CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Send Bailiffs

I can take advantage of my house members' cooperative attitude by sending my bailiffs to them, exacting my orders to maintain peace through the realm.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_clan
exists = house
is_landed = yes

As written in game/common/decisions/00_unity_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
house = {
	has_house_unity_stage = friendly
}
is_house_head = yes
house = {
	has_house_unity_stage = friendly
	NOT = {
		has_house_unity_modifier = unity_friendly_bailiff_modifier
	}
}
is_house_head = yes

As written in game/common/decisions/00_unity_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (6 lines of game script)
house = {
	add_house_unity_modifier = {
		modifier = unity_friendly_bailiff_modifier
		years = 10
	}
}

As written in game/common/decisions/00_unity_decisions.txt.

Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.