
Decision · Decisions
Extort Subjects
Ruffle feathers until gold falls out
No cost
When I am in need of money, my subjects should be happy to pay their dues! Where would they even be without me, after all?
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (6 lines of game script)
OR = {
has_perk = it_is_my_domain_perk
has_character_modifier = fp3_justification_for_taxation_modifier
has_character_modifier = fp3_excuses_for_extortion_modifier
}
is_landless_adventurer = noAs written in game/common/decisions/00_lifestyle_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
OR = {
has_perk = it_is_my_domain_perk
has_character_modifier = fp3_justification_for_taxation_modifier
has_character_modifier = fp3_excuses_for_extortion_modifier
}
is_landed = yes
is_available_adult = yes
custom_description = {
text = has_count_vassals_or_higher
any_vassal = {
highest_held_title_tier >= tier_county
}
}As written in game/common/decisions/00_lifestyle_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (10 lines of game script)
custom_description = {
text = extort_subjects_effect
}
trigger_event = {
id = subject_extortion.9999
days = { 3 5 }
}
stress_and_fulfillment_impact = {
generous = major_stress_gain
}As written in game/common/decisions/00_lifestyle_decisions.txt.
Source: game/common/decisions/00_lifestyle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.