
Decision · Decisions
Enforce Intrigue Network
The members of my house are each cunning in their own way. With my leadership, we can form a web of intrigue to catch even the slyest outsiders.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
house = {
has_house_unity_stage = competitive
}
is_house_head = yes
house = {
has_house_unity_stage = competitive
NOT = {
has_house_unity_modifier = unity_competitive_spies_modifier
}
}
is_house_head = yesAs written in game/common/decisions/00_unity_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
house = {
add_house_unity_modifier = {
modifier = unity_competitive_spies_modifier
years = 10
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.