Interaction · Hostile actions
Request Permission to Raid
Ask for the … permission to raid another Noble Family's Estate
What you need
You
To send it
- Is an Adult
- … must be House Head of a Noble Family
- … has given you remit to raid House …
- If your Government is Celestial: … have less than 800 Movement Power (…)
- Is not at war with the target
- The target’s house’s house head:
- … must be House Head of a Noble Family
- … must have an Estate Domicile
To see it in the menu
- Your domicile:
One of these
is_domicile_type = estateor
is_domicile_type = east_asian_estateor
is_domicile_type = japanese_manor
- If played by the AI:
If
a check the game hides
Then
- Your house: Has the house check as house head
- Your house: House member (at most 5):
- Is an Independent Ruler
The other character
- Their domicile:
One of these
is_domicile_type = estateor
is_domicile_type = east_asian_estateor
is_domicile_type = japanese_manor
house != scope:recipient.housetop_liege ?= scope:actor.top_liegehouse != scope:actor.house
Request Permission to Raid is a hostile character interaction in Crusader Kings III. You need: Is an Adult and Is not at war with the target. The AI weighs it. Reasons the AI weighs include Weak Hook used (+40), I get Gold (+25), My House is a Powerful Family (-10) and 11 more. It costs Prestige (varies), Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (3)
- What are the requirements for Request Permission to Raid in CK3?
- You: Is an Adult and Is not at war with the target. (patch 1.20.1.2)
- How do I get the AI to accept Request Permission to Raid?
- The AI weighs it. Its reasons: Weak Hook used +40, I get Gold +25, My House is a Powerful Family -10, My House is a Dominant Family -25, Your House is a Powerful Family +10, Your House is a Dominant Family +25, … is my Spouse's House -10, … is my Child's House -10, The other character is my Close Family -10, The other character is their Rival +10, The other character is their Friend -10, You are my Friend +10, You are my Rival -10 and You are my Guardian +10.
- How much does Request Permission to Raid cost?
- Prestige (varies), Influence (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -30 |
Weak Hook usedwhen
| +40 |
I get Goldwhen
| +25 |
My House is a Powerful Familywhen
| -10 |
My House is a Dominant Familywhen
| -25 |
Your House is a Powerful Familywhen
| +10 |
Your House is a Dominant Familywhen
| +25 |
… is my Spouse's Housewhen
| -10 |
… is my Child's Housewhen
| -10 |
The other character is my Close Familywhen
| -10 |
| Their opinion of you × 0.5 | varies |
| Their opinion of the other character × -0.5 | varies |
The other character is their Rivalwhen
| +10 |
The other character is their Friendwhen
| -10 |
You are my Friendwhen
| +10 |
You are my Rivalwhen
| -10 |
You are my Guardianwhen
| +10 |
| Their personality (AI values: boldness -0.2, honor -0.2) | varies |
Acceptance (ai_accept) (97 lines of game script)
base = -30
modifier = {
scope:hook = yes
add = 40
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
scope:gold = yes
add = 25
desc = SCHEME_WITH_GIFT_SIGNIFICANT
}
modifier = {
add = -10
desc = MY_HOUSE_IS_POWERFUL
scope:secondary_recipient.house ?= {
is_powerful_family = yes
}
}
modifier = {
add = -25
desc = MY_HOUSE_IS_DOMINANT
scope:secondary_recipient.house ?= {
is_dominant_family = yes
}
}
modifier = {
scope:actor.house = {
is_powerful_family = yes
}
add = 10
desc = YOUR_FAMILY_IS_POWERFUL
}
modifier = {
scope:actor.house = {
is_dominant_family = yes
}
add = 25
desc = YOUR_FAMILY_IS_DOMINANT
}
modifier = {
scope:recipient.primary_spouse ?= {
house ?= scope:secondary_recipient.house
}
add = -10
desc = MY_SPOUSES_HOUSE
}
modifier = {
any_child = {
house = scope:secondary_recipient.house
}
add = -10
desc = MY_CHILDS_HOUSE
}
modifier = {
is_close_family_of = scope:secondary_recipient
add = -10
desc = TARGET_IS_MY_CLOSE_FAMILY
}
opinion_modifier = {
opinion_target = scope:actor
multiplier = 0.5
}
opinion_modifier = {
opinion_target = scope:secondary_recipient
multiplier = -0.5
}
modifier = {
has_relation_rival = scope:secondary_recipient
add = 10
desc = THEY_ARE_MY_RIVAL
}
modifier = {
add = -10
desc = THEY_ARE_MY_FRIEND
scope:secondary_recipient = {
has_relation_friend = scope:recipient
}
}
modifier = {
add = 10
desc = youre_my_friend_tt
has_relation_friend = scope:actor
}
modifier = {
add = -10
desc = ai_opinion.reason.relation.rival
has_relation_rival = scope:actor
}
modifier = {
add = 10
desc = youre_my_guardian_tt
has_relation_guardian = scope:actor
}
ai_value_modifier = {
ai_boldness = -0.2
ai_honor = -0.2
}As written in game/common/character_interactions/06_ep3_interactions.txt.
