CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Request Permission to Raid

variesPrestigevariesInfluenceThe AI weighs it

Ask for the … permission to raid another Noble Family's Estate

What you need

You

To send it

To see it in the menu

  • Your domicile:
    • One of these

      • is_domicile_type = estate
      • or

        is_domicile_type = east_asian_estate
      • or

        is_domicile_type = japanese_manor
  • If played by the AI:
    • If

      a check the game hides

      Then

      • Your house: Has the house check as house head
    • Your house: House member (at most 5):
  • Is an Independent Ruler

The other character

  • Their domicile:
    • One of these

      • is_domicile_type = estate
      • or

        is_domicile_type = east_asian_estate
      • or

        is_domicile_type = japanese_manor
  • house != scope:recipient.house
  • top_liege ?= scope:actor.top_liege
  • house != scope:actor.house

Request Permission to Raid is a hostile character interaction in Crusader Kings III. You need: Is an Adult and Is not at war with the target. The AI weighs it. Reasons the AI weighs include Weak Hook used (+40), I get Gold (+25), My House is a Powerful Family (-10) and 11 more. It costs Prestige (varies), Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (3)
What are the requirements for Request Permission to Raid in CK3?
You: Is an Adult and Is not at war with the target. (patch 1.20.1.2)
How do I get the AI to accept Request Permission to Raid?
The AI weighs it. Its reasons: Weak Hook used +40, I get Gold +25, My House is a Powerful Family -10, My House is a Dominant Family -25, Your House is a Powerful Family +10, Your House is a Dominant Family +25, … is my Spouse's House -10, … is my Child's House -10, The other character is my Close Family -10, The other character is their Rival +10, The other character is their Friend -10, You are my Friend +10, You are my Rival -10 and You are my Guardian +10.
How much does Request Permission to Raid cost?
Prestige (varies), Influence (varies) (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-30
Weak Hook used
when
+40
I get Gold
when
  • The option “gold” is chosen
+25
My House is a Powerful Family
when
  • The other character’s house:
    • is_powerful_family = yes
-10
My House is a Dominant Family
when
  • The other character’s house:
    • is_dominant_family = yes
-25
Your House is a Powerful Family
when
  • Your house:
    • is_powerful_family = yes
+10
Your House is a Dominant Family
when
  • Your house:
    • is_dominant_family = yes
+25
… is my Spouse's House
when
  • The target’s primary spouse: Is of the same house as the other character
-10
… is my Child's House
when
  • Any child: Is of the same house as the other character
-10
The other character is my Close Family
when
  • Is close family of the other character
-10
Their opinion of you × 0.5varies
Their opinion of the other character × -0.5varies
The other character is their Rival
when
  • Has the other character as rival
+10
The other character is their Friend
when
  • The other character: Has the target as friend
-10
You are my Friend
when
  • Has you as friend
+10
You are my Rival
when
  • Has you as rival
-10
You are my Guardian
when
  • Has you as guardian
+10
Their personality (AI values: boldness -0.2, honor -0.2)varies
Acceptance (ai_accept) (97 lines of game script)
base = -30
modifier = {
	scope:hook = yes
	add = 40
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	scope:gold = yes
	add = 25
	desc = SCHEME_WITH_GIFT_SIGNIFICANT
}
modifier = {
	add = -10
	desc = MY_HOUSE_IS_POWERFUL
	scope:secondary_recipient.house ?= {
		is_powerful_family = yes
	}
}
modifier = {
	add = -25
	desc = MY_HOUSE_IS_DOMINANT
	scope:secondary_recipient.house ?= {
		is_dominant_family = yes
	}
}
modifier = {
	scope:actor.house = {
		is_powerful_family = yes
	}
	add = 10
	desc = YOUR_FAMILY_IS_POWERFUL
}
modifier = {
	scope:actor.house = {
		is_dominant_family = yes
	}
	add = 25
	desc = YOUR_FAMILY_IS_DOMINANT
}
modifier = {
	scope:recipient.primary_spouse ?= {
		house ?= scope:secondary_recipient.house
	}
	add = -10
	desc = MY_SPOUSES_HOUSE
}
modifier = {
	any_child = {
		house = scope:secondary_recipient.house
	}
	add = -10
	desc = MY_CHILDS_HOUSE
}
modifier = {
	is_close_family_of = scope:secondary_recipient
	add = -10
	desc = TARGET_IS_MY_CLOSE_FAMILY
}
opinion_modifier = {
	opinion_target = scope:actor
	multiplier = 0.5
}
opinion_modifier = {
	opinion_target = scope:secondary_recipient
	multiplier = -0.5
}
modifier = {
	has_relation_rival = scope:secondary_recipient
	add = 10
	desc = THEY_ARE_MY_RIVAL
}
modifier = {
	add = -10
	desc = THEY_ARE_MY_FRIEND
	scope:secondary_recipient = {
		has_relation_friend = scope:recipient
	}
}
modifier = {
	add = 10
	desc = youre_my_friend_tt
	has_relation_friend = scope:actor
}
modifier = {
	add = -10
	desc = ai_opinion.reason.relation.rival
	has_relation_rival = scope:actor
}
modifier = {
	add = 10
	desc = youre_my_guardian_tt
	has_relation_guardian = scope:actor
}
ai_value_modifier = {
	ai_boldness = -0.2
	ai_honor = -0.2
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

