Interaction · Candidacy
Influence Career
Spend Influence to temporarily increase the recipient's Candidate Score and affect the likelihood of … being appointed to a Title
What you need
You
To send it
- Influence at least 0
One of these
One of these
- Is landed
or
All of these
- you has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Your house: Has the house check as house head
- You have a domicile
or
All of these
- Your liege:
All of these
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- Your liege:
or
All of these
- Is a ruler
- Your Government is a Theocratic-type Government
or
- Is an Adult
To see it in the menu
- you has administrative government mechanic
- If played by the AI:
- Influence at least 250
- Government allows: merit
One of these
One of these
- Is landed
or
All of these
- you has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Your house: Has the house check as house head
- You have a domicile
or
All of these
- Your liege:
All of these
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- Your liege:
or
All of these
- Is a ruler
- Your Government is a Theocratic-type Government
or
Highest held Title is at least Empire Rank
- Your Government uses Merit
The character you target
To send it
- Is an Adult
Otherwise
- … is ineligible for Appointment Succession due to Gender Laws
To see it in the menu
One of these
All of these
- they has administrative government mechanic
- Government uses Merit
or
Is not a ruler
top_liege ?= scope:actor.top_liege
Influence Career is a candidacy character interaction in Crusader Kings III. You need: Influence at least 0 and Is an Adult. The character you target needs: Is an Adult. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (3)
- What are the requirements for Influence Career in CK3?
- You: Influence at least 0 and Is an Adult. The character you target: Is an Adult. (patch 1.20.1.2)
- Will the AI accept Influence Career?
- Yes: it is accepted automatically.
- How much does Influence Career cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Depending on yes:
- When yes is scope:candidate succession score option › The character you target:
If
- If has “appointment trait override” (a variable the game's script sets): Appointment trait override is trait:education martial 1
- Otherwise: Has one of the traits: Misguided Warrior, Tough Soldier, Skilled Tactician, Brilliant Strategist, Exalted Warlord
Then
- … Candidate Score for Military Appointment Succession will increase by increased career score
Otherwise
- … Candidate Score for Civilian Appointment Succession will increase by increased career score
- Opinion: Pleased (+20)
- Bonus score will be removed when receiving an appointment
- When yes is scope:merit bestowal option › The character you target:
change_merit = { value = 0 add = monumental_merit_gain multiply = scope:actor.merit_level }- Opinion: Pleased (+20)
- When yes is scope:examination bypass option:
- You › Otherwise:
change_merit = { value = monumental_merit_loss multiply = scope:actor.merit_level }- You have already exercised this privilege; doing so again is an abuse of your office
- The character you target:
If a check the game hides passes: the same again (1 line)
- Gains the modifier “Passed Provincial Examination”
- Character max merit level +2
- Gains the modifier “Passed Provincial Examination”
If a check the game hides passes: the same again (1 line)
- Gains the modifier “Passed Metropolitan Examination”
- Character max merit level +2
- Gains the modifier “Passed Metropolitan Examination”
If
a check the game hides
Then
- Gains the modifier “Passed Palace Examination”
- Character max merit level +3
- Gains the modifier “Passed Palace Examination”
- Merit +5,500
If
a check the game hides
Then
- This privilege can only be used without consequence once in your lifetime
- Opinion: Pleased (+30)
- You › Otherwise:
- When yes is scope:candidate succession score option › The character you target:
- The character you target:
If
- You:
Not all of these
- Your liege:
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- Your liege:
Then
If
- If has “appointment trait override” (a variable the game's script sets): Appointment trait override is trait:education martial 1
- Otherwise: Has one of the traits: Misguided Warrior, Tough Soldier, Skilled Tactician, Brilliant Strategist, Exalted Warlord
Then
- … Candidate Score for Military Appointment Succession will increase by increased career score
Otherwise
- … Candidate Score for Civilian Appointment Succession will increase by increased career score
- Bonus score will be removed when receiving an appointment
- You:
Options when sending
- Increase Candidate Score
- Bestow Merit
- Grant Examination Exemption
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = government_has_mechanic = administrative
trigger_if = {
limit = {
is_ai = yes
}
influence >= monumental_influence_value
government_allows = merit
OR = {
is_landed_or_landless_administrative_or_theocratic = yes
highest_held_title_tier >= tier_empire
}
}
government_has_flag = government_has_merit
is_shown = scope:recipient = {
OR = {
AND = {
