
Decision · House Unity Decisions
Search for Tax Collectors
Taxes are the backbone of any realm. Taking the time to search for skilled administrators and former soldiers, to employ as tax collectors, would be well worth the effort.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Effects
- Up to three Characters of various skill will join your Court
Effect (61 lines of game script)
custom_tooltip = search_administors_decision.tt
hidden_effect = {
random_list = {
40 = {
save_temporary_scope_value_as = {
name = number_of_new_administrators
value = 1
}
}
40 = {
save_temporary_scope_value_as = {
name = number_of_new_administrators
value = 2
}
}
20 = {
save_temporary_scope_value_as = {
name = number_of_new_administrators
value = 3
}
}
}
while = {
count = scope:number_of_new_administrators
create_character = {
template = administrator_character
employer = root
faith = root.faith
rite = root.rite
culture = root.culture
gender_female_chance = {
if = {
limit = {
root.rite = {
rite_has_doctrine = doctrine_gender_male_dominated
}
}
add = 0
}
else_if = {
limit = {
root.rite = {
rite_has_doctrine = doctrine_gender_female_dominated
}
}
add = 100
}
else = {
add = 50
}
}
save_scope_as = new_administrator
}
send_interface_message = {
type = event_dynasty_good_with_text
title = unity_search_for_administrators_decision.msg.t
desc = unity_search_for_administrators_decision.msg.desc
left_icon = scope:new_administrator
}
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.