
Decision · House Unity Decisions
Steer House Unity
200Piety
As house head, my word carries a great deal of weight among the members of my house. With careful words and actions, I can nudge my fellow members to behave in certain ways, as to greatly affect our combined unity.
Requirements
The lines the game itself shows for this decision's conditions:
- Your House already has the Harmonious House Unity Level
- Your House already has the Antagonistic House Unity Level
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (28 lines of game script)
is_house_head = yes
is_house_head = yes
trigger_if = {
limit = {
scope:steer_unity_towards_harmonious = yes
}
custom_tooltip = {
text = steer_unity_towards_harmonious_tt
NOT = {
house = {
has_house_unity_stage = harmonious
}
}
}
}
trigger_if = {
limit = {
scope:steer_unity_towards_antagonistic = yes
}
custom_tooltip = {
text = steer_unity_towards_antagonistic_tt
NOT = {
house = {
has_house_unity_stage = antagonistic
}
}
}
}As written in game/common/decisions/00_unity_decisions.txt.
Effects
- House Unity increases yearly for the next 10 years
- House Unity decreases yearly for the next 10 years
Effect (110 lines of game script)
if = {
limit = {
scope:steer_unity_towards_harmonious = yes
}
house = {
add_unity_value = {
value = massive_unity_gain
character = root
desc = clan_unity_steer_direction_change.desc
}
}
custom_tooltip = steer_unity_towards_harmonious_passive_gain_tt
add_character_flag = {
flag = steer_unity_towards_harmonious_passive_gain
years = 10
}
hidden_effect = {
send_interface_toast = {
type = msg_house_unity_change_value
title = steer_unity_towards_harmonious_toast
desc = steer_unity_towards_harmonious_toast
left_icon = root
show_as_tooltip = {
house = {
add_unity_value = {
value = massive_unity_gain
character = root
desc = clan_unity_steer_direction_change.desc
}
}
}
}
every_player = {
limit = {
house ?= root.house
this != root
}
send_interface_message = {
type = msg_house_unity_change_value
title = steer_unity_notification_title
desc = steer_unity_towards_harmonious_toast
left_icon = root
show_as_tooltip = {
house = {
add_unity_value = {
value = massive_unity_gain
character = root
desc = clan_unity_steer_direction_change.desc
}
}
}
}
}
}
}
else_if = {
limit = {
scope:steer_unity_towards_antagonistic = yes
}
house = {
add_unity_value = {
value = massive_unity_loss
character = root
desc = clan_unity_steer_direction_change.desc
}
}
custom_tooltip = steer_unity_towards_antagonistic_passive_loss_tt
add_character_flag = {
flag = steer_unity_towards_antagonistic_passive_loss
years = 10
}
hidden_effect = {
send_interface_toast = {
type = msg_house_unity_change_value
title = steer_unity_towards_antagonistic_toast
desc = steer_unity_towards_antagonistic_toast
left_icon = root
show_as_tooltip = {
house = {
add_unity_value = {
value = massive_unity_loss
character = root
desc = clan_unity_steer_direction_change.desc
}
}
}
}
every_player = {
limit = {
house ?= root.house
this != root
}
send_interface_message = {
type = msg_house_unity_change_value
title = steer_unity_notification_title
desc = steer_unity_towards_antagonistic_toast
left_icon = root
show_as_tooltip = {
house = {
add_unity_value = {
value = massive_unity_loss
character = root
desc = clan_unity_steer_direction_change.desc
}
}
}
}
}
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.