
ID
hof_ask_for_gold_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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