government_has_mechanic = administrative
government_has_flag = government_has_merit
}
is_ruler = no
}
top_liege ?= scope:actor.top_liege
this != top_liege
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (37 lines of game script)
scope:actor = {
influence >= 0
OR = {
is_landed_or_landless_administrative_or_theocratic = yes
tgp_has_minister_title = yes
}
is_adult = yes
}
scope:recipient = {
is_adult = yes
trigger_if = {
limit = {
is_female = yes
}
custom_tooltip = {
text = recipient_cannot_be_appointed_gender_laws_tt
top_liege ?= {
NOR = {
has_realm_law = male_only_law
has_realm_law = male_preference_law
}
}
}
}
trigger_else = {
custom_tooltip = {
text = recipient_cannot_be_appointed_gender_laws_tt
top_liege ?= {
NOR = {
has_realm_law = female_only_law
has_realm_law = female_preference_law
}
}
}
}
}
As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (224 lines of game script)
on_accept = switch = {
trigger = yes
scope:major_influence_option = {
save_scope_value_as = {
name = increased_career_score
value = career_score_major_base_value
}
save_scope_value_as = {
name = opinion_change_value
value = 15
}
}
scope:medium_influence_option = {
save_scope_value_as = {
name = increased_career_score
value = career_score_medium_base_value
}
save_scope_value_as = {
name = opinion_change_value
value = 10
}
}
scope:minor_influence_option = {
save_scope_value_as = {
name = increased_career_score
value = career_score_minor_base_value
}
save_scope_value_as = {
name = opinion_change_value
value = 5
}
}
scope:candidate_succession_score_option = {
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = bolstered_career_notification
left_icon = scope:actor
right_icon = scope:recipient
save_scope_value_as = {
name = increased_career_score
value = {
add = career_score_major_base_value
multiply = 1.5
}
}
save_scope_value_as = {
name = opinion_change_value
value = 15
}
if = {
limit = {
is_military_candidate_trigger = yes
}
custom_tooltip = influence_meritorious_career_effect_military_desc
}
else = {
custom_tooltip = influence_meritorious_career_effect_civilian_desc
}
add_opinion = {
modifier = pleased_opinion
target = scope:actor
opinion = 20
}
custom_tooltip = influence_meritorious_career_effect_warning_desc
}
}
}
scope:merit_bestowal_option = {
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = bolstered_career_notification
left_icon = scope:actor
right_icon = scope:recipient
change_merit = {
value = 0
add = monumental_merit_gain
multiply = scope:actor.merit_level
}
add_opinion = {
modifier = pleased_opinion
target = scope:actor
opinion = 20
}
}
}
}
scope:examination_bypass_option = {
scope:actor = {
if = {
limit = {
NOT = {
has_character_flag = used_examination_bypass
}
}
add_character_flag = used_examination_bypass
}
else = {
change_merit = {
value = monumental_merit_loss
multiply = scope:actor.merit_level
}
hidden_effect = {
situation:dynastic_cycle ?= {
if = {
limit = {
situation_top_has_catalyst = catalyst_ministers_abused_privilege_of_office
}
trigger_situation_catalyst = {
catalyst = catalyst_ministers_abused_privilege_of_office
character = scope:actor
}
}
}
}
custom_tooltip = examination_bypass_option_you_have_been_warned_desc
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = exam_bypass_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
NOT = {
has_character_flag = passed_provincial_exam
}
}
add_character_flag = passed_provincial_exam
add_character_modifier = {
modifier = tgp_passed_provincial_exam_modifier
}
}
if = {
limit = {
NOT = {
has_character_flag = passed_metropolitan_exam
}
}
add_character_flag = passed_metropolitan_exam
add_character_modifier = {
modifier = tgp_passed_metropolitan_exam_modifier
}
}
if = {
limit = {
NOT = {
has_character_flag = passed_palace_exam
}
}
add_character_flag = passed_palace_exam
add_character_modifier = {
modifier = tgp_passed_palace_exam_modifier
}
}
change_merit = kingdom_starting_merit_value
if = {
limit = {
scope:actor = {
NOT = {
has_character_flag = used_examination_bypass
}
}
}
custom_tooltip = examination_bypass_option_warning_desc
}
}
add_opinion = {
modifier = pleased_opinion
target = scope:actor
opinion = 30
}
}
}
}
scope:recipient = {
hidden_effect = {
if = {
limit = {
is_military_candidate_trigger = yes
exists = scope:increased_career_score
}
if = {
limit = {
has_variable = merit_military_career_score_bonus
}
change_variable = {
name = merit_military_career_score_bonus
add = scope:increased_career_score
}
}
else = {
set_variable = {
name = merit_military_career_score_bonus
value = scope:increased_career_score
}
}
}
else_if = {
limit = {
exists = scope:increased_career_score
}
if = {
limit = {
has_variable = merit_civilian_career_score_bonus
}
change_variable = {
name = merit_civilian_career_score_bonus
add = scope:increased_career_score
}
}
else = {
set_variable = {
name = merit_civilian_career_score_bonus
value = scope:increased_career_score
}
}
}
}
if =
# … (cut here; the rest is in the file)As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Candidacy
- Cost: Influence
- varies
- In the menu
- main list
- ID
influence_meritorious_career_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).