
Casus belli · Claims
…… Ancestral Claim on …
…… Ancestral Claim on … is a casus belli in Crusader Kings III (claims). If the attacker wins: The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it. If the defender wins: The defender keeps their titles. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/06_ce1_wars.txt.
Quick answers (3)
- What do you get for winning a …… Ancestral Claim on … war in CK3?
- The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps their titles.
- What does the …… Ancestral Claim on … casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker seizes all titles within the defender's realm belonging De Jure to the target title, and all occupied counties outside it.
White peace
The defender keeps their titles.
Defender wins
The defender keeps their titles.
If the war becomes invalid
The … has ended: the defender no longer … any land in the target region.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every claims war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (9 lines of game script)
is_alive = yes
is_ai = no
has_variable_list = legendary_claims
dynasty ?= {
ce1_heroic_track_perks >= 2
}
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/casus_belli_types/06_ce1_wars.txt.
Defender (allowed_against_character) (6 lines of game script)
scope:attacker = {
ALL_FALSE = {
top_liege = scope:defender.top_liege
liege = scope:defender
}
}As written in game/common/casus_belli_types/06_ce1_wars.txt.
When it can start (valid_to_start) (19 lines of game script)
scope:attacker = {
OR = {
is_target_in_variable_list = {
name = legendary_claims
target = scope:target
}
any_claim = {
root = {
is_target_in_variable_list = {
name = legendary_claims
target = prev
}
}
scope:target = {
is_de_jure_liege_or_above_target = prev
}
}
}
}As written in game/common/casus_belli_types/06_ce1_wars.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (19 lines of game script)
piety = {
value = 0
add = common_cb_impious_piety_cost
}
prestige = {
value = 0
add = ancestor_cb_prestige_cost
if = {
limit = {
scope:attacker = {
has_character_flag = temp_no_claim_war_cost
}
}
multiply = {
value = 0
desc = free_cost
}
}
}As written in game/common/casus_belli_types/06_ce1_wars.txt.
Source: game/common/casus_belli_types/06_ce1_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.