CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Beseech De Jure Rights

from 500Pietyfrom 350PrestigeBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Ask the recipient to designate a neighboring Title as a De Jure part of …

What you need

You

To send it

  • Is at not War
  • If your government is not a Theocratic-type Government: … must either: Have a Level of Devotion of Devoted Servant or higher · Have a Realm Priest Puppet · Have a Clerical Ruler Puppet
  • Otherwise: Piety level at least 1
  • Is landed
  • Does not have the Trait: Excommunicated
  • Your primary title:
    • is_landless_type_title = no
  • A lower-Tier Title neighboring … De Jure territory must: Include at least one County under your control · Not belong De Jure to … · Have at least half its Counties be ⟨faith⟩ · Have at least half its Counties held by ⟨faith⟩ Rulers
  • Does not have the Modifier: Promised Pilgrimage
  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_ecclesiastical_de_jure_shifting_piety_cost_value
  • In some cases (on a condition the game doesn't show) › You:
    • prestige >= pam_ecclesiastical_de_jure_shifting_prestige_cost_value
  • The target:
    • is_landless_type_title = no
    • Is not the Head of Faith
    • Title tier exactly scope:puppet or actor.highest held title tier minus one
    • NOT = { de_jure_liege = scope:puppet_or_actor.primary_title }
    • At least one County of … must be within your sub-Realm
  • Also needed: available (not incapable, not imprisoned)

To see it in the menu

The character you target

To send it

To see it in the menu

  • One of these

    • scope:puppet_or_actor.religious_head_or_challenger = this
    • or

      Government is Ecclesiastical
  • Their faith is the same as that of puppet or actor

Which title you can pick

  • The target:
    • is_landless_type_title = no
    • Is not the Head of Faith
    • Title tier exactly scope:puppet or actor.highest held title tier minus one
    • … is already De Jure part of …
    • At least one County of … must be within your sub-Realm
    • … is the De Jure Liege of …
    • If

      • scope:recipient.religious_head_or_challenger != scope:recipient

      Then

    • If

      • You: Is played by a person

      Then

      • … does not border … De Jure territory by land or water

      Otherwise

      • … does not border … De Jure territory by land
    • At least half of … Counties must have ⟨faith⟩ Faith
    • At least half of … Counties must belong to ⟨faith⟩ Holders
  • If

    • The target: Title tier exactly Kingdom

    Then

Beseech De Jure Rights is a religious character interaction in Crusader Kings III. You need: Is at not War, Is available (not incapable, not imprisoned), Is landed and 3 more. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), The Peace of God charges the Church with settling such matters (+50), Weak Hook used (+200) and 48 more. It costs Piety (from 500), Prestige (from 350). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Beseech De Jure Rights in CK3?
You: Is at not War, Is available (not incapable, not imprisoned), Is landed, Does not have the Trait: Excommunicated, A lower-Tier Title neighboring … De Jure territory must: • Include at least one County under your control • Not belong De Jure to … • Have at least half its Counties be ⟨faith⟩ • Have at least half its Counties held by ⟨faith⟩ Rulers and Does not have the Modifier: Promised Pilgrimage. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. (patch 1.20.1.2)
How do I get the AI to accept Beseech De Jure Rights?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, The Peace of God charges the Church with settling such matters +50, Weak Hook used +200, Offer a Hook, Donation, Offer Pilgrimage, Promise Eradication of Other-Faith Rulers, Dispatch Missionaries to Its Counties, Other-Rite Rulers to drive from the target, Other-Faith Rulers to drive from the target, Other-Rite Counties in the target, Other-Faith Counties in the target, Would undermine a faithful De Jure ruler -40, The current De Jure liege is sinful, You control all of the target +50, You … their Liege +25, You … of their House +30, The recipient is your Close Family +50, Same Dynasty +15, You are their House Head +50, You are their Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, The recipient's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The recipient covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, The target's Tier, … Opinion of …, … Counties you do not control, De Jure neighboring of … and … Counties, … Counties with Cultures distinctive from yours, Your … Realm Counties with low County Control, Your low Legitimacy -150, Your low Legitimacy -100, Your low Legitimacy -50, Your high Legitimacy +25, Your high Legitimacy +100, Your high Legitimacy +150 and Your high Legitimacy +250.
How much does Beseech De Jure Rights cost?
Piety (from 500), Prestige (from 350) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-150
Enjoys the Church's favor
when
+25
The Peace of God charges the Church with settling such matters
when
  • The target’s rite: The rite has The Clergy settle disputes over land and titles far more readily, charging 25% less Piety, Gold and Prestige
+50
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the target
+200
Offer a Hook
when
  • The option “offer hook” is chosen
varies
Donation
when
  • The option “donate faith” is chosen
varies
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
Promise Eradication of Other-Faith Rulers
when
  • The option “promise domination” is chosen
varies
Dispatch Missionaries to Its Counties
when
  • The option “promise conversion” is chosen
varies
Other-Rite Rulers to drive from the target
when
  • Your rite is the target’s
  • The target › Any de jure county › Their holder:
    • Is not a vassal (or below) of you
    • Their faith is the same as that of puppet or actor
    • One of these

