
Decision · Decisions
Create Bunga Mas
The trees made of the finest silver and gold — a prime treasure to award as tribute. I shall bring it to my suzerain's court and bask in its glory!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (14 lines of game script)
highest_held_title_tier >= tier_county
trigger_if = {
limit = {
is_tributary = no
}
government_has_flag = government_is_mandala
}
trigger_else = {
is_tributary = yes
suzerain ?= {
government_has_flag = government_is_mandala
}
}
exists = capital_provinceAs written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Can be taken when (is_valid) (2 lines of game script)
employs_court_position = antiquarian_court_position is_tributary = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Effects
- Create a … Artifact •On delivery to Suzerain: •Gain stack(s) of Bunga Mas Tribute Modifier (max 3)
Effect (85 lines of game script)
custom_tooltip = create_bunga_mas_decision_effect
if = {
limit = {
any_court_position_holder = {
type = antiquarian_court_position
}
}
random_court_position_holder = {
type = antiquarian_court_position
save_scope_as = antiquarian
}
}
if = {
limit = {
any_pool_character = {
province = root.capital_province
has_no_particular_noble_roots_trigger = yes
is_available_healthy_ai_adult = yes
NOR = {
exists = inspiration
has_trait = peasant_leader
}
}
}
random_pool_character = {
province = root.capital_province
limit = {
has_no_particular_noble_roots_trigger = yes
is_available_healthy_ai_adult = yes
NOR = {
exists = inspiration
has_trait = peasant_leader
}
}
save_scope_as = local_artisan
hidden_effect = {
add_character_modifier = local_artisan_modifier
}
}
}
else = {
hidden_effect = {
create_character = {
template = local_artisan_template
location = root.capital_province
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
save_scope_as = local_artisan
}
scope:local_artisan = {
hidden_effect = {
add_character_modifier = local_artisan_modifier
}
}
}
}
hidden_effect = {
if = {
limit = {
exists = scope:local_artisan
}
root = {
add_courtier = scope:local_artisan
}
scope:local_artisan = {
add_character_flag = local_artisan
}
}
}
if = {
limit = {
government_has_flag = government_is_mandala
house = {
has_house_aspiration_parameter = aspect_of_creation
}
is_house_head = yes
}
increment_variable_effect = {
VAR = num_commissioned_artifacts
VAL = 1
}
}
trigger_event = {
id = tgp_east_asia_decision_events.0300
delayed = yes
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.