
Decision · Decisions
Sell Trivial Titles
Exchange Prestige for Gold
Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (11 lines of game script)
is_landed = yes
OR = {
has_perk = at_any_cost_perk
AND = {
highest_held_title_tier >= tier_kingdom
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher
}
}
}As written in game/common/decisions/00_lifestyle_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
OR = {
has_perk = at_any_cost_perk
AND = {
highest_held_title_tier >= tier_kingdom
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher
}
}
}
is_available_adult = yesAs written in game/common/decisions/00_lifestyle_decisions.txt.
Effects
- Selling titles yields unpredictable results
Effect (23 lines of game script)
hidden_effect = {
random = {
chance = 2
modifier = {
add = 3
has_trait = greedy
}
send_interface_toast = {
type = event_toast_effect_neutral
title = sell_titles_nickname_gained
left_icon = root
set_nickname_effect = {
NICKNAME = nick_the_greedy
}
}
}
}
add_gold = major_gold_value
custom_tooltip = sale_of_titles_side_effects_tt
trigger_event = {
on_action = sell_titles_side_effect_events
days = 5
}As written in game/common/decisions/00_lifestyle_decisions.txt.
Source: game/common/decisions/00_lifestyle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.