      • Their rite:
        • NOT = { this = scope:puppet_or_actor.rite }
        • divergence(scope:puppet_or_actor.rite) >= medium_rite_divergence_value
      • or

        Any liege or above:
        • Their rite:
          • NOT = { this = scope:puppet_or_actor.rite }
          • divergence(scope:puppet_or_actor.rite) >= medium_rite_divergence_value
        • NOT = { is_liege_or_above_of = scope:puppet_or_actor }
varies
Other-Faith Rulers to drive from the target
when
  • The target › Any de jure county › Their holder:
    • Is not a vassal (or below) of you
    • One of these

      • Their faith:
        • NOT = { this = scope:puppet_or_actor.faith }
      • or

        Any liege or above:
        • Their faith:
          • NOT = { this = scope:puppet_or_actor.faith }
        • NOT = { is_liege_or_above_of = scope:puppet_or_actor }
varies
Other-Rite Counties in the target
when
  • Your rite is the target’s
  • The target › Any de jure county:
    • Their faith is the same as that of puppet or actor
    • Is not of the same rite as you
    • Their rite:
      • divergence(scope:puppet_or_actor.rite) >= medium_rite_divergence_value
varies
Other-Faith Counties in the target
when
  • The target › Any de jure county: Their faith is not the same as that of puppet or actor
varies
Would undermine a faithful De Jure ruler
when
  • The target › Their de jure liege › Their holder: Their faith is the same as that of recipient
-40
The current De Jure liege is sinful
when
  • The target › Their de jure liege › Their holder: Num sinful traits more than 0
varies
You control all of the target
when
  • The target › Every de jure county › Their holder:
    • One of these

      • Is you
      • or

        Any liege or above: Is you
+50
You … their Liege
when
  • The character you target: Is a vassal (or below) of you
+25
You … of their House
when
  • The character you target:
    • One of these

      • Is close family of you
      • or

        Is extended family of you
+30
The recipient is your Close Family
when
  • The character you target: Is close family of you
+50
Same Dynasty
when
  • Is not of the same house as you
  • scope:recipient.dynasty ?= scope:actor.dynasty
+15
You are their House Head
when
  • scope:recipient.house.house_head ?= scope:actor
+50
You are their Dynasty Head
when
  • NOT = { house.house_head ?= scope:actor }
  • scope:recipient.dynasty.dynast ?= scope:actor
+25
You … one or more exceptionally pious Traits
when
+100
You … one or more pious Traits
when
+30
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
… Opinion of …varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
Allied
when
  • Is allied to the target
+40
You … the recipient's friend
when
  • The character you target: Has you as friend
+30
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+60
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
varies
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
varies
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-50
You have immoral Traits or a low Level of Devotionvaries
You have wicked Traitsvaries
Is your Rival
when
  • Has the target as rival
-200
Your Tyranny
when
  • Tyranny at least 1
  • The character you target:
    • One of these

