CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Ask Subordinate for Gold

from 100PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Call on your Subordinate to send Gold

What you need

You

To send it

  • Does not have the Trait: Excommunicated
  • Is not at war with the target
  • Also needed: available (not incapable, not imprisoned)

To see it in the menu

The character you target

To send it

  • Does not have the Trait: Excommunicated
  • treasury_or_gold >= minor_treasury_or_gold_value
  • Also needed: available (not incapable, not imprisoned, an adult)

To see it in the menu

  • Their faith is the same as that of actor
  • If

    • faith.religious_head ?= scope:actor

    Then

    • Their faith › No religious head challenger:
      • holder ?= scope:pam_antipope_holder_check

Ask Subordinate for Gold is a religious character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target needs: Is available (not incapable, not imprisoned, an adult) and Does not have the Trait: Excommunicated. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), You speak the … Language (+5), You are waging war on someone of your own Faith (-50) and 36 more. It costs Piety (from 100). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Ask Subordinate for Gold in CK3?
You: Is available (not incapable, not imprisoned), Does not have the Trait: Excommunicated and Is not at war with the target. The character you target: Is available (not incapable, not imprisoned, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
How do I get the AI to accept Ask Subordinate for Gold?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Sizable Treasury, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, They is greedy -20, You are already wealthy -25, You are already wealthy -50, You are already wealthy -75, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Reluctance -25, Reluctance -75, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, Weak Hook used +200, Generous +20, Greedy -25 and The recipient's Treasury is strained -30.
How much does Ask Subordinate for Gold cost?
Piety (from 100) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-10
Enjoys the Church's favor
when
+25
Sizable Treasury
when
  • scope:recipient.treasury_or_gold > 2500
  • offset = -2500
  • max = 50
scope:recipient.treasury_or_gold
Their opinion of you × 0.5varies
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
You are waging war on someone of your own Faith
when
  • Is at War
  • Any character war:
    • Has you as the war's attacker
    • primary_defender.faith = scope:actor.faith
    • primary_defender = { … }
-50
You are waging an offensive Holy War or Excommunication war
when
  • Is at War
  • Any character war:
    • is_attacker = scope:actor
    • One of these

+30
You are defending against a Holy War
when
  • Is at War
  • Any character war:
    • is_defender = scope:actor
    • One of these

      • The war’s casus belli is Minor Holy
      • or

        The war’s casus belli is Holy
      • or

        The war’s casus belli is Major Holy
+50
They is greedy
when
  • The character you target: Ai greed at least 50
-20
You are already wealthy
when
  • gold >= scope:actor.medium_treasury_value
  • NOT = { gold >= scope:actor.major_treasury_value }
-25
You are already wealthy
when
  • gold >= scope:actor.major_treasury_value
  • NOT = { gold >= scope:actor.massive_treasury_value }
-50
You are already wealthy
when
  • gold >= scope:actor.massive_treasury_value
-75
I am an Adulterer or Fornicator-25
I am a Murderer
when
-50
I am Incestous
when
-50
You … a Kinslayer-50
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.dynasty ?= scope:secondary_recipient.dynasty }
+5
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.house ?= scope:secondary_recipient.house }
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+10
You … parent
when
  • The character you target: Is a child of you
+25
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
You … bankrupt and have a high Level of Devotion
when
  • root.piety_level > 2
  • root.gold < 0
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
Reluctance
when
  • Game rule set to “Hard”
  • Is played by a person
-25
Reluctance
when
  • Game rule set to “Very Hard”
  • Is played by a person
-75
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-25
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
Weak Hook used
when
+200
Generous
when
+20
Greedy
when
-25
The recipient's Treasury is strained
when
  • The character you target:
    • treasury_or_gold <= medium_treasury_or_gold_value
-30
A scripted reason
when
+100
Acceptance (ai_accept) (37 lines of game script)
base = -10
ask_for_gold_acceptance_modifier = yes
modifier = {
	scope:hook = yes
	add = 200
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = 20
	scope:recipient = {
		has_trait = generous
	}
	desc = INTERACTION_GENEROUS
}
modifier = {
	add = -25
	scope:recipient = {
		has_trait = greedy
	}
	desc = INTERACTION_GREEDY
}
modifier = {
	add = -30
	scope:recipient = {
		treasury_or_gold <= medium_treasury_or_gold_value
	}
	desc = REQUEST_ECCLESIASTICAL_TREASURY_RECIPIENT_LOW_TREASURY_REASON
}
modifier = {
	add = 100
	scope:actor = {
		is_ai = yes
		any_held_title = {
			is_head_of_faith = yes
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • If

    • You use a Hook
    • Has a usable Hook on the target

    Then

    • Use a Hook on the target
  • add_short_term_gold = scope:siphoned_amount
  • The character you target:
    • remove_treasury_or_gold = scope:siphoned_amount
    • Gain +50 Piety

If they refuse

  • If

    • The character you target: Is played by a person

    Then

    • You: Opinion: Refusal (-15)

Options when sending

  • Use a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:actor = {
	pam_is_clerical_comprehensive_trigger = yes
	any_subordinate = {
		this = scope:recipient
	}
}
scope:recipient = {
	faith ?= scope:actor.faith
	trigger_if = {
		limit = {
			faith.religious_head ?= scope:actor
		}
		pam_is_antipope_trigger = no
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (23 lines of game script)
scope:actor = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
	}
	NOR = {
		has_trait = excommunicated
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	treasury_or_gold >= minor_treasury_or_gold_value
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (37 lines of game script)
on_accept = save_scope_value_as = {
	name = siphoned_amount
	value = scope:recipient.pam_ask_subordinates_for_gold_value
}
scope:actor = {
	if = {
		limit = {
			scope:hook = yes
			has_usable_hook = scope:recipient
		}
		use_hook = scope:recipient
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = pam_ask_subordinates_for_gold_interaction_title
		right_icon = scope:recipient
		add_short_term_gold = scope:siphoned_amount
		scope:recipient = {
			remove_treasury_or_gold = scope:siphoned_amount
			add_piety = minor_piety_value
		}
	}
}
on_decline = if = {
	limit = {
		scope:recipient = {
			is_ai = no
		}
	}
	scope:actor = {
		add_opinion = {
			modifier = refusal_opinion
			target = scope:recipient
			opinion = -15
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 100
Cooldown
1 year
Again on the same character
after 5 years
DLC
By God Alone
In the menu
main list
ID
pam_ask_subordinates_for_gold_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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