CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Create Bunga Mas

The trees made of the finest silver and gold — a prime treasure to award as tribute. I shall bring it to my suzerain's court and bask in its glory!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (14 lines of game script)
highest_held_title_tier >= tier_county
trigger_if = {
	limit = {
		is_tributary = no
	}
	government_has_flag = government_is_mandala
}
trigger_else = {
	is_tributary = yes
	suzerain ?= {
		government_has_flag = government_is_mandala
	}
}
exists = capital_province

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Can be taken when (is_valid) (2 lines of game script)
employs_court_position = antiquarian_court_position
is_tributary = yes

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Effects

  • Create a … Artifact •On delivery to Suzerain: •Gain stack(s) of Bunga Mas Tribute Modifier (max 3)
Effect (85 lines of game script)
custom_tooltip = create_bunga_mas_decision_effect
if = {
	limit = {
		any_court_position_holder = {
			type = antiquarian_court_position
		}
	}
	random_court_position_holder = {
		type = antiquarian_court_position
		save_scope_as = antiquarian
	}
}
if = {
	limit = {
		any_pool_character = {
			province = root.capital_province
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
	}
	random_pool_character = {
		province = root.capital_province
		limit = {
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
		save_scope_as = local_artisan
		hidden_effect = {
			add_character_modifier = local_artisan_modifier
		}
	}
}
else = {
	hidden_effect = {
		create_character = {
			template = local_artisan_template
			location = root.capital_province
			gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
			save_scope_as = local_artisan
		}
		scope:local_artisan = {
			hidden_effect = {
				add_character_modifier = local_artisan_modifier
			}
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			exists = scope:local_artisan
		}
		root = {
			add_courtier = scope:local_artisan
		}
		scope:local_artisan = {
			add_character_flag = local_artisan
		}
	}
}
if = {
	limit = {
		government_has_flag = government_is_mandala
		house = {
			has_house_aspiration_parameter = aspect_of_creation
		}
		is_house_head = yes
	}
	increment_variable_effect = {
		VAR = num_commissioned_artifacts
		VAL = 1
	}
}
trigger_event = {
	id = tgp_east_asia_decision_events.0300
	delayed = yes
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.