What happens
If they accept
If
- The option “gold” is chosen
Then
- You: Pay gold to the target
- The character you target: … will not consider … a Criminal if discovered after successfully using the Raid Estate Scheme against House …
- Remit must be sought again if … is replaced as …
If
title:h_china.holder ?= scope:recipient- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Son of Heaven Influenced Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Son of Heaven Influenced Dynastic Cycle Catalyst”
If they refuse
- The character you target:
If
- You: Is played by the AI
Then
- You gains the opinion “Angry” (-20) of them
- If played by the AI: Opinion: Respect (-10)
Options when sending
- Use Gold
- Use a Hook
Events it fires: ep3_interactions_events.0421
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = domicile ?= {
domicile_is_estate_trigger = yes
}
trigger_if = {
limit = {
is_ai = yes
}
is_house_head = yes
house ?= {
any_house_member = {
count <= 5
is_alive = yes
}
}
}
top_liege != this
is_shown = scope:secondary_recipient ?= {
domicile ?= {
domicile_is_estate_trigger = yes
}
house != scope:recipient.house
top_liege ?= scope:actor.top_liege
house != scope:actor.house
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (43 lines of game script)
scope:actor = {
is_adult = yes
custom_tooltip = {
text = is_house_head_of_noble_family_tt
any_held_title = {
is_noble_family_title = yes
}
house.house_head ?= this
}
custom_tooltip = {
text = raid_estate_already_remit_tt
NOT = {
exists = var:raid_estate_permission
}
}
trigger_if = {
limit = {
government_has_flag = government_is_celestial
exists = var:movement_power
}
custom_tooltip = {
text = actor_not_extremely_high_movement_power
var:movement_power >= extremely_high_movement_power_value
}
}
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient.house.house_head ?= {
custom_tooltip = {
text = is_house_head_of_noble_family_tt
any_held_title = {
is_noble_family_title = yes
}
}
custom_tooltip = {
text = raid_estate_estate_tt
domicile ?= {
domicile_is_estate_trigger = yes
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (66 lines of game script)
on_accept = if = {
limit = {
scope:gold = yes
}
show_as_tooltip = {
scope:actor = {
pay_short_term_gold = {
target = scope:recipient
gold = scope:actor.minor_gold_value
}
}
}
}
scope:recipient = {
custom_tooltip = request_raid_remit_interaction_effect_tt
}
custom_tooltip = request_raid_remit_interaction_duration_tt
hidden_effect = {
scope:actor = {
trigger_event = ep3_interactions_events.0421
}
}
scope:actor = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient
CATALYST = catalyst_hegemon_influenced_by_interaction
}
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = request_raid_remit_effect_toast
left_icon = scope:recipient
right_icon = scope:actor
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_bad
title = request_raid_remit_effect_toast
left_icon = scope:recipient
right_icon = scope:actor
if = {
limit = {
scope:actor = {
is_ai = yes
}
}
reverse_add_opinion = {
modifier = angry_opinion
opinion = -20
target = scope:actor
}
}
if = {
limit = {
is_ai = yes
}
add_opinion = {
modifier = respect_opinion
opinion = -10
target = scope:actor
}
}
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Hostile actions
- Cost: Prestige
- varies
- Cost: Influence
- varies
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
request_raid_remit_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).