      • Ai honor more than 0
      • or

        Ai compassion more than 0
your tyranny × -2
Your zealousness
when
  • One of these

    • Ai zeal more than 0
    • or

      Ai zeal less than 0
varies
Head of Faith+100
Head of Rite
when
  • Your rite is the target’s
  • root.rite.head_of_rite ?= scope:actor
+50
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
The recipient's Rite prohibits your exposed personal Tenet
when
  • Any secret: Is known by the target
-60
You are above your Domain Limit
when
  • root.domain_size > scope:actor.domain_limit
varies
You are above your Vassal Limit
when
  • Vassal limit available less than 0
-20
Your small Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) less than 50
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) less than 20
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) less than 5
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at most 1
  • Otherwise: Never
+40
Your modest Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) less than 100
    • Realm size (counties) at least 50
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) less than 40
    • Realm size (counties) at least 20
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) less than 10
    • Realm size (counties) at least 5
  • Otherwise: Never
+20
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 450
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 80
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 45
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
  • Otherwise: Realm size (counties) exactly 3
-15
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 450
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 160
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 45
    • Realm size (counties) less than 60
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
  • Otherwise: Realm size (counties) exactly 4
-30
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 600
    • Realm size (counties) less than 750
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 160
    • Realm size (counties) less than 200
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 60
    • Realm size (counties) less than 75
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
  • Otherwise: Realm size (counties) exactly 5
-45
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 750
    • Realm size (counties) less than 900
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 200
    • Realm size (counties) less than 240
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 75
    • Realm size (counties) less than 90
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 15
  • Otherwise:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
-60
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 900
    • Realm size (counties) less than 1200
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 240
    • Realm size (counties) less than 300
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 90
    • Realm size (counties) less than 105
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 15
    • Realm size (counties) less than 18
  • Otherwise:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
-75
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1200
    • Realm size (counties) less than 1500
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 360
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 105
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 21
  • Otherwise:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
-100
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1500
    • Realm size (counties) less than 1800
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 360
    • Realm size (counties) less than 420
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 150
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 21
    • Realm size (counties) less than 24
  • Otherwise:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 14
-150
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1800
    • Realm size (counties) less than 2100
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 420
    • Realm size (counties) less than 480
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 150
    • Realm size (counties) less than 180
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 24
    • Realm size (counties) less than 27
  • Otherwise:
    • Realm size (counties) at least 14
    • Realm size (counties) less than 16
-200
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2100
    • Realm size (counties) less than 2400
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 480
    • Realm size (counties) less than 540
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 180
    • Realm size (counties) less than 210
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 27
    • Realm size (counties) less than 30
  • Otherwise:
    • Realm size (counties) at least 16
    • Realm size (counties) less than 18
-250
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2400
    • Realm size (counties) less than 3000
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 540
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 210
    • Realm size (counties) less than 250
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 35
  • Otherwise:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 20
-300
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) at least 3000
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) at least 600
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) at least 250
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at least 35
  • Otherwise: Realm size (counties) at least 20
-400
The recipient covets your hoarded Gold
when
  • gold > scope:recipient.five_times_monumental_value
  • NOT = { scope:tithe ?= yes }
  • The character you target: Ai greed more than 0
-60
This is wicked Simony
when
  • Your rite:
    • has_tenet_status = { tenet = tenet_simony status = prohibited }
-50
You have the Uncrowned Law
when
-75
A scripted reason
when
  • Is played by the AI
+30
The target's Tier
when
  • scope:target.tier >= tier_kingdom
varies
… Opinion of …varies
… Counties you do not control
when
  • None of these

    • You:
      • completely_controls = scope:target
varies
De Jure neighboring of … and … Counties
when
  • The target › Any de jure county › Any neighboring county: Any this title or de jure above:
varies
… Counties with Cultures distinctive from yours
when
  • The target’s culture is not your
  • The target › Any de jure county: Their culture is not the same as that of puppet or actor
  • One of these

