Interaction · Religious actions
Consecrate Kingdom
Create a new Kingdom for the recipient, gaining a Hook in return
What you need
You
To send it
- Piety level at least 3
If
NOT = { religious_head_or_challenger ?= scope:puppet_or_actor }- The character you target: Is not an Independent Ruler
Then
- You are … Head of Rite, but not their Liege's Head of Rite
- Does not have the Trait: Excommunicated
- In some cases (on a condition the game doesn't show) › You:
gold >= pam_ecclesiastic_consecrate_kingdom_gold_cost_value
- In some cases (on a condition the game doesn't show) › You:
treasury >= pam_ecclesiastic_consecrate_kingdom_treasury_cost_value
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_ecclesiastic_consecrate_kingdom_piety_cost_value
- In some cases (on a condition the game doesn't show) › You:
prestige >= pam_ecclesiastic_consecrate_kingdom_prestige_cost_value
To see it in the menu
- Your Government is a Theocratic-type Government
- Is available (an adult, not imprisoned, not incapable)
One of these
scope:recipient.religious_head_or_challenger ?= thisor
All of these
- Highest held Title is at least Duchy Rank
- Your Government is a Theocratic-type Government
NOT = { exists = scope:recipient.religious_head_or_challenger }scope:recipient.rite.head_of_rite ?= this
If
- You: Is played by the AI
Then
- The character you target: Piety level at least 2
- You:
None of these
One of these
One of these
- Has the target as potential rival
or
Has the target as victimor
Has the target as bully
or
Has the target as rival
The character you target
To send it
- Is at not War
- Their faith is the same as that of puppet or actor
- Does not have the Trait: Excommunicated
- … has no landed Duchy Titles
- … must be independent or under a Liege of at least Emperor-Tier
If
NOT = { root.religious_head_or_challenger ?= scope:puppet_or_actor }
Then
- Is of the same rite as you
Also needed: available (not incapable, not imprisoned)
To see it in the menu
- Their faith is the same as that of puppet or actor
- Is landed
- Highest held Title is exactly Duchy Rank
- Game rule not set to “Off”
- Is not a member of a Confederation
One of these
- Government is a Theocratic-type Government
or
Has Legitimacy
If
NOT = { root.religious_head_or_challenger ?= scope:puppet_or_actor }
Then
- Is of the same rite as you
Consecrate Kingdom is a religious character interaction in Crusader Kings III. You need: Piety level at least 3 and Does not have the Trait: Excommunicated. The character you target needs: Is available (not incapable, not imprisoned), Is at not War, Their faith is the same as that of puppet or actor and 1 more. The AI weighs it. Reasons the AI weighs include The Peace of God charges the Church with settling such matters (+40), Legation Office Ecclesiastical Estate Building (+5), Legation Office Ecclesiastical Estate Building (+10) and 16 more. It costs Gold (from 500), Treasury (from 500), Piety (from 750), Prestige (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Consecrate Kingdom in CK3?
- You: Piety level at least 3 and Does not have the Trait: Excommunicated. The character you target: Is available (not incapable, not imprisoned), Is at not War, Their faith is the same as that of puppet or actor and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- How do I get the AI to accept Consecrate Kingdom?
- The AI weighs it. Its reasons: The Peace of God charges the Church with settling such matters +40, The recipient's energy, The recipient's greed, Legation Office Ecclesiastical Estate Building +5, Legation Office Ecclesiastical Estate Building +10, Legation Office Ecclesiastical Estate Building +15, Royal Nave Ecclesiastical Estate Building +10, Royal Nave Ecclesiastical Estate Building +20, Royal Nave Ecclesiastical Estate Building +30, The recipient does not want to circumvent … authority, The recipient's zealousness, The recipient is Paranoid -100, The recipient has bad relations with you -100, The recipient already has powerful Claims -25, The recipient is already Primary Heir to a prestigious Title -50, You already have a Strong Hook on the recipient +200, You already have a Hook on the recipient +25, Is fellow Clergy +75, The recipient has good relations with you +100, The recipient recognizes this as manipulation, Is your Puppet +300, Is your Vassal or below +30, Is a member of your House, Is a member of your Dynasty +20, The recipient neighbors hostile heathens +60 and … Opinion of ….
- How much does Consecrate Kingdom cost?
