CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Religious actions

Increase Papabile Score

from 250PietyvariesGoldBy God AloneAccepted automatically

Spend Piety or Gold to improve the recipient's Papabile Score for papal succession

What you need

You

To send it

To see it in the menu

  • Your faith: Has a Doctrine or Tenet with has clerical electors
  • One of these

    • rite.head_of_rite ?= { has_title = title:k_papal_state }
    • or

      faith.main_rite.head_of_rite ?= { has_title = title:k_papal_state }
    • or

      Your faith’s head of faith: Holds Papacy
  • Papacy:
    • Any elector:
    • Title already created
  • Is an Adult
  • Your government is not unplayable
  • Your government does not have the government is military holy order flag
  • If played by the AI: You are not the Head of Faith

The character you target

To send it

To see it in the menu

Increase Papabile Score is a religious character interaction in Crusader Kings III. You need: Is not imprisoned, Is at not War and Is not incapable. The character you target needs: Is not imprisoned, Is at not War, Is not incapable and 1 more. Accepted automatically. It costs Piety (from 250), Gold (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Increase Papabile Score in CK3?
You: Is not imprisoned, Is at not War and Is not incapable. The character you target: Is not imprisoned, Is at not War, Is not incapable and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
Will the AI accept Increase Papabile Score?
Yes: it is accepted automatically.
How much does Increase Papabile Score cost?
Piety (from 250), Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • If

      • The option “pam papabile place first option” is chosen

      Then

      Else if

      • The option “pam papabile gold option” is chosen

      Then

      • If

        • The option “pam papabile gold option” is chosen

        Then

        • … Papabile Score increases by +20 (as The Powerful candidate)
        • If

          a check the game hides

          Then

          • Opinion: Grateful (+30)

        Otherwise

        • … Papabile Score increases by +10 (as The Powerful candidate)
        • If

          a check the game hides

          Then

          • Opinion: Grateful (+15)
      • If

        • You: The Personal Tenets unlock tenet apostolic succession papabile influence

        Then

      • If

        a check the game hides

        Then

      Otherwise

      • If

        • The option “pam papabile gold option” is chosen

        Then

        • … Papabile Score increases by +20 (as The Powerful candidate)
        • If

          a check the game hides

          Then

          • Opinion: Grateful (+30)

        Otherwise

        • … Papabile Score increases by +10 (as The Powerful candidate)
        • If

          a check the game hides

          Then

          • Opinion: Grateful (+15)
      • If

        • You: The Personal Tenets unlock tenet apostolic succession papabile influence

        Then

      • If

        a check the game hides

        Then

Options when sending

  • Pledge some extra Gold to the cause

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (31 lines of game script)
is_available = faith ?= {
	has_doctrine_parameter = has_clerical_electors
}
pam_pope_is_head_of_faith_or_rite_trigger = yes
title:k_papal_state ?= {
	any_elector = { }
	is_title_created = yes
}
is_adult = yes
NOR = {
	government_has_flag = government_is_mercenary
	government_has_flag = government_is_herder
	government_has_flag = government_is_military_holy_order
}
has_pam_dlc_trigger = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	NOT = {
		faith.religious_head ?= this
	}
}
is_shown = scope:recipient = {
	faith ?= scope:actor.faith
	is_adult = yes
	exists = clerical_elector_title
	NOT = {
		faith.religious_head ?= this
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (31 lines of game script)
scope:actor = {
	is_imprisoned = no
	is_at_war = no
	is_incapable = no
	trigger_if = {
		limit = {
			is_ai = yes
		}
		scope:recipient = {
			OR = {
				is_papabile = yes
				is_close_or_extended_family_of = scope:actor
				custom_tooltip = {
					text = increase_papabile_score_interaction_puppet_tt
					OR = {
						scope:actor.puppet:theological_agent_puppet ?= scope:recipient
						scope:actor.puppet:external_theological_agent_puppet ?= scope:recipient
					}
				}
			}
		}
	}
}
scope:recipient = {
	is_imprisoned = no
	is_at_war = no
	is_incapable = no
	NOT = {
		has_trait = excommunicated
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (70 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = increase_papabile_score_interaction_toast
		left_icon = scope:actor
		right_icon = scope:recipient
		scope:recipient = {
			if = {
				limit = {
					scope:pam_papabile_place_first_option = yes
				}
				pam_place_first_as_powerful_effect = {
					VALUE = pam_papabile_place_first_powerful_value
				}
			}
			else_if = {
				limit = {
					scope:pam_papabile_gold_option = yes
				}
				pam_increase_papabile_score_effect = {
					VALUE = pam_papabile_gold_option_score_value
				}
			}
			else = {
				pam_increase_papabile_score_effect = {
					VALUE = pam_papabile_base_score_value
				}
			}
		}
	}
}
scope:recipient = {
	if = {
		limit = {
			this != scope:actor
			is_ai = no
		}
		hidden_effect = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = increase_papabile_score_interaction_toast
				left_icon = scope:recipient
				right_icon = scope:actor
				show_as_tooltip = {
					if = {
						limit = {
							scope:pam_papabile_place_first_option = yes
						}
						pam_place_first_as_powerful_effect = {
							VALUE = pam_papabile_place_first_powerful_value
						}
					}
					else_if = {
						limit = {
							scope:pam_papabile_gold_option = yes
						}
						pam_increase_papabile_score_effect = {
							VALUE = pam_papabile_gold_option_score_value
						}
					}
					else = {
						pam_increase_papabile_score_effect = {
							VALUE = pam_papabile_base_score_value
						}
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 250
Cost: Gold
varies
Again on the same character
after 3 years
DLC
By God Alone
In the menu
main list
ID
increase_papabile_score_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?