
Decision · Decisions
Demand Shared Army Logistics
Wars are decided by a multitude of different factors. Good logistics and supplies are just as important as having capable soldiers. I can enforce new policies within our house and demand everyone to share supplies and equipment, greatly increasing the capabilites of the army.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_clan
culture ?= {
has_cultural_pillar = heritage_iranian
}
has_fp3_dlc_trigger = yes
exists = house
is_landed = yesAs written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (20 lines of game script)
culture = {
has_cultural_pillar = heritage_iranian
}
house = {
OR = {
has_house_unity_stage = antagonistic
has_house_unity_stage = competitive
}
}
is_house_head = yes
house = {
OR = {
has_house_unity_stage = antagonistic
has_house_unity_stage = competitive
}
NOT = {
has_house_unity_modifier = fp3_unity_improved_logistics_modifier
}
}
is_house_head = yesAs written in game/common/decisions/00_unity_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
house = {
add_house_unity_modifier = {
modifier = fp3_unity_improved_logistics_modifier
years = 10
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.