- Gold (from 500), Treasury (from 500), Piety (from 750), Prestige (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| The Peace of God charges the Church with settling such matters | +40 |
The recipient's energywhen
| their ai energy × 0.5 |
The recipient's greedwhen
| their ai greed × 0.5 |
Legation Office Ecclesiastical Estate Buildingwhen
| +5 |
Legation Office Ecclesiastical Estate Buildingwhen
| +10 |
Legation Office Ecclesiastical Estate Buildingwhen
| +15 |
Royal Nave Ecclesiastical Estate Buildingwhen
| +10 |
Royal Nave Ecclesiastical Estate Buildingwhen
| +20 |
Royal Nave Ecclesiastical Estate Buildingwhen
| +30 |
The recipient does not want to circumvent … authoritywhen
| varies |
The recipient's zealousnesswhen
| scope:recipient.ai_zeal |
| The recipient is Paranoid | -100 |
The recipient has bad relations with youwhen
| -100 |
The recipient already has powerful Claimswhen
| -25 |
The recipient is already Primary Heir to a prestigious Titlewhen
| -50 |
You already have a Strong Hook on the recipientwhen
| +200 |
You already have a Hook on the recipientwhen
| +25 |
Is fellow Clergywhen
| +75 |
The recipient has good relations with youwhen
| +100 |
The recipient recognizes this as manipulationwhen
| varies |
Is your Puppetwhen
| +300 |
Is your Vassal or belowwhen
| +30 |
Is a member of your Housewhen
| varies |
Is a member of your Dynastywhen
| +20 |
The recipient neighbors hostile heathenswhen
| +60 |
| … Opinion of … | varies |
Acceptance (ai_accept) (275 lines of game script)
base = 0
modifier = {
scope:recipient.rite ?= {
rite_has_parameter = tenet_peace_of_god_clergy_peacemaking
}
add = 40
desc = pam_peace_of_god_clergy_peacemaking_accept_reason
}
modifier = {
scope:recipient = {
OR = {
ai_energy > 0
ai_energy < 0
}
}
add = {
value = scope:recipient.ai_energy
multiply = 0.5
}
desc = RECIPIENT_ENERGY_REASON
}
modifier = {
scope:recipient = {
OR = {
ai_greed > 0
ai_greed < 0
}
}
add = {
value = scope:recipient.ai_greed
multiply = 0.5
}
desc = RECIPIENT_GREED_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_PAPAL_VOTE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_papal_vote_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_PAPAL_VOTE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_papal_vote_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_PAPAL_VOTE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_easier_papal_vote_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_1
desc = ESTATE_ROYAL_NAVE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_consecrate_nave_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_2
desc = ESTATE_ROYAL_NAVE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_consecrate_nave_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_value_3
desc = ESTATE_ROYAL_NAVE_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_consecrate_nave_3
}
}
}
modifier = {
scope:recipient = {
is_independent_ruler = no
OR = {
opinion = {
target = scope:recipient.liege
value >= 25
}
has_dread_level_towards = {
target = scope:recipient.liege
level >= 1
}
}
}
add = {
value = -30
if = {
limit = {
scope:recipient = {
opinion = {
target = scope:recipient.liege
value >= 80
}
}
}
add = -50
}
if = {
limit = {
scope:recipient = {
has_dread_level_towards = {
target = scope:recipient.liege
level >= 1
}
}
}
add = -20
}
if = {
limit = {
scope:recipient = {
has_dread_level_towards = {
target = scope:recipient.liege
level >= 2
}
}
}
add = -50
}
}
desc = CONCERN_ABOUT_LIEGE_REASON
}
modifier = {
scope:recipient ?= {
ai_zeal != 0
}
add = scope:recipient.ai_zeal
desc = RECIPIENT_ZEALOUSNESS_REASON
}
modifier = {
add = -100
scope:recipient = {
has_trait = paranoid
}
desc = DEMAND_SUBMISSION_RECIPIENT_IS_PARANOID
}
modifier = {
add = -100
scope:recipient = {
has_any_bad_relationship_with_character_trigger = {
CHARACTER = scope:puppet_or_actor
}
}
desc = RECIPIENT_BAD_RELATIONS
}
modifier = {
add = -25
scope:recipient = {
any_claim = {
tier >= tier_kingdom
}
}
desc = RECIPIENT_POWERFUL_CLAIMS
}
modifier = {
add = -50
scope:recipient = {
any_heir_title = {
tier >= tier_kingdom
place_in_line_of_succession = {
target = scope:recipient
value = 1
}
}
}
desc = RECIPIENT_POWERFUL_HEIR
}
modifier = {
add = 200
scope:puppet_or_actor = {
