Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Decisions

Sell Trivial Titles

Exchange Prestige for Gold

Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (11 lines of game script)
is_landed = yes
OR = {
	has_perk = at_any_cost_perk
	AND = {
		highest_held_title_tier >= tier_kingdom
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher
		}
	}
}

As written in game/common/decisions/00_lifestyle_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
OR = {
	has_perk = at_any_cost_perk
	AND = {
		highest_held_title_tier >= tier_kingdom
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher
		}
	}
}
is_available_adult = yes

As written in game/common/decisions/00_lifestyle_decisions.txt.

Effects

  • Selling titles yields unpredictable results
Effect (23 lines of game script)
hidden_effect = {
	random = {
		chance = 2
		modifier = {
			add = 3
			has_trait = greedy
		}
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = sell_titles_nickname_gained
			left_icon = root
			set_nickname_effect = {
				NICKNAME = nick_the_greedy
			}
		}
	}
}
add_gold = major_gold_value
custom_tooltip = sale_of_titles_side_effects_tt
trigger_event = {
	on_action = sell_titles_side_effect_events
	days = 5
}

As written in game/common/decisions/00_lifestyle_decisions.txt.

Source: game/common/decisions/00_lifestyle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.