Interaction · Religious actions
Ask for Gold
Petition the recipient to finance your realm with a large sum of Gold, in exchange for Piety
What you need
You
To send it
If
None of these
exists = cp:councillor_court_chaplain.superiorAll of these
- Your Government is a Theocratic-type Government
exists = superior
Then
- … must be your Court Chaplain and a Theocratic Ruler of at least Duke-Tier
Otherwise
- … must be your Court Chaplain's Religious Superior, your Theocratic Head of Faith, or your Religious Superior (if you are Ecclesiastical)
- You have 250 Piety
If
a check the game hides
Then
- If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Realm Priest Puppet · Have a Clerical Ruler Puppet
- Otherwise: Piety level at least 1
- Does not have the Trait: Excommunicated
- Is not at war with the target
- Does not have the Modifier: Promised Pilgrimage
- Your Faith must be Organized to take this action
If
- Your faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
Then
- As a Challenger Head of Faith you answer to no higher authority
Else if
- Your faith › Any religious head challenger:
challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }
Then
- You must take this to the Challenger Head of Faith you sponsor
Else if
is_following_religious_head_challenger = yes
Then
- Your realm answers to a Challenger Head of Faith, who must be asked instead
Otherwise
always = yes
- Your faith › Any religious head challenger:
To see it in the menu
- If played by the AI:
- You have 250 Piety
- Does not have the Trait: Excommunicated
One of these
- Is landed
or
you has theocracy government mechanic
- The target is not you
- Your faith:
One of these
- Has the Spiritual Doctrine
or
Has a Doctrine or Tenet with Has Clerical Region
- Is a ruler
One of these
- Your government is not Ecclesiastical
One of these
religious_head_or_challenger ?= scope:recipientor
The character you target:- Is a member of the Clergy
One of these
All of these
exists = scope:puppet_or_actor.cp:councillor_court_chaplainthis = scope:puppet_or_actor.cp:councillor_court_chaplain
or
Is a ruler
If
scope:recipient ?= scope:puppet_or_actor.faith.religious_head
Then
- You:
is_following_religious_head_challenger = no
If
cp:councillor_court_chaplain ?= scope:recipientNone of these
- Any held title: Is a Clerical Title
religious_head_or_challenger ?= this
If
a check the game hides
Then
- Your capital county’s clerical region’s holder: Their faith is the same as that of actor
Otherwise
- Never
Then
capital_county.clerical_region_title.holder ?= scope:recipient
The character you target
To send it
- If has Treasury:
treasury >= hof_ask_for_gold_request_value
- Otherwise:
gold >= hof_ask_for_gold_request_value
To see it in the menu
- Their faith is the same as that of puppet or actor
If
a check the game hides
Then
- Their faith › No religious head challenger:
holder ?= scope:pam_antipope_holder_check
- Their faith › No religious head challenger:
Ask for Gold is a religious character interaction in Crusader Kings III. You need: You have 250 Piety, Does not have the Trait: Excommunicated, Is not at war with the target and 2 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Spending Influence (+25), Enjoys the Church's favor (+25) and 34 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Ask for Gold in CK3?
- You: You have 250 Piety, Does not have the Trait: Excommunicated, Is not at war with the target, Does not have the Modifier: Promised Pilgrimage and Your Faith must be Organized to take this action. (patch 1.20.1.2)
- How do I get the AI to accept Ask for Gold?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Spending Influence +25, Offer Pilgrimage, Enjoys the Church's favor +25, Sizable Treasury, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, They is greedy -20, You are already wealthy -25, You are already wealthy -50, You are already wealthy -75, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Reluctance -25, Reluctance -75, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100 and The recipient's Rite prohibits a permitted … Tenet -40.