What happens

If they accept

If they refuse

  • The character you target:
    • If

      • You: Is played by the AI

      Then

      • You gains the opinion “Angry” (-20) of them
    • If played by the AI: Opinion: Respect (-10)

Options when sending

  • Use Gold
  • Use a Hook

Events it fires: ep3_interactions_events.0421

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = domicile ?= {
	domicile_is_estate_trigger = yes
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	is_house_head = yes
	house ?= {
		any_house_member = {
			count <= 5
			is_alive = yes
		}
	}
}
top_liege != this
is_shown = scope:secondary_recipient ?= {
	domicile ?= {
		domicile_is_estate_trigger = yes
	}
	house != scope:recipient.house
	top_liege ?= scope:actor.top_liege
	house != scope:actor.house
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (43 lines of game script)
scope:actor = {
	is_adult = yes
	custom_tooltip = {
		text = is_house_head_of_noble_family_tt
		any_held_title = {
			is_noble_family_title = yes
		}
		house.house_head ?= this
	}
	custom_tooltip = {
		text = raid_estate_already_remit_tt
		NOT = {
			exists = var:raid_estate_permission
		}
	}
	trigger_if = {
		limit = {
			government_has_flag = government_is_celestial
			exists = var:movement_power
		}
		custom_tooltip = {
			text = actor_not_extremely_high_movement_power
			var:movement_power >= extremely_high_movement_power_value
		}
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient.house.house_head ?= {
	custom_tooltip = {
		text = is_house_head_of_noble_family_tt
		any_held_title = {
			is_noble_family_title = yes
		}
	}
	custom_tooltip = {
		text = raid_estate_estate_tt
		domicile ?= {
			domicile_is_estate_trigger = yes
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (66 lines of game script)
on_accept = if = {
	limit = {
		scope:gold = yes
	}
	show_as_tooltip = {
		scope:actor = {
			pay_short_term_gold = {
				target = scope:recipient
				gold = scope:actor.minor_gold_value
			}
		}
	}
}
scope:recipient = {
	custom_tooltip = request_raid_remit_interaction_effect_tt
}
custom_tooltip = request_raid_remit_interaction_duration_tt
hidden_effect = {
	scope:actor = {
		trigger_event = ep3_interactions_events.0421
	}
}
scope:actor = {
	tgp_activate_catalyst_against_hegemon_effect = {
		HEGEMON = scope:recipient
		CATALYST = catalyst_hegemon_influenced_by_interaction
	}
}
on_decline = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_bad
		title = request_raid_remit_effect_toast
		left_icon = scope:recipient
		right_icon = scope:actor
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = request_raid_remit_effect_toast
				left_icon = scope:recipient
				right_icon = scope:actor
				if = {
					limit = {
						scope:actor = {
							is_ai = yes
						}
					}
					reverse_add_opinion = {
						modifier = angry_opinion
						opinion = -20
						target = scope:actor
					}
				}
				if = {
					limit = {
						is_ai = yes
					}
					add_opinion = {
						modifier = respect_opinion
						opinion = -10
						target = scope:actor
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Hostile actions
Cost: Prestige
varies
Cost: Influence
varies
Again on the same character
after 5 years
In the menu
under More…
ID
request_raid_remit_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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