Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Decisions

Demand Shared Army Logistics

Wars are decided by a multitude of different factors. Good logistics and supplies are just as important as having capable soldiers. I can enforce new policies within our house and demand everyone to share supplies and equipment, greatly increasing the capabilites of the army.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_clan
culture ?= {
	has_cultural_pillar = heritage_iranian
}
has_fp3_dlc_trigger = yes
exists = house
is_landed = yes

As written in game/common/decisions/00_unity_decisions.txt.

Can be taken when (is_valid) (20 lines of game script)
culture = {
	has_cultural_pillar = heritage_iranian
}
house = {
	OR = {
		has_house_unity_stage = antagonistic
		has_house_unity_stage = competitive
	}
}
is_house_head = yes
house = {
	OR = {
		has_house_unity_stage = antagonistic
		has_house_unity_stage = competitive
	}
	NOT = {
		has_house_unity_modifier = fp3_unity_improved_logistics_modifier
	}
}
is_house_head = yes

As written in game/common/decisions/00_unity_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (6 lines of game script)
house = {
	add_house_unity_modifier = {
		modifier = fp3_unity_improved_logistics_modifier
		years = 10
	}
}

As written in game/common/decisions/00_unity_decisions.txt.

Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.