CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Candidacy

Influence Career

variesInfluenceAccepted automatically

Spend Influence to temporarily increase the recipient's Candidate Score and affect the likelihood of … being appointed to a Title

What you need

You

To send it

  • Influence at least 0
  • One of these

    • One of these

      • Is landed
      • or

        All of these

        • you has administrative government mechanic
        • Is not landed
        • If

          a check the game hides

          Then

          • Your house: Has the house check as house head
        • You have a domicile
      • or

        All of these

        • Your liege:
          • All of these

            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
        • One of these

      • or

        All of these

        • Is a ruler
        • Your Government is a Theocratic-type Government
    • or

      One of these

  • Is an Adult

To see it in the menu

  • you has administrative government mechanic
  • If played by the AI:
    • Influence at least 250
    • Government allows: merit
    • One of these

      • One of these

        • Is landed
        • or

          All of these

          • you has administrative government mechanic
          • Is not landed
          • If

            a check the game hides

            Then

            • Your house: Has the house check as house head
          • You have a domicile
        • or

          All of these

          • Your liege:
            • All of these

              • Holds China
              • Government is Celestial
              • Their government has the government uses ministry budget flag
          • One of these

        • or

          All of these

          • Is a ruler
          • Your Government is a Theocratic-type Government
      • or

        Highest held Title is at least Empire Rank
  • Your Government uses Merit

The character you target

To send it

To see it in the menu

  • One of these

    • All of these

      • they has administrative government mechanic
      • Government uses Merit
    • or

      Is not a ruler
  • top_liege ?= scope:actor.top_liege

Influence Career is a candidacy character interaction in Crusader Kings III. You need: Influence at least 0 and Is an Adult. The character you target needs: Is an Adult. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (3)
What are the requirements for Influence Career in CK3?
You: Influence at least 0 and Is an Adult. The character you target: Is an Adult. (patch 1.20.1.2)
Will the AI accept Influence Career?
Yes: it is accepted automatically.
How much does Influence Career cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Depending on yes:
    • When yes is scope:candidate succession score option › The character you target:
      • If

        • If has “appointment trait override” (a variable the game's script sets): Appointment trait override is trait:education martial 1
        • Otherwise: Has one of the traits: Misguided Warrior, Tough Soldier, Skilled Tactician, Brilliant Strategist, Exalted Warlord

        Then

        Otherwise

      • Opinion: Pleased (+20)
      • Bonus score will be removed when receiving an appointment
    • When yes is scope:merit bestowal option › The character you target:
      • change_merit = { value = 0 add = monumental_merit_gain multiply = scope:actor.merit_level }
      • Opinion: Pleased (+20)
    • When yes is scope:examination bypass option:
      • You › Otherwise:
        • change_merit = { value = monumental_merit_loss multiply = scope:actor.merit_level }
        • You have already exercised this privilege; doing so again is an abuse of your office
      • The character you target:
        • If a check the game hides passes: the same again (1 line)
        • If a check the game hides passes: the same again (1 line)
        • If

          a check the game hides

          Then

        • Merit +5,500
        • If

          a check the game hides

          Then

          • This privilege can only be used without consequence once in your lifetime
        • Opinion: Pleased (+30)
  • The character you target:
    • If

      • You:
        • Not all of these

          • Your liege:
            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
          • One of these

      Then

      • If

        • If has “appointment trait override” (a variable the game's script sets): Appointment trait override is trait:education martial 1
        • Otherwise: Has one of the traits: Misguided Warrior, Tough Soldier, Skilled Tactician, Brilliant Strategist, Exalted Warlord

