CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Sacrifice Bear

As a way to send this spirit back to its ancestors, we should host a ritual where we sacrifice this bear and consume its meat.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have a Hunt Captive Beast Modifier from using the Corner method in a Activity Hunt
Shown to a character when (is_shown) (4 lines of game script)
rite ?= {
	rite_has_parameter = allows_bear_sacrifice
}
is_landless_adventurer = no

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Can be taken when (is_valid) (6 lines of game script)
custom_tooltip = {
	text = tgp_has_acquired_bear
	has_character_modifier = hunt_captive_beast_modifier
}
is_capable_adult = yes
is_imprisoned = no

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Effects

  • Get a choice between GetLocalPlayerPietyTextIconPiety, Bear Sacrifice War Modifier, or Bear Sacrifice Authority Modifier
Effect (4 lines of game script)
custom_tooltip = {
	text = sacrifice_bear_decision_effect
	trigger_event = culture_tradition_events.3100
}

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Source: game/common/decisions/00_cultural_tradition_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.