
Decision · Decisions
Promote Development
Our culture has a long history of excellent administration skills. There are many skilled overseers and supervisors employed within our house. We can use this to our advantage and further develop the realm.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_clan
culture ?= {
has_cultural_pillar = heritage_iranian
}
has_fp3_dlc_trigger = yes
exists = house
is_landed = yesAs written in game/common/decisions/00_unity_decisions.txt.
Can be taken when (is_valid) (20 lines of game script)
culture = {
has_cultural_pillar = heritage_iranian
}
house = {
OR = {
has_house_unity_stage = friendly
has_house_unity_stage = harmonious
}
}
is_house_head = yes
house = {
OR = {
has_house_unity_stage = friendly
has_house_unity_stage = harmonious
}
NOT = {
has_house_unity_modifier = fp3_unity_promoted_development_modifier
}
}
is_house_head = yesAs written in game/common/decisions/00_unity_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
house = {
add_house_unity_modifier = {
modifier = fp3_unity_promoted_development_modifier
years = 10
}
}As written in game/common/decisions/00_unity_decisions.txt.
Source: game/common/decisions/00_unity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.