- How much does Ask for Gold cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -40 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
Spending Influencewhen
| +25 |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
| Enjoys the Church's favor | +25 |
Sizable Treasurywhen
| scope:recipient.treasury_or_gold |
| Their opinion of you × 0.5 | varies |
You speak the … Languagewhen
| +5 |
You are waging war on someone of your own Faithwhen
| -50 |
| You are waging an offensive Holy War or Excommunication war | +30 |
| You are defending against a Holy War | +50 |
They is greedywhen
| -20 |
You are already wealthywhen
| -25 |
You are already wealthywhen
| -50 |
You are already wealthywhen
| -75 |
| I am an Adulterer or Fornicator | -25 |
| I am a Murderer | -50 |
I am Incestouswhen
| -50 |
| You … a Kinslayer | -50 |
You are the The Savior of …when
| +15 |
I have Divine Bloodwhen
| +5 |
| You are the Paragon of … | +15 |
You have Consecrated Bloodwhen
| +5 |
You … of their Dynastywhen
| +5 |
You … of their Housewhen
| +10 |
You … familywhen
| +10 |
You … parentwhen
| +25 |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
You … the recipient's loverwhen
| +10 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
You … Virtuous Traitswhen
| varies |
Your Level of Devotionwhen
| varies |
You … bankrupt and have a high Level of Devotionwhen
| varies |
You … Sinful Traitswhen
| varies |
Reluctancewhen
| -25 |
Reluctancewhen
| -75 |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -25 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The recipient's compatibility with …when
| -25 |
The recipient's Rite prohibits a … Tenetwhen
| -100 |
The recipient's Rite prohibits a permitted … Tenetwhen
| -40 |
Acceptance (ai_accept) (16 lines of game script)
base = -40
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:actor
RECIPIENT = scope:recipient
}
modifier = {
add = 25
scope:influence_send_option = yes
desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
ask_for_gold_acceptance_modifier = yesAs written in game/common/character_interactions/00_religious_interactions.txt.
What happens
If they accept
- The character you target:
- If has Treasury:
If
- You: Government is a Theocratic-type Government
Then
pay_treasury_or_gold = { target = scope:actor value = hof_ask_for_gold_request_value }
Otherwise
pay_treasury_to_gold = { target = scope:actor value = hof_ask_for_gold_request_value }
- Otherwise: Pay gold to you
- If played by the AI: Opinion: Requested Gold (-20)
If
- If played by the AI:
One of these
- Ai honor less than 0
or
Ai zeal less than -20
- Intrigue more than 15
- No hooked character:
Then
- Gain a Favor on you
- Due to … high Intrigue, this Interaction demands a Hook
add_piety = { value = miniscule_piety_gain multiply = scope:actor.highest_held_title_tier }
Otherwise
add_piety = { value = minor_piety_gain multiply = scope:actor.highest_held_title_tier }
- If played by the AI:
- If has Treasury:
- You:
- If never: Use a Hook on the target
If
- Any vassal:
vassal_stance = zealot
Then
- Every Zealot Vassal (…) loses 10 Opinion of … for 10 years (Disapproves of asking Head of Faith for Gold)
- Any vassal:
If
- You: Is landed
- The Christian Church:
situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }One of these
situation_current_phase = reform_phaseor
situation_current_phase = concord_phase
Then
If
- The character you target: Is played by the AI
Then
If
- You: Is played by the AI
Then
- Gains the modifier “Funded by the Flourishing Church” for 5 years
- Building Construction Cost -2%
- Temple Holding Construction Cost -10%
- Temple Holding Construction Cost -15%
- Building Construction Time -5%
- Will Behave more diligently and energetically
- Gains the modifier “Funded by the Flourishing Church” for 5 years
- Building Construction Cost -2%
- Temple Holding Construction Cost -10%
- Temple Holding Construction Cost -15%
- Building Construction Time -5%
Otherwise
If
- You: Is played by the AI
Then
- Gains the modifier “Funded by the Flourishing Church” for 10 years
- Building Construction Cost -5%
- Temple Holding Construction Cost -20%
- Temple Holding Construction Cost -25%
- Building Construction Time -15%
- Will Behave more diligently and energetically
Otherwise
- Gains the modifier “Funded by the Flourishing Church” for 10 years
- Building Construction Cost -5%
- Temple Holding Construction Cost -20%