has_strong_hook = scope:recipient
}
desc = HAS_STRONG_HOOK_RECIPIENT_REASON
}
modifier = {
add = 25
scope:puppet_or_actor = {
NOT = {
has_strong_hook = scope:recipient
}
has_hook = scope:recipient
}
desc = HAS_HOOK_RECIPIENT_REASON
}
modifier = {
add = 75
scope:recipient = {
government_has_flag = government_is_theocracy
}
desc = IS_THEOCRATIC_REASON
}
modifier = {
add = 100
scope:recipient = {
has_any_good_relationship_with_character_trigger = {
CHARACTER = scope:puppet_or_actor
}
}
desc = RECIPIENT_GOOD_RELATIONS
}
modifier = {
add = {
value = scope:recipient.intrigue
subtract = 12
multiply = -10
}
scope:recipient.intrigue > 12
desc = RECIPIENT_RESISTS_HOOK_REASON
}
modifier = {
add = 300
puppeteer ?= scope:puppet_or_actor
desc = IS_YOUR_PUPPET_REASON
}
modifier = {
add = 30
scope:recipient = {
is_vassal_or_below_of = scope:puppet_or_actor
}
desc = IS_YOUR_VASSAL_REASON
}
modifier = {
add = {
value = 50
if = {
limit = {
scope:recipient.house.house_head = scope:puppet_or_actor
}
add = 50
}
}
exists = scope:puppet_or_actor.house
scope:recipient = {
house ?= scope:puppet_or_actor.house
}
desc = OF_YOUR_HOUSE_REASON
}
modifier = {
add = 20
exists = scope:puppet_or_actor.dynasty
scope:recipient = {
dynasty ?= scope:puppet_or_actor.dynasty
}
desc = OF_YOUR_DYNASTY_REASON
}
modifier = {
add = 60
scope:recipient = {
any_sub_realm_county = {
any_neighboring_county = {
holder.top_liege ?= {
NOT = {
faith = scope:puppet_or_actor.faith
}
scope:puppet_or_actor.rite = {
rite_host
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You:
- If ecclesiastic consecrate kingdom treasury cost more than 0:
remove_treasury = pam_ecclesiastic_consecrate_kingdom_treasury_cost_value
- If ecclesiastic consecrate kingdom gold cost more than 0:
remove_short_term_gold = { value = pam_ecclesiastic_consecrate_kingdom_gold_cost_value }
- If ecclesiastic consecrate kingdom piety cost more than 0:
add_piety = { … }
- If ecclesiastic consecrate kingdom prestige cost more than 0:
add_prestige = { … }
- If ecclesiastic consecrate kingdom treasury cost more than 0:
- The character you target:
- If played by the AI:
If
a check the game hides
Then
- Opinion: Supports My Reign (+50)
Otherwise
- Opinion: Supports My Reign (+25)
- Gains the modifier “First of Consecrated Monarchs” for 20 years
- Will behave more zealously and justly
- Otherwise:
- Gains the modifier “First of Consecrated Monarchs” for 20 years
- If clerical hesitation claim interaction at least 9 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment -20
- You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
- Else, if clerical hesitation claim interaction at least 6 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment -10
- You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
- Else, if clerical hesitation claim interaction at least 3 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment -5
- You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
- Else, if clerical hesitation claim interaction at least 1 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment -3
- You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
- Else, if clerical hesitation claim interaction at least -3 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment +1
- You gain Spiritual Fulfillment because you consider … a righteous Ruler
- Else, if clerical hesitation claim interaction at least -5 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment +3
- You gain Spiritual Fulfillment because you consider … a righteous Ruler
- Else, if clerical hesitation claim interaction at least -8 › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment +5
- You gain Spiritual Fulfillment because you consider … a righteous Ruler
- Otherwise › The cleric:
If
a check the game hides
Then
change_spiritual_fulfillment = { … }
Otherwise
- Spiritual fulfillment +10
- You gain Spiritual Fulfillment because you consider … a righteous Ruler
If
a check the game hides
Then
If
- Does not have a Hook on the religious authority
NOT = { scope:king_aspirant.puppet:theological_agent_puppet ?= scope:religious_authority }NOT = { scope:king_aspirant.puppet:external_theological_agent_puppet ?= scope:religious_authority }
Then
- The religious authority: Gain a Obligation on the king aspirant