        Then

        Otherwise

      • Bonus score will be removed when receiving an appointment

Options when sending

  • Increase Candidate Score
  • Bestow Merit
  • Grant Examination Exemption

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
	limit = {
		is_ai = yes
	}
	influence >= monumental_influence_value
	government_allows = merit
	OR = {
		is_landed_or_landless_administrative_or_theocratic = yes
		highest_held_title_tier >= tier_empire
	}
}
government_has_flag = government_has_merit
is_shown = scope:recipient = {
	OR = {
		AND = {
			government_has_mechanic = administrative
			government_has_flag = government_has_merit
		}
		is_ruler = no
	}
	top_liege ?= scope:actor.top_liege
	this != top_liege
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (37 lines of game script)
scope:actor = {
	influence >= 0
	OR = {
		is_landed_or_landless_administrative_or_theocratic = yes
		tgp_has_minister_title = yes
	}
	is_adult = yes
}
scope:recipient = {
	is_adult = yes
	trigger_if = {
		limit = {
			is_female = yes
		}
		custom_tooltip = {
			text = recipient_cannot_be_appointed_gender_laws_tt
			top_liege ?= {
				NOR = {
					has_realm_law = male_only_law
					has_realm_law = male_preference_law
				}
			}
		}
	}
	trigger_else = {
		custom_tooltip = {
			text = recipient_cannot_be_appointed_gender_laws_tt
			top_liege ?= {
				NOR = {
					has_realm_law = female_only_law
					has_realm_law = female_preference_law
				}
			}
		}
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (224 lines of game script)
on_accept = switch = {
	trigger = yes
	scope:major_influence_option = {
		save_scope_value_as = {
			name = increased_career_score
			value = career_score_major_base_value
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 15
		}
	}
	scope:medium_influence_option = {
		save_scope_value_as = {
			name = increased_career_score
			value = career_score_medium_base_value
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 10
		}
	}
	scope:minor_influence_option = {
		save_scope_value_as = {
			name = increased_career_score
			value = career_score_minor_base_value
		}
		save_scope_value_as = {
			name = opinion_change_value
			value = 5
		}
	}
	scope:candidate_succession_score_option = {
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = bolstered_career_notification
				left_icon = scope:actor
				right_icon = scope:recipient
				save_scope_value_as = {
					name = increased_career_score
					value = {
						add = career_score_major_base_value
						multiply = 1.5
					}
				}
				save_scope_value_as = {
					name = opinion_change_value
					value = 15
				}
				if = {
					limit = {
						is_military_candidate_trigger = yes
					}
					custom_tooltip = influence_meritorious_career_effect_military_desc
				}
				else = {
					custom_tooltip = influence_meritorious_career_effect_civilian_desc
				}
				add_opinion = {
					modifier = pleased_opinion
					target = scope:actor
					opinion = 20
				}
				custom_tooltip = influence_meritorious_career_effect_warning_desc
			}
		}
	}
	scope:merit_bestowal_option = {
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = bolstered_career_notification
				left_icon = scope:actor
				right_icon = scope:recipient
				change_merit = {
					value = 0
					add = monumental_merit_gain
					multiply = scope:actor.merit_level
				}
				add_opinion = {
					modifier = pleased_opinion
					target = scope:actor
					opinion = 20
				}
			}
		}
	}
	scope:examination_bypass_option = {
		scope:actor = {
			if = {
				limit = {
					NOT = {
						has_character_flag = used_examination_bypass
					}
				}
				add_character_flag = used_examination_bypass
			}
			else = {
				change_merit = {
					value = monumental_merit_loss
					multiply = scope:actor.merit_level
				}
				hidden_effect = {
					situation:dynastic_cycle ?= {
						if = {
							limit = {
								situation_top_has_catalyst = catalyst_ministers_abused_privilege_of_office
							}
							trigger_situation_catalyst = {
								catalyst = catalyst_ministers_abused_privilege_of_office
								character = scope:actor
							}
						}
					}
				}
				custom_tooltip = examination_bypass_option_you_have_been_warned_desc
			}
		}
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_good
				title = exam_bypass_notification
				left_icon = scope:actor
				right_icon = scope:recipient
				if = {
					limit = {
						NOT = {
							has_character_flag = passed_provincial_exam
						}
					}
					add_character_flag = passed_provincial_exam
					add_character_modifier = {
						modifier = tgp_passed_provincial_exam_modifier
					}
				}
				if = {
					limit = {
						NOT = {
							has_character_flag = passed_metropolitan_exam
						}
					}
					add_character_flag = passed_metropolitan_exam
					add_character_modifier = {
						modifier = tgp_passed_metropolitan_exam_modifier
					}
				}
				if = {
					limit = {
						NOT = {
							has_character_flag = passed_palace_exam
						}
					}
					add_character_flag = passed_palace_exam
					add_character_modifier = {
						modifier = tgp_passed_palace_exam_modifier
					}
				}
				change_merit = kingdom_starting_merit_value
				if = {
					limit = {
						scope:actor = {
							NOT = {
								has_character_flag = used_examination_bypass
							}
						}
					}
					custom_tooltip = examination_bypass_option_warning_desc
				}
			}
			add_opinion = {
				modifier = pleased_opinion
				target = scope:actor
				opinion = 30
			}
		}
	}
}
scope:recipient = {
	hidden_effect = {
		if = {
			limit = {
				is_military_candidate_trigger = yes
				exists = scope:increased_career_score
			}
			if = {
				limit = {
					has_variable = merit_military_career_score_bonus
				}
				change_variable = {
					name = merit_military_career_score_bonus
					add = scope:increased_career_score
				}
			}
			else = {
				set_variable = {
					name = merit_military_career_score_bonus
					value = scope:increased_career_score
				}
			}
		}
		else_if = {
			limit = {
				exists = scope:increased_career_score
			}
			if = {
				limit = {
					has_variable = merit_civilian_career_score_bonus
				}
				change_variable = {
					name = merit_civilian_career_score_bonus
					add = scope:increased_career_score
				}
			}
			else = {
				set_variable = {
					name = merit_civilian_career_score_bonus
					value = scope:increased_career_score
				}
			}
		}
	}
	if = 
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Candidacy
Cost: Influence
varies
In the menu
main list
ID
influence_meritorious_career_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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