Interaction · Candidacy
Promote (Scheme)
Attempt to promote the recipient's candidacy to Bureaucratic positions
What you need
You
To send it
can_start_scheme = { type = promote target_character = scope:recipient }
To see it in the menu
- you has administrative government mechanic
- Is an Adult
- If played by the AI:
One of these
primary_title.tier >= tier_duchyor
All of these
- you has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Your house: Has the house check as house head
- You have a domicile
None of these
- Any scheme:
is_scheme_category = political
- Any scheme:
- Is not imprisoned
The character you target
To send it
- Is an Adult
To see it in the menu
- they has administrative government mechanic
top_liege ?= scope:actor.top_liegeOne of these
- Government does not allow: merit
or
Is not an Independent Ruler
Promote (Scheme) is a candidacy character interaction in Crusader Kings III. The character you target needs: Is an Adult. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (2)
- What are the requirements for Promote (Scheme) in CK3?
- The character you target: Is an Adult. (patch 1.20.1.2)
- Will the AI accept Promote (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “agent focus success” is chosen
Then
- Start the Promote scheme against the target
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Promote scheme against the target
- The new scheme:
add_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratadd_agent_slot = agent_proponentIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Promote scheme against the target
- The new scheme:
add_agent_slot = agent_proponentadd_agent_slot = agent_intermediaryadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
- The character you target:
If
a check the game hides
Then
- If successful …: Gains Opinion of … · Gains Promoted, providing boosted Candidate Score for all Titles with Appointment Succession or Acclamation Succession
Otherwise
- If successful … gain Promoted, providing boosted Candidate Score for all Titles with Appointment Succession or Acclamation Succession
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
trigger_if = {
limit = {
is_ai = yes
}
OR = {
primary_title.tier >= tier_duchy
is_landless_administrative = yes
}
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
is_imprisoned = no
is_shown = scope:recipient = {
government_has_mechanic = administrative
top_liege ?= scope:actor.top_liege
OR = {
NOT = {
government_allows = merit
}
is_independent_ruler = no
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (9 lines of game script)
scope:actor = {
can_start_scheme = {
type = promote
target_character = scope:recipient
}
}
scope:recipient = {
is_adult = yes
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (62 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_promote_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = promote
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_proponent
AGENT_4 = agent_sycophant
AGENT_5 = agent_political_socialite
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = promote
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_political_socialite
AGENT_2 = agent_political_socialite
AGENT_3 = agent_bureaucrat
AGENT_4 = agent_bureaucrat
AGENT_5 = agent_proponent
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = promote
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
AGENT_1 = agent_proponent
AGENT_2 = agent_intermediary
AGENT_3 = agent_sycophant
AGENT_4 = agent_political_socialite
AGENT_5 = agent_bureaucrat
}
}
}
ep3_actor_scheme_modifier_effect = yes
}
scope:recipient = {
if = {
limit = {
this != scope:actor
}
custom_tooltip = promote_scheme_success_tt
}
else = {
custom_tooltip = promote_scheme_success_self_tt
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Candidacy
- Starts the scheme
- Promote
- In the menu
- under More…
- ID
start_promote_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.