Otherwise
- The religious authority: Gain a Obligation on the king aspirant
- … … a new Kingdom
- If all of these hold:
- Conditions:
top_participant_group:the_christian_church:One of these
participant_group_type = christian_clerical_main_power_rulersor
participant_group_type = christian_regular_main_power_rulers
- The Christian Church: The current phase counts “A new Kingdom is created by, and is beholden to, a high prelate”
None of these
- The king aspirant: Government is a Theocratic-type Government
- Then › The Christian Church: Counts toward the situation's next phase: “A new Kingdom is created by, and is beholden to, a high prelate”
- Conditions:
- Else, if all of these hold: … (more in the script below)
- … (more in the script below)
- If played by the AI:
- … (more in the script below)
If they refuse
If
- The character you target: Is played by a person
Then
If
- You: Is played by the AI
Then
- You: Opinion: Refusal (-40)
- Every in list: Opinion: Respected My De Jure Lands (+20)
If
- The character you target: Is not an Independent Ruler
Then
- The target’s liege: Opinion: Loyalty (+20)
Options when sending
- Realm & Exclaved Duchies
- Only Realm Duchies
Events it fires: pam_decision_events.0031, major_decisions.1101, major_decisions.1102, major_decisions.1105, pam_interactions_events.0090
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (75 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
government_has_flag = government_is_theocracy
is_available_quick = {
adult = yes
alive = yes
imprisoned = no
incapable = no
}
}
exists = scope:puppet_or_actor
scope:puppet_or_actor != scope:recipient
scope:puppet_or_actor ?= {
OR = {
scope:recipient.religious_head_or_challenger ?= this
AND = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_theocracy
NOT = {
exists = scope:recipient.religious_head_or_challenger
}
scope:recipient.rite.head_of_rite ?= this
}
}
}
scope:recipient = {
faith ?= scope:puppet_or_actor.faith
is_landed = yes
highest_held_title_tier = tier_duchy
NOT = {
has_game_rule = off_custom_kingdoms
}
is_confederation_member = no
OR = {
government_has_flag = government_is_theocracy
has_legitimacy = yes
}
NOT = {
any_held_title = {
tier = tier_duchy
de_jure_liege ?= {
tier = tier_kingdom
NOT = {
exists = holder
}
is_landless_type_title = no
}
}
}
trigger_if = {
limit = {
NOT = {
scope:puppet_or_actor.religious_head_or_challenger ?= scope:puppet_or_actor
}
}
rite = scope:puppet_or_actor.rite
}
}
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
scope:recipient = {
piety_level >= 2
}
scope:puppet_or_actor ?= {
NOT = {
has_any_bad_relationship_with_character_trigger = {
CHARACTER = scope:recipient
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (87 lines of game script)
scope:puppet_or_actor = {
piety_level >= 3
trigger_if = {
limit = {
NOT = {
religious_head_or_challenger ?= scope:puppet_or_actor
}
scope:recipient = {
is_independent_ruler = no
}
}
custom_tooltip = {
text = recipient_head_of_rite_is_not_lieges_head_of_rite_tt
exists = scope:recipient.liege.rite.head_of_rite
rite.head_of_rite ?= scope:recipient.liege.rite.head_of_rite
}
}
NOT = {
has_trait = excommunicated
}
}
scope:recipient = {
is_available_quick = {
alive = yes
incapable = no
imprisoned = no
}
is_at_war = no
faith = scope:puppet_or_actor.faith
NOT = {
has_trait = excommunicated
}
custom_tooltip = {
text = must_hold_landed_duchy_tt
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
}
}
custom_tooltip = {
text = recipient_liege_is_emperor_or_none_tt
OR = {
is_independent_ruler = yes
liege.highest_held_title_tier >= tier_empire
}
}
trigger_if = {
limit = {
NOT = {
scope:puppet_or_actor.religious_head_or_challenger ?= scope:puppet_or_actor
}
}
rite = scope:puppet_or_actor.rite
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
gold >= pam_ecclesiastic_consecrate_kingdom_gold_cost_value
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
treasury >= pam_ecclesiastic_consecrate_kingdom_treasury_cost_value
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_ecclesiastic_consecrate_kingdom_piety_cost_value
}
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
prestige >= pam_ecclesiastic_consecrate_kingdom_prestige_cost_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (255 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