    • scope:target.tier = tier_duchy
    • or

      The target › Any de jure county: Their culture is the same as that of recipient
varies
Your … Realm Counties with low County Control
when
  • The target › Any de jure county:
varies
Your low Legitimacy
when
-150
Your low Legitimacy
when
-100
Your low Legitimacy
when
-50
Your high Legitimacy
when
+25
Your high Legitimacy
when
+100
Your high Legitimacy
when
+150
Your high Legitimacy
when
+250
Acceptance (ai_accept) (272 lines of game script)
base = -150
modifier = {
	scope:puppet_or_actor = {
		has_character_modifier = pam_sf_ear_of_clergy_modifier
	}
	add = 25
	desc = pam_sf_ear_of_clergy_accept_reason
}
modifier = {
	scope:recipient.rite ?= {
		rite_has_parameter = tenet_peace_of_god_clergy_peacemaking
	}
	add = 50
	desc = pam_peace_of_god_clergy_peacemaking_accept_reason
}
modifier = {
	scope:use_hook = yes
	add = 200
	scope:puppet_or_actor = {
		NOT = {
			has_strong_hook = scope:recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = {
		value = 20
		multiply = scope:puppet_or_actor.highest_held_title_tier
	}
	scope:offer_hook = yes
	desc = OFFER_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 50
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 0
		scope:target ?= {
			every_de_jure_county = {
				limit = {
					holder ?= {
						OR = {
							faith = {
								NOT = {
									this = scope:puppet_or_actor.faith
								}
							}
							any_liege_or_above = {
								faith = {
									NOT = {
										this = scope:puppet_or_actor.faith
									}
								}
							}
						}
					}
				}
				add = 1
				if = {
					limit = {
						holder.rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_astray_level
							}
						}
					}
					add = 1
				}
				if = {
					limit = {
						holder.rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_hostile_level
							}
						}
					}
					add = 3
				}
				if = {
					limit = {
						holder.rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_evil_level
							}
						}
					}
					add = 2
				}
				add = {
					value = holder.highest_held_title_tier
					subtract = 1
				}
			}
		}
		if = {
			limit = {
				scope:target.tier = tier_kingdom
			}
			multiply = 2
		}
		if = {
			limit = {
				scope:target.tier = tier_duchy
			}
			multiply = 4
		}
		multiply = 2
	}
	scope:promise_domination = yes
	desc = PROMISE_DOMINATION_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 0
		scope:target ?= {
			every_de_jure_county = {
				limit = {
					OR = {
						NOT = {
							faith = scope:puppet_or_actor.faith
						}
						trigger_if = {
							limit = {
								scope:puppet_or_actor.rite = scope:recipient.rite
							}
							AND = {
								NOT = {
									rite = scope:puppet_or_actor.rite
								}
								rite = {
									divergence(scope:puppet_or_actor.rite) >= medium_rite_divergence_value
								}
							}
						}
					}
				}
				add = 1
				if = {
					limit = {
						rite = {
							divergence(scope:puppet_or_actor.rite) >= major_rite_divergence_value
						}
					}
					add = 1
				}
				if = {
					limit = {
						rite = {
							divergence(scope:puppet_or_actor.rite) >= monumental_rite_divergence_value
						}
					}
					add = 1
				}
				if = {
					limit = {
						rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_astray_level
							}
						}
					}
					add = 1
				}
				if = {
					limit = {
						rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_hostile_level
							}
						}
					}
					add = 2
				}
				if = {
					limit = {
						rite = {
							NOT = {
								this = scope:puppet_or_actor.rite
							}
							rite_hostility_level = {
								target = scope:puppet_or_actor.rite
								value >= faith_evil_level
							}
						}
					}
					add = 2
				}
			}
		}
		if = {
			limit = {
				scope:target.tier = tier_kingdom
			}
			multiply = 2
		}
		if = {
			limit = {
				scope:target.tier = tier_duchy
			}
			multiply = 4
		}
	}
	exists = scope:target
	scope:promise_conversion = yes
	desc = PROMISE_CONVERSION_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 0
		scope:target ?= {
			every_de_jure_county = {
				limit = {
					holder ?= {
						NOT = {
							is_vassal_or_below_of = scope:puppet_or_actor
						}
						OR = {
							faith = {
								NOT = {
									this = scope:puppet_or_actor.faith
								}
							}
							any_liege_or_above = {
								faith = {
									NOT = {
										this = scope:puppet_or_actor.faith
									}
								}
								NOT = {
									is_liege_or_above_of = scope:puppet_or_actor
								}
							}
						}
			
