
Casus belli · Claims
Unify The House
Unify The House is a casus belli in Crusader Kings III (claims). If the attacker wins: All of the defender's Vassals under the … House becomes the attacker's Vassals. If the defender wins: Any … House Vassals remain under the defender's rule. Declaring it costs prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/05_fp3_wars.txt.
Quick answers (3)
- What do you get for winning a Unify The House war in CK3?
- All of the defender's Vassals under the … House becomes the attacker's Vassals (patch 1.20.0.3).
- What happens on a white peace?
- Any … House Vassals remain under the defender's rule.
- What does the Unify The House casus belli cost?
- prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
All of the defender's Vassals under the … House becomes the attacker's Vassals.
White peace
Any … House Vassals remain under the defender's rule.
Defender wins
Any … House Vassals remain under the defender's rule.
If the war becomes invalid
The … has ended: the defender no longer has any vassals of House …
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every claims war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (9 lines of game script)
is_house_head = yes
OR = {
government_has_flag = government_is_clan
has_perk = thicker_than_water_perk
}
is_independent_ruler = yes
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/casus_belli_types/05_fp3_wars.txt.
Defender (allowed_against_character) (4 lines of game script)
any_vassal_or_below = {
house ?= scope:attacker.house
primary_title.tier >= tier_county
}As written in game/common/casus_belli_types/05_fp3_wars.txt.
Cost to declare
Costs prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (18 lines of game script)
prestige = {
value = 0
add = {
scope:defender = {
every_vassal_or_below = {
limit = {
house ?= scope:attacker.house
primary_title.tier >= tier_county
}
add = {
value = medium_prestige_value
}
}
}
desc = CB_BASE_COST
}
multiply = common_cb_prestige_cost_multiplier
}As written in game/common/casus_belli_types/05_fp3_wars.txt.
Source: game/common/casus_belli_types/05_fp3_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.