Interaction · Candidacy
Expand Power Base (Scheme)
Attempt to increase your Investment Capacity and Candidate Score
What you need
You
To send it
can_start_scheme = { type = expand_power_base target_character = scope:actor }
To see it in the menu
- you has administrative government mechanic
- Is an Adult
- Your house’s house head › Any held title: The … is a Noble Family Title
- Is not imprisoned
Expand Power Base (Scheme) is a candidacy character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept Expand Power Base (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “agent focus success” is chosen
Then
- Start the Expand Power Base scheme against you
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_sycophantadd_agent_slot = agent_bureaucratIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Else if
- The option “agent focus speed” is chosen
Then
- Start the Expand Power Base scheme against you
- The new scheme:
add_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratadd_agent_slot = agent_intermediaryIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Expand Power Base scheme against you
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteadd_agent_slot = agent_bureaucratIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
If
- You: Has the Trait: Golden Sovereign
Then
- The new scheme:
add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
- If successful, increases Investment Capacity and Candidate Score based on Stewardship and Intrigue Skills
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
house.house_head ?= {
any_held_title = {
is_noble_family_title = yes
}
}
is_imprisoned = no
exists = house.house_head
is_shown = scope:actor = {
this = scope:recipient
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
can_start_scheme = {
type = expand_power_base
target_character = scope:actor
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (54 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_expand_power_base_notification
left_icon = scope:actor
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = expand_power_base
TARGET_TYPE = target_character
TARGET_SCOPE = scope:actor
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_proponent
AGENT_4 = agent_sycophant
AGENT_5 = agent_bureaucrat
}
}
else_if = {
limit = {
scope:agent_focus_speed ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = expand_power_base
TARGET_TYPE = target_character
TARGET_SCOPE = scope:actor
AGENT_1 = agent_political_socialite
AGENT_2 = agent_political_socialite
AGENT_3 = agent_bureaucrat
AGENT_4 = agent_bureaucrat
AGENT_5 = agent_intermediary
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = expand_power_base
TARGET_TYPE = target_character
TARGET_SCOPE = scope:actor
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_sycophant
AGENT_4 = agent_political_socialite
AGENT_5 = agent_bureaucrat
}
}
}
education_5_scheme_progress_effect = {
SKILL = stewardship
}
ep3_actor_scheme_modifier_effect = yes
custom_tooltip = expand_power_base_effect_tt
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Candidacy
- Cooldown
- 10 years
- Starts the scheme
- Expand Power Base
- In the menu
- main list
- ID
start_expand_power_base_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.