CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Organize House Members for War

100Piety

Improving a realm requires dedication and, more often than not, a great deal of conquests. By issuing specific edicts and guiding our house members, I can make them more willing to wage war and conquer new lands.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan
exists = house
is_landed = yes

As written in game/common/decisions/00_unity_decisions.txt.

Can be taken when (is_valid) (17 lines of game script)
house = {
	OR = {
		has_house_unity_stage = antagonistic
		has_house_unity_stage = competitive
	}
}
is_house_head = yes
house = {
	NOT = {
		has_house_modifier = unity_house_focused_on_economy_modifier
	}
	OR = {
		has_house_unity_stage = antagonistic
		has_house_unity_stage = competitive
	}
}
is_house_head = yes

As written in game/common/decisions/00_unity_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (6 lines of game script)
house = {
	add_house_modifier = {
		modifier = unity_house_organized_for_war_modifier
		years = 20
	}
}

As written in game/common/decisions/00_unity_decisions.txt.

Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.