- Temple Holding Construction Cost -25%
- Building Construction Time -15%
- This is caused by the … of The Christian Church
If
- The Christian Church:
situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }One of these
situation_current_phase = crusade_phaseor
situation_current_phase = conversion_phase
Then
If
- The character you target: Is played by the AI
Then
If
- You: Is played by the AI
Then
- Gains the modifier “Funded by the Righteous Church” for 5 years
- Military Order Hire Cost -20%
- Levy Reinforcement Rate (Same Faith) +15%
- Tolerance advantage mod +2
- Will Behave more honorably and diligently
- Gains the modifier “Funded by the Righteous Church” for 5 years
- Military Order Hire Cost -20%
- Levy Reinforcement Rate (Same Faith) +15%
- Tolerance advantage mod +2
Otherwise
If
- You: Is played by the AI
Then
- Gains the modifier “Funded by the Righteous Church” for 10 years
- Military Order Hire Cost -33%
- Levy Reinforcement Rate (Same Faith) +25%
- Tolerance advantage mod +4
- Will Behave more honorably and diligently
Otherwise
- Gains the modifier “Funded by the Righteous Church” for 10 years
- Military Order Hire Cost -33%
- Levy Reinforcement Rate (Same Faith) +25%
- Tolerance advantage mod +4
- This is caused by the … of The Christian Church
- The Christian Church:
If
- The Christian Church:
situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor }- … (more in the script below)
- The Christian Church:
- … (more in the script below)
- … (more in the script below)
If they refuse
- The character you target: Gain -25 Piety
- If played by the AI: Opinion: Refusal (-50)
- Event religious_interaction.32
Options when sending
- Use a Hook
- Offer Influence
- Offer Pilgrimage
Events it fires: religious_interaction.3, religious_interaction.32
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (55 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
NOR = {
has_trait = excommunicated
has_character_flag = hof_request_cooldown
}
OR = {
is_landed = yes
government_has_mechanic = theocracy
}
}
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
faith ?= {
OR = {
has_doctrine = doctrine_spiritual_head
has_doctrine_parameter = has_clerical_regions
}
}
is_playable_character = yes
NOT = {
government_has_flag = government_is_ecclesiastical
}
broader_clergy_show_hof_or_superior_interactions_trigger = yes
}
scope:recipient = {
faith = scope:puppet_or_actor.faith
trigger_if = {
limit = {
has_pam_dlc_trigger = yes
}
pam_is_antipope_trigger = no
}
}
trigger_if = {
limit = {
scope:recipient ?= scope:puppet_or_actor.faith.religious_head
}
scope:puppet_or_actor ?= {
is_following_religious_head_challenger = no
}
}
scope:actor = {
trigger_if = {
limit = {
cp:councillor_court_chaplain ?= scope:recipient
pam_is_archbishop_or_higher_trigger = no
actor_has_capital_archbishop_trigger = yes
}
capital_county.clerical_region_title.holder ?= scope:recipient
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (40 lines of game script)
scope:recipient = {
trigger_if = {
limit = {
has_treasury = yes
}
treasury >= hof_ask_for_gold_request_value
}
trigger_else = {
gold >= hof_ask_for_gold_request_value
}
}
scope:actor = {
spiritual_hof_or_realm_priest_superior_recipient_trigger = yes
piety >= major_piety_value
trigger_if = {
limit = {
has_pam_dlc_trigger = yes
}
clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
}
NOR = {
has_trait = excommunicated
is_at_war_with = scope:recipient
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
pam_antipope_clerical_request_trigger = {
RECIPIENT = scope:recipient
}
}
ai_religious_request_blocker_trigger = {
INTERACTION = hof_ask_for_gold_interaction
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (20 lines of game script)
on_send = ai_religious_request_blocker_effect = {
INTERACTION = hof_ask_for_gold_interaction
}
on_accept = hof_ask_for_gold_interaction_effect = yes
pam_offer_pilgrimage_effect = {
ACTOR = scope:actor
CLERIC = scope:recipient
}
scope:actor = {
trigger_event = religious_interaction.3
}
on_decline = scope:recipient = {
add_piety = miniscule_piety_loss
}
scope:actor = {
show_as_tooltip = {
hof_ask_for_gold_refusal_effect = yes
}
trigger_event = religious_interaction.32
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cost: Influence
- varies
- Again on the same character
- after 3 years
- In the menu
- main list
- ID
hof_ask_for_gold_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.