
Major decision · Major Decisions
Found Witch Coven
Our proud house is united by blood, but the truth divides us. I long for the day when we will no longer live in fear, but be completely open with each other. Our sons and daughter will be raised to embrace their powers and the will of …. May we serve … well!
Requirements
The lines the game itself shows for this decision's conditions:
- … Adult members of your House are witches
- …% of Adult members of your House are witches
Shown to a character when (is_shown) (12 lines of game script)
OR = {
has_trait = witch
any_secret = {
type = secret_witch
}
}
NOT = {
house = {
has_house_modifier = witch_coven
}
}
exists = houseAs written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (60 lines of game script)
is_house_head = yes
trigger_if = {
limit = {
player_heir ?= {
is_child_of = root
house = root.house
}
}
player_heir = {
is_witch_known_by_trigger = {
CHARACTER = root
}
}
}
trigger_if = {
limit = {
house = {
any_adult_house_member = {
always = yes
count <= 6
}
}
}
house = {
custom_tooltip = {
text = found_witch_coven_house_member_count_tt
any_adult_house_member = {
count >= found_witch_coven_member_count_value
is_witch_known_by_trigger = {
CHARACTER = root
}
}
}
any_adult_house_member = {
count >= found_witch_coven_member_count_value
is_witch_known_by_trigger = {
CHARACTER = root
}
}
}
}
trigger_else = {
house = {
custom_tooltip = {
text = found_witch_coven_house_member_percent_tt
any_adult_house_member = {
percent >= found_witch_coven_member_percent_value
is_witch_known_by_trigger = {
CHARACTER = root
}
}
}
any_adult_house_member = {
percent >= found_witch_coven_member_percent_value
is_witch_known_by_trigger = {
CHARACTER = root
}
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (1 line of game script)
found_witch_coven_decision_effects = yes
As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).