CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Improve Taxation

My house have a great many members efficient in collecting taxes and managing a realm. By sharing ideas and capable people, we can all benefit from an increased income.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan
exists = house
is_landed = yes

As written in game/common/decisions/00_unity_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
house = {
	has_house_unity_stage = impassive
}
is_house_head = yes
house = {
	has_house_unity_stage = impassive
	NOT = {
		has_house_unity_modifier = unity_impassive_tax_modifier
	}
}
is_house_head = yes

As written in game/common/decisions/00_unity_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (6 lines of game script)
house = {
	add_house_unity_modifier = {
		modifier = unity_impassive_tax_modifier
		years = 10
	}
}

As written in game/common/decisions/00_unity_decisions.txt.

Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.