CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Candidacy

Expand Power Base (Scheme)

No costAccepted automatically

Attempt to increase your Investment Capacity and Candidate Score

What you need

You

To send it

  • can_start_scheme = { type = expand_power_base target_character = scope:actor }

To see it in the menu

  • you has administrative government mechanic
  • Is an Adult
  • Your house’s house head › Any held title: The … is a Noble Family Title
  • Is not imprisoned

Expand Power Base (Scheme) is a candidacy character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Expand Power Base (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Expand Power Base scheme against you
    • The new scheme:
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_bureaucrat
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Expand Power Base scheme against you
    • The new scheme:
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • add_agent_slot = agent_intermediary
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Expand Power Base scheme against you
    • The new scheme:
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_proponent
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • If

    Then

    • The new scheme:
      • add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If successful, increases Investment Capacity and Candidate Score based on Stewardship and Intrigue Skills

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
house.house_head ?= {
	any_held_title = {
		is_noble_family_title = yes
	}
}
is_imprisoned = no
exists = house.house_head
is_shown = scope:actor = {
	this = scope:recipient
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = expand_power_base
		target_character = scope:actor
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (54 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_expand_power_base_notification
		left_icon = scope:actor
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = expand_power_base
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:actor
				AGENT_1 = agent_intermediary
				AGENT_2 = agent_proponent
				AGENT_3 = agent_proponent
				AGENT_4 = agent_sycophant
				AGENT_5 = agent_bureaucrat
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = expand_power_base
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:actor
				AGENT_1 = agent_political_socialite
				AGENT_2 = agent_political_socialite
				AGENT_3 = agent_bureaucrat
				AGENT_4 = agent_bureaucrat
				AGENT_5 = agent_intermediary
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = expand_power_base
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:actor
				AGENT_1 = agent_intermediary
				AGENT_2 = agent_proponent
				AGENT_3 = agent_sycophant
				AGENT_4 = agent_political_socialite
				AGENT_5 = agent_bureaucrat
			}
		}
	}
	education_5_scheme_progress_effect = {
		SKILL = stewardship
	}
	ep3_actor_scheme_modifier_effect = yes
	custom_tooltip = expand_power_base_effect_tt
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Candidacy
Cooldown
10 years
Starts the scheme
Expand Power Base
In the menu
main list
ID
start_expand_power_base_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?