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You:
    • If ecclesiastical de jure shifting piety cost more than 0:
      • add_piety = { … }
    • If ecclesiastical de jure shifting prestige cost more than 0:
      • add_prestige = { … }
  • If

    a check the game hides

    Then

    • The target’s de jure liege’s holder: Opinion: Stole De Jure Lands (-70)
    • The character you target › If played by a person › The target’s de jure liege’s holder: Opinion: Gave Away My De Jure Lands (-50)
  • The character you target:
  • … becomes De Jure Liege of …
  • If

    • The option “promise domination” is chosen

    Then

  • If

    • The option “donate faith” is chosen

    Then

    • Pay gold to the target
  • If

    • The option “use hook” is chosen
    • Has a usable Hook on the target

    Then

    • Use a Hook on the target
  • If

    • The option “offer pilgrimage” is chosen

    Then

  • If

    • The option “promise conversion” is chosen

    Then

    • remove_treasury_or_gold = { … }
    • add_piety_experience = { … }
    • The target:
      • If

        • Your rite is the target’s
        • The target › Any de jure county:
          • Their faith is the same as that of puppet or actor
          • None of these

            • Is of the same rite as you
            • Their holder:
              • Is played by a person
              • Is not you
              • Is not the target
          • Their rite:
            • divergence(scope:de_jure_master.rite) >= medium_rite_divergence_value
            • Does not have “rite grace period” (a variable the game's script sets)

        Then

        • Every non-… County in …:
          • Only some of them (the filter is in the script below)
          • 20% chance of converting Rite to …
      • If

        • The target › Any de jure county:
          • None of these

            • Their faith is the same as that of puppet or actor
            • Their holder:
              • Is played by a person
              • Is not you
              • Is not the target

        Then

        • Every non-⟨faith⟩ County in …:
          • Where:
            • None of these

              • Their faith is the same as that of puppet or actor
              • Their holder:
                • Is played by a person
                • Is not you
                • Is not the target
          • 10% chance of converting Faith to ⟨faith⟩
  • If

    • The option “offer hook” is chosen

    Then

    • The character you target: Gain a Favor on you
  • The target:
    • If

      • The target is the target

      Then

      • Every non-⟨faith⟩ County … … in …:
        • Where:
          • Their faith is not the same as that of puppet or actor
          • Their holder: Is you or your liege
        • change_county_control = extreme_county_control_loss

      Otherwise

      • Every non-⟨faith⟩ County … … in …:
        • Where:
          • Their faith is not the same as that of puppet or actor
          • Their holder: Is you or your liege
        • change_county_control = extreme_county_control_loss
    • If

      • The target is the target

      Then

      • Every non-… County … … in …:
        • Where:
          • Their faith is the same as that of puppet or actor
          • Is not of the same rite as the target
          • Their holder: Is you or your liege
        • change_county_control = medium_county_control_loss

      Otherwise

      • Every non-… County … … in …:
        • Where: Their faith is the same as that of puppet or actor · … (more in the script below)
        • … (more in the script below)
  • … (more in the script below)

If they refuse

  • If

    • The character you target: Is played by a person

    Then

    • You: Opinion: Refusal (-50)
    • If

      a check the game hides

      Then

      • The target’s de jure liege’s holder: Opinion: Respected My De Jure Lands (+50)
    • The character you target › If played by a person:

Options when sending

  • Use a Hook
  • Donate Gold to the Church
  • Offer a Hook
  • Promise Eradication of Other-Faith Rulers
  • Dispatch Missionaries to Its Counties
  • Offer Pilgrimage