pam_ecclesiastic_consecrate_kingdom_treasury_cost_value > 0
}
remove_treasury = pam_ecclesiastic_consecrate_kingdom_treasury_cost_value
}
if = {
limit = {
pam_ecclesiastic_consecrate_kingdom_gold_cost_value > 0
}
remove_short_term_gold = {
value = pam_ecclesiastic_consecrate_kingdom_gold_cost_value
}
}
if = {
limit = {
pam_ecclesiastic_consecrate_kingdom_piety_cost_value > 0
}
add_piety = {
value = {
add = pam_ecclesiastic_consecrate_kingdom_piety_cost_value
max = piety
multiply = -1
}
}
}
if = {
limit = {
pam_ecclesiastic_consecrate_kingdom_prestige_cost_value > 0
}
add_prestige = {
value = {
add = pam_ecclesiastic_consecrate_kingdom_prestige_cost_value
max = prestige
multiply = -1
}
}
}
}
}
scope:puppet_or_actor = {
save_scope_as = religious_authority
save_scope_as = interaction
}
scope:recipient = {
save_scope_as = king_aspirant
show_as_tooltip = {
consecrate_kingdom_player_cleric_effect = yes
consecrate_kingdom_effect = yes
}
}
grant_title_populate_concerned_de_jure_list_effect = {
TITLE_GAINER = scope:king_aspirant
}
if = {
limit = {
scope:actor = {
is_ai = no
}
}
every_in_list = {
list = grateful_refusal_chars
add_opinion = {
target = scope:puppet_or_actor
modifier = gave_away_de_jure_lands_opinion
opinion = -50
}
}
if = {
limit = {
scope:king_aspirant = {
is_independent_ruler = no
liege = {
NOR = {
is_in_list = grateful_refusal_chars
this = scope:puppet_or_actor
}
}
}
}
scope:king_aspirant.liege = {
add_opinion = {
target = scope:puppet_or_actor
modifier = circumvented_my_authority_opinion
opinion = -50
}
}
}
}
else = {
hidden_effect = {
every_in_list = {
list = grateful_refusal_chars
add_opinion = {
target = scope:puppet_or_actor
modifier = gave_away_de_jure_lands_opinion
opinion = -50
}
}
if = {
limit = {
scope:king_aspirant = {
is_independent_ruler = no
liege = {
NOR = {
is_in_list = grateful_refusal_chars
this = scope:puppet_or_actor
}
}
}
}
scope:king_aspirant.liege = {
add_opinion = {
target = scope:puppet_or_actor
modifier = circumvented_my_authority_opinion
opinion = -50
}
}
}
}
}
if = {
limit = {
scope:king_aspirant = {
is_ai = no
}
}
every_in_list = {
list = grateful_refusal_chars
add_opinion = {
target = scope:king_aspirant
modifier = absorbed_de_jure_opinion
opinion = -30
}
}
if = {
limit = {
scope:king_aspirant = {
is_independent_ruler = no
liege = {
NOR = {
is_in_list = grateful_refusal_chars
this = scope:puppet_or_actor
}
}
}
}
scope:king_aspirant.liege = {
add_opinion = {
target = scope:king_aspirant
modifier = circumvented_my_authority_opinion
opinion = -30
}
}
}
}
else = {
hidden_effect = {
every_in_list = {
list = grateful_refusal_chars
add_opinion = {
target = scope:king_aspirant
modifier = absorbed_de_jure_opinion
opinion = -20
}
}
if = {
limit = {
scope:king_aspirant = {
is_independent_ruler = no
liege = {
NOR = {
is_in_list = grateful_refusal_chars
this = scope:puppet_or_actor
}
}
}
}
scope:king_aspirant.liege = {
add_opinion = {
target = scope:king_aspirant
modifier = circumvented_my_authority_opinion
opinion = -20
}
}
}
}
}
scope:puppet_or_actor = {
trigger_event = pam_interactions_events.0090
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = ecclesiastic_title_refusal_toast_tt
left_icon = scope:recipient
}
}
grant_title_populate_concerned_de_jure_list_effect = {
TITLE_GAINER = scope:recipient
}
if = {
limit = {
scope:recipient = {
is_ai = no
}
}
if = {
limit = {
scope:actor = {
is_ai = yes
}
}
scope:puppet_or_actor = {
add_opinion = {
modifier = refusal_opinion
target = scope:recipient
opinion = -40
}
}
}
every_in_list = {
list = grateful_refusal_chars
add_opinion = {
target = scope:recipient
modifier = respected_de_jure_opinion
opinion = 20
}
}
if = {
limit = {
scope:recipient = {
is_independent_ruler = no
liege = {
NOR = {
is_in_list = grateful_refusal_chars
this = scope:puppet_or_actor
}
}
}
}
scope:recipient.liege = {
add_opinion = {
target = scope:recipient
modifier = loyalty_opinion
opinion = 20
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Gold
- from 500
- Cost: Treasury
- from 500
- Cost: Piety
- from 750
- Cost: Prestige
- varies
- DLC
- By God Alone
- In the menu
- main list
- ID
ecclesiastic_consecrate_kingdom_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.