CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Candidacy

Promote (Scheme)

No costAccepted automatically

Attempt to promote the recipient's candidacy to Bureaucratic positions

What you need

You

To send it

  • can_start_scheme = { type = promote target_character = scope:recipient }

To see it in the menu

  • you has administrative government mechanic
  • Is an Adult
  • If played by the AI:
    • One of these

      • primary_title.tier >= tier_duchy
      • or

        All of these

        • you has administrative government mechanic
        • Is not landed
        • If

          a check the game hides

          Then

          • Your house: Has the house check as house head
        • You have a domicile
    • None of these

      • Any scheme:
        • is_scheme_category = political
  • Is not imprisoned

The character you target

To send it

To see it in the menu

  • they has administrative government mechanic
  • top_liege ?= scope:actor.top_liege
  • One of these

Promote (Scheme) is a candidacy character interaction in Crusader Kings III. The character you target needs: Is an Adult. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

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Quick answers (2)
What are the requirements for Promote (Scheme) in CK3?
The character you target: Is an Adult. (patch 1.20.1.2)
Will the AI accept Promote (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Promote scheme against the target
    • The new scheme:
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Promote scheme against the target
    • The new scheme:
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • add_agent_slot = agent_proponent
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Promote scheme against the target
    • The new scheme:
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • The character you target:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		primary_title.tier >= tier_duchy
		is_landless_administrative = yes
	}
	NOT = {
		any_scheme = {
			is_scheme_category = political
		}
	}
}
is_imprisoned = no
is_shown = scope:recipient = {
	government_has_mechanic = administrative
	top_liege ?= scope:actor.top_liege
	OR = {
		NOT = {
			government_allows = merit
		}
		is_independent_ruler = no
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (9 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = promote
		target_character = scope:recipient
	}
}
scope:recipient = {
	is_adult = yes
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_promote_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = promote
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_intermediary
				AGENT_2 = agent_proponent
				AGENT_3 = agent_proponent
				AGENT_4 = agent_sycophant
				AGENT_5 = agent_political_socialite
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = promote
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_political_socialite
				AGENT_2 = agent_political_socialite
				AGENT_3 = agent_bureaucrat
				AGENT_4 = agent_bureaucrat
				AGENT_5 = agent_proponent
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = promote
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_proponent
				AGENT_2 = agent_intermediary
				AGENT_3 = agent_sycophant
				AGENT_4 = agent_political_socialite
				AGENT_5 = agent_bureaucrat
			}
		}
	}
	ep3_actor_scheme_modifier_effect = yes
}
scope:recipient = {
	if = {
		limit = {
			this != scope:actor
		}
		custom_tooltip = promote_scheme_success_tt
	}
	else = {
		custom_tooltip = promote_scheme_success_self_tt
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Candidacy
Starts the scheme
Promote
In the menu
under More…
ID
start_promote_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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