Events it fires: pam_interactions_events.0093, pam_interactions_events.0094

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (26 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
	highest_held_title_tier >= tier_kingdom
	is_landed = yes
	pam_clergy_interactions_faith_trigger = yes
	is_ruler = yes
}
scope:puppet_or_actor ?= {
	NOR = {
		this = scope:recipient
		is_at_war_with = scope:recipient
	}
	any_sub_realm_title = {
		any_this_title_or_de_jure_above = {
			target_valid_ecclesiastical_de_jure_shifting_trigger = yes
		}
	}
}
scope:recipient = {
	pam_request_legitimacy_priest_trigger = {
		CHARACTER = scope:puppet_or_actor
	}
	NOT = {
		this = scope:actor
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (101 lines of game script)
scope:puppet_or_actor = {
	is_at_war = no
	clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
	}
	is_landed = yes
	NOT = {
		has_trait = excommunicated
	}
	primary_title = {
		is_landless_type_title = no
	}
	custom_tooltip = {
		text = valid_ecclesiastical_de_jure_shifting_title_tt
		any_sub_realm_title = {
			any_this_title_or_de_jure_above = {
				target_valid_ecclesiastical_de_jure_shifting_trigger = yes
				any_de_jure_county = {
					percent >= 0.5
					faith = scope:puppet_or_actor.faith
				}
				any_de_jure_county = {
					percent >= 0.5
					holder = {
						faith = scope:puppet_or_actor.faith
					}
				}
			}
		}
	}
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	highest_held_title_tier >= tier_duchy
	custom_tooltip = {
		text = relevant_theocrat_tt
		OR = {
			scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
			scope:puppet_or_actor = {
				any_liege_or_above = {
					this = scope:recipient
				}
			}
			any_held_title = {
				has_clerical_region = yes
				any_county_in_clerical_region = {
					OR = {
						this = scope:puppet_or_actor.primary_title
						scope:puppet_or_actor.primary_title = {
							is_de_jure_liege_or_above_target = prev
						}
					}
				}
			}
			AND = {
				is_landed = yes
				any_held_title = {
					OR = {
						any_this_title_or_de_jure_above = {
							holder ?= scope:puppet_or_actor
						}
						any_in_de_jure_hierarchy = {
							holder ?= scope:puppet_or_actor
						}
					}
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_ecclesiastical_de_jure_shifting_piety_cost_value
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		prestige >= pam_ecclesiastical_de_jure_shifting_prestige_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (263 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				pam_ecclesiastical_de_jure_shifting_piety_cost_value > 0
			}
			add_piety = {
				value = {
					add = pam_ecclesiastical_de_jure_shifting_piety_cost_value
					max = piety
					multiply = -1
				}
			}
		}
		if = {
			limit = {
				pam_ecclesiastical_de_jure_shifting_prestige_cost_value > 0
			}
			add_prestige = {
				value = {
					add = pam_ecclesiastical_de_jure_shifting_prestige_cost_value
					max = prestige
					multiply = -1
				}
			}
		}
	}
}
scope:target ?= {
	de_jure_liege = {
		save_scope_as = former_de_jure_liege
	}
}
scope:puppet_or_actor = {
	save_scope_as = de_jure_master
	faith = {
		save_scope_as = de_jure_faith
	}
}
scope:recipient = {
	save_scope_as = cleric
}
if = {
	limit = {
		scope:target.de_jure_liege.holder ?= {
			NOT = {
				this = scope:puppet_or_actor
			}
		}
	}
	scope:target.de_jure_liege.holder = {
		add_opinion = {
			target = scope:puppet_or_actor
			modifier = stole_de_jure_lands_opinion
			opinion = -70
		}
	}
	scope:recipient = {
		if = {
			limit = {
				is_ai = no
			}
			scope:target.de_jure_liege.holder = {
				add_opinion = {
					target = scope:puppet_or_actor
					modifier = gave_away_de_jure_lands_opinion
					opinion = -50
				}
			}
		}
		else = {
			hidden_effect = {
