Interaction · Religious actions
Increase Papabile Score
Spend Piety or Gold to improve the recipient's Papabile Score for papal succession
What you need
You
To send it
- Is at not War
- Is not incapable
- If played by the AI › The character you target:
One of these
- Is a candidate in the College of Cardinals
or
Is family of youor
… is your Realm Priest Puppet or Clerical Ruler Puppet
Also needed: not imprisoned
To see it in the menu
- Your faith: Has a Doctrine or Tenet with has clerical electors
One of these
rite.head_of_rite ?= { has_title = title:k_papal_state }or
faith.main_rite.head_of_rite ?= { has_title = title:k_papal_state }or
Your faith’s head of faith: Holds Papacy
- Papacy:
- Any elector:
- Title already created
- Is an Adult
- Your government is not unplayable
- Your government does not have the government is military holy order flag
- If played by the AI: You are not the Head of Faith
The character you target
To send it
- Is at not War
- Is not incapable
- Does not have the Trait: Excommunicated
Also needed: not imprisoned
To see it in the menu
- Their faith is the same as that of actor
- Is an Adult
- Is not the Head of Faith
Increase Papabile Score is a religious character interaction in Crusader Kings III. You need: Is not imprisoned, Is at not War and Is not incapable. The character you target needs: Is not imprisoned, Is at not War, Is not incapable and 1 more. Accepted automatically. It costs Piety (from 250), Gold (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Increase Papabile Score in CK3?
- You: Is not imprisoned, Is at not War and Is not incapable. The character you target: Is not imprisoned, Is at not War, Is not incapable and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- Will the AI accept Increase Papabile Score?
- Yes: it is accepted automatically.
- How much does Increase Papabile Score cost?
- Piety (from 250), Gold (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
If
- The option “pam papabile place first option” is chosen
Then
- … Papabile Score rises enough to stand first as The Powerful
- … stands openly as The Powerful for 20 years, and will not be put forward as The Pious or The Populist
If
a check the game hides
Then
- Cardinals who heed you will lean toward … when the College of Cardinals next votes (if they are your Vassals, fellow Vassals, Puppets, Family or have at least 40 Opinion of you)
Else if
- The option “pam papabile gold option” is chosen
Then
If
- The option “pam papabile gold option” is chosen
Then
- … Papabile Score increases by +20 (as The Powerful candidate)
If
a check the game hides
Then
- Opinion: Grateful (+30)
Otherwise
- … Papabile Score increases by +10 (as The Powerful candidate)
If
a check the game hides
Then
- Opinion: Grateful (+15)
If
- You: The Personal Tenets unlock tenet apostolic succession papabile influence
Then
- … Papabile Score increases by a further +10, for Apostolic Succession (as The Powerful candidate)
If
a check the game hides
Then
- Cardinals who heed you will lean toward … when the College of Cardinals next votes (if they are your Vassals, fellow Vassals, Puppets, Family or have at least 40 Opinion of you)
Otherwise
If
- The option “pam papabile gold option” is chosen
Then
- … Papabile Score increases by +20 (as The Powerful candidate)
If
a check the game hides
Then
- Opinion: Grateful (+30)
Otherwise
- … Papabile Score increases by +10 (as The Powerful candidate)
If
a check the game hides
Then
- Opinion: Grateful (+15)
If
- You: The Personal Tenets unlock tenet apostolic succession papabile influence
Then
- … Papabile Score increases by a further +10, for Apostolic Succession (as The Powerful candidate)
If
a check the game hides
Then
- Cardinals who heed you will lean toward … when the College of Cardinals next votes (if they are your Vassals, fellow Vassals, Puppets, Family or have at least 40 Opinion of you)
Options when sending
- Pledge some extra Gold to the cause
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (31 lines of game script)
is_available = faith ?= {
has_doctrine_parameter = has_clerical_electors
}
pam_pope_is_head_of_faith_or_rite_trigger = yes
title:k_papal_state ?= {
any_elector = { }
is_title_created = yes
}
is_adult = yes
NOR = {
government_has_flag = government_is_mercenary
government_has_flag = government_is_herder
government_has_flag = government_is_military_holy_order
}
has_pam_dlc_trigger = yes
trigger_if = {
limit = {
is_ai = yes
}
NOT = {
faith.religious_head ?= this
}
}
is_shown = scope:recipient = {
faith ?= scope:actor.faith
is_adult = yes
exists = clerical_elector_title
NOT = {
faith.religious_head ?= this
}
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (31 lines of game script)
scope:actor = {
is_imprisoned = no
is_at_war = no
is_incapable = no
trigger_if = {
limit = {
is_ai = yes
}
scope:recipient = {
OR = {
is_papabile = yes
is_close_or_extended_family_of = scope:actor
custom_tooltip = {
text = increase_papabile_score_interaction_puppet_tt
OR = {
scope:actor.puppet:theological_agent_puppet ?= scope:recipient
scope:actor.puppet:external_theological_agent_puppet ?= scope:recipient
}
}
}
}
}
}
scope:recipient = {
is_imprisoned = no
is_at_war = no
is_incapable = no
NOT = {
has_trait = excommunicated
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (70 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = increase_papabile_score_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
if = {
limit = {
scope:pam_papabile_place_first_option = yes
}
pam_place_first_as_powerful_effect = {
VALUE = pam_papabile_place_first_powerful_value
}
}
else_if = {
limit = {
scope:pam_papabile_gold_option = yes
}
pam_increase_papabile_score_effect = {
VALUE = pam_papabile_gold_option_score_value
}
}
else = {
pam_increase_papabile_score_effect = {
VALUE = pam_papabile_base_score_value
}
}
}
}
}
scope:recipient = {
if = {
limit = {
this != scope:actor
is_ai = no
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = increase_papabile_score_interaction_toast
left_icon = scope:recipient
right_icon = scope:actor
show_as_tooltip = {
if = {
limit = {
scope:pam_papabile_place_first_option = yes
}
pam_place_first_as_powerful_effect = {
VALUE = pam_papabile_place_first_powerful_value
}
}
else_if = {
limit = {
scope:pam_papabile_gold_option = yes
}
pam_increase_papabile_score_effect = {
VALUE = pam_papabile_gold_option_score_value
}
}
else = {
pam_increase_papabile_score_effect = {
VALUE = pam_papabile_base_score_value
}
}
}
}
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- from 250
- Cost: Gold
- varies
- Again on the same character
- after 3 years
- DLC
- By God Alone
- In the menu
- main list
- ID
increase_papabile_score_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.