
Decision · Decisions
Reinforce Army with Loyal Officers
An army is only as strong as the officers leading it. By requesting skilled soldiers from the members of my house, I gain access to soldiers with plenty of experience. Soldiers I can promote into leading positions within my army to bolster the troops effectiveness. All members contributes to our house for the greater good, and everyone benefits!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
house = {
has_house_unity_stage = antagonistic
}
is_house_head = yes
house = {
has_house_unity_stage = antagonistic
NOT = {
has_house_unity_modifier = unity_antagonistic_maa_modifier
}
}
is_house_head = yesAs written in game/common/decisions/00_unity_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
house = {
add_house_unity_modifier = {
modifier = unity_antagonistic_maa_modifier
years = 10
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.