				scope:target.de_jure_liege.holder = {
					add_opinion = {
						target = scope:puppet_or_actor
						modifier = gave_away_de_jure_lands_opinion
						opinion = -50
					}
				}
			}
		}
	}
}
scope:recipient = {
	if = {
		limit = {
			is_ai = no
		}
		scope:puppet_or_actor = {
			add_opinion = {
				target = scope:recipient
				modifier = grateful_opinion
				opinion = 30
			}
		}
	}
	else = {
		hidden_effect = {
			scope:puppet_or_actor = {
				add_opinion = {
					target = scope:recipient
					modifier = grateful_opinion
					opinion = 50
				}
			}
		}
	}
	if = {
		limit = {
			is_ai = no
		}
		custom_tooltip = every_subordinate_in_target_de_jure_liege_opinion_loss
		custom_tooltip = every_subordinate_in_actor_title_opinion_gain
	}
	hidden_effect = {
		every_subordinate = {
			limit = {
				capital_province.county ?= {
					any_this_title_or_de_jure_above = {
						this = scope:former_de_jure_liege
					}
				}
				NOR = {
					this = scope:puppet_or_actor
					this = scope:recipient
				}
			}
			add_opinion = {
				target = scope:recipient
				modifier = ruled_against_my_diocese_opinion
				opinion = -25
			}
		}
		every_subordinate = {
			limit = {
				capital_province.county ?= {
					any_this_title_or_de_jure_above = {
						this = scope:puppet_or_actor.primary_title
					}
				}
				NOR = {
					this = scope:puppet_or_actor
					this = scope:recipient
				}
			}
			add_opinion = {
				target = scope:recipient
				modifier = ruled_in_favor_of_my_diocese_opinion
				opinion = 25
			}
		}
	}
}
scope:puppet_or_actor = {
	show_as_tooltip = {
		ecclesiastical_de_jure_shifting_effect = {
			DE_JURE_MASTER = scope:puppet_or_actor
			CLERIC = scope:recipient
		}
	}
	trigger_event = pam_interactions_events.0094
}
on_decline = scope:target ?= {
	de_jure_liege = {
		save_scope_as = former_de_jure_liege
	}
}
if = {
	limit = {
		scope:recipient = {
			is_ai = no
		}
	}
	scope:puppet_or_actor = {
		add_opinion = {
			modifier = refusal_opinion
			target = scope:recipient
			opinion = -50
		}
	}
	if = {
		limit = {
			scope:target.de_jure_liege.holder ?= {
				NOT = {
					this = scope:puppet_or_actor
				}
			}
		}
		scope:target.de_jure_liege.holder ?= {
			add_opinion = {
				modifier = respected_de_jure_opinion
				target = scope:recipient
				opinion = 50
			}
		}
	}
	scope:recipient = {
		if = {
			limit = {
				is_ai = no
			}
			custom_tooltip = every_subordinate_in_target_de_jure_liege_opinion_gain
			custom_tooltip = every_subordinate_in_actor_title_opinion_loss
		}
		hidden_effect = {
			every_subordinate = {
				limit = {
					capital_province.county ?= {
						any_this_title_or_de_jure_above = {
							this = scope:former_de_jure_liege
						}
					}
					NOR = {
						this = scope:puppet_or_actor
						this = scope:recipient
					}
				}
				add_opinion = {
					target = scope:recipient
					modifier = ruled_in_favor_of_my_diocese_opinion
					opinion = 25
				}
			}
			every_subordinate = {
				limit = {
					capital_province.county ?= {
						any_this_title_or_de_jure_above = {
							this = scope:puppet_or_actor.primary_title
						}
					}
					NOR = {
						this = scope:puppet_or_actor
						this = scope:recipient
					}
				}
				add_opinion = {
					target = scope:recipient
					modifier = ruled_against_my_diocese_opinion
					opinion = -25
				}
			}
		}
	}
}
scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_bad
		title = ecclesiastic_de_jure_refusal_toast_tt
		left_icon = scope:recipient
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type 
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 500
Cost: Prestige
from 350
Cooldown
3 years
DLC
By God Alone
In the menu
main list
ID
ecclesiastical_de_jure_shifting_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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