
Decision · Decisions
Sacrifice Bear
As a way to send this spirit back to its ancestors, we should host a ritual where we sacrifice this bear and consume its meat.
Requirements
The lines the game itself shows for this decision's conditions:
- You have a Hunt Captive Beast Modifier from using the Corner method in a Activity Hunt
Shown to a character when (is_shown) (4 lines of game script)
rite ?= {
rite_has_parameter = allows_bear_sacrifice
}
is_landless_adventurer = noAs written in game/common/decisions/00_cultural_tradition_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
custom_tooltip = {
text = tgp_has_acquired_bear
has_character_modifier = hunt_captive_beast_modifier
}
is_capable_adult = yes
is_imprisoned = noAs written in game/common/decisions/00_cultural_tradition_decisions.txt.
Effects
- Get a choice between GetLocalPlayerPietyTextIconPiety, Bear Sacrifice War Modifier, or Bear Sacrifice Authority Modifier
Effect (4 lines of game script)
custom_tooltip = {
text = sacrifice_bear_decision_effect
trigger_event = culture_tradition_events.3100
}As written in game/common/decisions/00_cultural_tradition_decisions.txt.
Source: game/common/decisions/00_cultural_tradition_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.