Interaction · Vassal actions
Leverage Contribution (Scheme)
Attempt to leverage a Contribution from the recipient
What you need
You
To send it
If a check the game hides passes: the same again (1 line)
- Your house: Has the house check as house head
can_start_scheme = { type = leverage_contribution target_character = scope:recipient }If
- Your house:
has_house_head_parameter = unlock_leverage_contribution_scheme
If
a check the game hides
Then
- Your house: Has the house check as house head
Then
If
- Any great project:
great_project_owner = scope:actorOne of these
great_project_type = mandala_capital_05or
great_project_type = mandala_capital_04or
great_project_type = mandala_capital_03or
great_project_type = mandala_capital_02or
great_project_type = mandala_capital_01
great_project_construction_phase_is = planned- Any contribution:
contribution_is_funded = no
Then
If
- Any great project:
great_project_owner = scope:actorgreat_project_type = mandala_capital_05
Then
- … is unable to afford any of your Contributions
Else if
- Any great project:
great_project_owner = scope:actorOne of these
great_project_type = mandala_capital_04or
great_project_type = mandala_capital_03
Then
- … is unable to afford any of your Contributions
Otherwise
- … is unable to afford any of your Contributions
- Any great project:
- Any great project:
- Your house:
To see it in the menu
- Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
- If played by the AI:
- Any great project:
great_project_owner = scope:owner_checkOne of these
great_project_type = mandala_capital_01or
great_project_type = mandala_capital_02or
great_project_type = mandala_capital_03or
great_project_type = mandala_capital_04or
great_project_type = mandala_capital_05
great_project_construction_phase_is = planned- Any contribution:
None of these
contribution_id = rite_of_worthinesscontribution_id = creation_aspectcontribution_id = serenity_aspectcontribution_id = destruction_aspectcontribution_id = trickery_aspectcontribution_id = family_shrinecontribution_id = family_statuescontribution_id = family_temple_compoundcontribution_id = family_temple_complexcontribution_id = dynastic_temple_complex
contribution_is_funded = no
piety > mandala_scheme_minor_piety_cost_valueNone of these
- Any scheme:
is_scheme_category = political
- Any scheme:
- Any great project:
The character you target
To send it
in_diplomatic_range = scope:actor- Does not have the Modifier: Insusceptible to Leverage
To see it in the menu
- Is landed
- Is played by the AI
Leverage Contribution (Scheme) is a vassal character interaction in Crusader Kings III. The character you target needs: Does not have the Modifier: Insusceptible to Leverage. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/tgp_east_asia_interactions.txt.
Quick answers (2)
- What are the requirements for Leverage Contribution (Scheme) in CK3?
- The character you target: Does not have the Modifier: Insusceptible to Leverage. (patch 1.20.1.2)
- Will the AI accept Leverage Contribution (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
If
- The option “agent focus success” is chosen
Then
- Start the Leverage Contribution scheme against the target
- The new scheme:
add_agent_slot = agent_thugadd_agent_slot = agent_devoteeadd_agent_slot = agent_clericadd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Leverage Contribution scheme against the target
- The new scheme:
add_agent_slot = agent_thugadd_agent_slot = agent_devoteeadd_agent_slot = agent_clericadd_agent_slot = agent_heraldIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = government_has_flag = government_is_mandala
trigger_if = {
limit = {
is_ai = yes
}
has_unfunded_contribution_in_planned_mandala_capital_trigger = yes
piety > mandala_scheme_minor_piety_cost_value
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
is_shown = scope:actor = {
this != scope:recipient
}
scope:recipient = {
is_landed = yes
is_ai = yes
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
Can be sent when (is_valid…) (78 lines of game script)
scope:actor = {
is_house_head = yes
can_start_scheme = {
type = leverage_contribution
target_character = scope:recipient
}
trigger_if = {
limit = {
house = {
has_house_head_parameter = unlock_leverage_contribution_scheme
}
is_house_head = yes
}
trigger_if = {
limit = {
any_great_project = {
great_project_owner = scope:actor
OR = {
great_project_type = mandala_capital_05
great_project_type = mandala_capital_04
great_project_type = mandala_capital_03
great_project_type = mandala_capital_02
great_project_type = mandala_capital_01
}
great_project_construction_phase_is = planned
any_contribution = {
contribution_is_funded = no
}
}
}
trigger_if = {
limit = {
any_great_project = {
great_project_owner = scope:actor
great_project_type = mandala_capital_05
}
}
custom_tooltip = {
text = recipient_is_unable_to_afford_contributions.tt
scope:recipient = {
gold >= mandala_contribution_high_gold_cost
}
}
}
trigger_else_if = {
limit = {
any_great_project = {
great_project_owner = scope:actor
OR = {
great_project_type = mandala_capital_04
great_project_type = mandala_capital_03
}
}
}
custom_tooltip = {
text = recipient_is_unable_to_afford_contributions.tt
scope:recipient = {
gold >= mandala_contribution_mid_gold_cost
}
}
}
trigger_else = {
custom_tooltip = {
text = recipient_is_unable_to_afford_contributions.tt
scope:recipient = {
gold >= mandala_contribution_low_gold_cost
}
}
}
}
}
}
scope:recipient = {
in_diplomatic_range = scope:actor
NOT = {
has_character_modifier = insusceptible_to_leverage_contribution_modifier
}
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
Effects (on_send, on_accept, on_decline) (37 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = leverage_contribution_interaction_notification
left_icon = scope:recipient
right_icon = scope:target
scope:actor = {
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = leverage_contribution
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_thug
AGENT_2 = agent_devotee
AGENT_3 = agent_devotee
AGENT_4 = agent_cleric
AGENT_5 = agent_herald
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = leverage_contribution
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_thug
AGENT_2 = agent_devotee
AGENT_3 = agent_cleric
AGENT_4 = agent_cleric
AGENT_5 = agent_herald
}
}
}
}
}As written in game/common/character_interactions/tgp_east_asia_interactions.txt.
- Category
- Vassal actions
- Starts the scheme
- Leverage Contribution
- In the menu
- main list
- ID
start_leverage_contribution_interaction
Source: game/common/character_interactions/tgp_east_asia_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.