
Decision · Decisions
Send Bailiffs
I can take advantage of my house members' cooperative attitude by sending my bailiffs to them, exacting my orders to maintain peace through the realm.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan exists = house is_landed = yes
As written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
house = {
has_house_unity_stage = friendly
}
is_house_head = yes
house = {
has_house_unity_stage = friendly
NOT = {
has_house_unity_modifier = unity_friendly_bailiff_modifier
}
}
is_house_head = yesAs written in game/common/decisions/00_unity_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
house = {
add_house_unity_modifier = {
modifier = unity_friendly_bailiff_modifier
years = 10
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.