Interaction · Candidacy
Retire Governor
Have the recipient relinquish their offices, passing all held Governorships to the next Candidate in Line
What you need
You
To send it
- Is not at war with the target
- Any vassal: Is a Governor
- The target is not you
- You cannot demand the resignation of members of a Dominant Family
Also needed: not imprisoned
To see it in the menu
- you has administrative government mechanic
- Is an Independent Ruler
- If played by the AI:
- Influence more than 150
- Is at not War
The character you target
To send it
If
- You:
has_realm_law_flag = celestial_retirement_law
Then
- Your top liege:
has_realm_law_flag = celestial_retirement_law
If
- Your top liege:
has_realm_law_flag = celestial_retirement_age_4
Then
- Retirement Age Law is set to Overdue Retirement and allows retirement for Governors older than 90 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_3
Then
- Retirement Age Law is set to Late Retirement and allows retirement for Governors older than 80 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_2
Then
- Retirement Age Law is set to Standard Retirement and allows retirement for Governors older than 70 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_1
Then
- Retirement Age Law is set to Early Retirement and allows retirement for Governors older than 60 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_0
Then
- Retirement Age Law is set to Very Early Retirement and allows retirement for Governors older than 50 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_5
Then
- Retirement Age Law is set to No Set Retirement and allows retirement at any age
Otherwise
- There is no Retirement Age Law
- Your top liege:
- You:
To see it in the menu
- Is a Governor
- Is a vassal of you
Retire Governor is a candidacy character interaction in Crusader Kings III. You need: Is not at war with the target, Is not imprisoned, The target is not you and 1 more. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (3)
- What are the requirements for Retire Governor in CK3?
- You: Is not at war with the target, Is not imprisoned, The target is not you and You cannot demand the resignation of members of a Dominant Family. (patch 1.20.1.2)
- Will the AI accept Retire Governor?
- Yes: it is accepted automatically.
- How much does Retire Governor cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
has_realm_law_flag = celestial_retirement_law- The character you target:
- Your top liege:
has_realm_law_flag = celestial_retirement_law
If
- Your top liege:
has_realm_law_flag = celestial_retirement_age_4
Then
- Retirement Age Law is set to Overdue Retirement and allows retirement for Governors older than 90 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_3
Then
- Retirement Age Law is set to Late Retirement and allows retirement for Governors older than 80 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_2
Then
- Retirement Age Law is set to Standard Retirement and allows retirement for Governors older than 70 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_1
Then
- Retirement Age Law is set to Early Retirement and allows retirement for Governors older than 60 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_0
Then
- Retirement Age Law is set to Very Early Retirement and allows retirement for Governors older than 50 years old
Else if
- Your top liege:
has_realm_law_flag = celestial_retirement_age_5
Then
- Retirement Age Law is set to No Set Retirement and allows retirement at any age
Otherwise
- There is no Retirement Age Law
- Your top liege:
- Your top liege:
- You have Treasury
Then
pay_treasury_to_gold = { target = scope:recipient value = scope:force_retirement_treasury_cost }
- The character you target:
If
Then
If
Then
If
- Does not have the target char as grudge
Then
Otherwise
- Opinion: Grudge Exacerbated (-20)
Else if
Then
Otherwise
If
- Does not have the target char as friend
- Does not have the target char as best friend
- Does not have the target char as rival
- Does not have the target char as nemesis
- Does not have the target char as potential rival
Then
set_relation_potential_rival = scope:target_char
If
NOT = { scope:rival_opinion = 0 }
Then
If
- The target char: Is played by the AI
Then
- The target char gains the opinion “Hatred” of them
- Opinion: Hatred
- Opinion: Deposed Me from Office
- All House … members will lose Opinion
If
- Any held title:
- The … is not a Noble Family Title
current_heir ?= { … }
Then
- Every in list: Opinion: Facilitated My Succession
- Any held title:
- Event ep3_interactions_events.0630
- … (more in the script below)
If they refuse
- The character you target: Opinion: Deposed Me from Office
If
a check the game hides
Then
If
has_revoke_title_reason = scope:recipient
Then
consume_revoke_title_reason = scope:recipient
Otherwise
change_strife_opinion = major_strife_gain
Else if
None of these
exists = scope:administrative_revocationhas_revoke_title_reason = scope:recipientIf
a check the game hides
Then
has_claim_on = scope:landed_title
All of these
- you has administrative government mechanic
- Is an Independent Ruler
- The character you target:
- they has administrative government mechanic
- Is a vassal (or below) of the liege temp
All of these
- The character you target:
NOT = { vassal_contract_has_flag = religiously_protected }
One of these
or
- The character you target:
Then
- Tyranny +20
If
- Has Legitimacy
None of these
- The landed title:
duchy = scope:liege_temp_scope.capital_county.duchy
- The landed title:
Then
- Loses 100 Legitimacy
- If your culture is not the same as that of recipient › The target’s culture:
change_cultural_acceptance = { target = scope:liege_temp_scope.culture value = revoke_title_culture_acceptance_impact desc = cultural_acceptance_loss_revokation }
Otherwise
If
- you has administrative government mechanic
- Is an Independent Ruler
- The character you target:
- they has administrative government mechanic
- Is a vassal (or below) of the liege temp
Then
Else if
has_claim_on = scope:landed_title
Then
Else if
has_revoke_title_reason = scope:recipient
Then
Else if
- Your rite:
- Your faith:
faith_hostility_level = { target = scope:recipient.faith value >= faith_hostile_level }
Then
If
Then
- Every ⟨faith⟩ vassal:
- Where: Their faith is the same as that of recipient
- Opinion: Angry (-20)
If
None of these
exists = scope:administrative_revocationhas_revoke_title_reason = scope:recipientIf
a check the game hides
Then
has_claim_on = scope:landed_title
All of these
- you has administrative government mechanic
- Is an Independent Ruler
- The character you target:
- they has administrative government mechanic
- Is a vassal (or below) of the liege temp
All of these
- The character you target:
NOT = { vassal_contract_has_flag = religiously_protected }
One of these
or
- The character you target:
Then
- Stress and fulfillment impact: by trait: Generous +40, Just +40
Else if
NOT = { has_revoke_title_reason = scope:recipient }
Then
- Stress and fulfillment impact: by trait: Generous +20, Forgiving +20
- The character you target: … (more in the script below)
- … (more in the script below)
Options when sending
- Use a Hook
Events it fires: ep3_interactions_events.0630, char_interaction.0232
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_has_mechanic = administrative
top_liege ?= this
trigger_if = {
limit = {
is_ai = yes
}
influence > massive_influence_value
is_at_war = no
}
is_shown = scope:recipient = {
this != scope:actor
is_governor = yes
is_vassal_of = scope:actor
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (28 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
any_vassal = {
is_governor = yes
}
is_imprisoned = no
}
scope:recipient = {
trigger_if = {
limit = {
scope:actor = {
has_realm_law_flag = celestial_retirement_law
}
}
tgp_is_above_retirement_age_trigger = {
REALM_OWNER = scope:actor
}
}
}
scope:recipient != scope:actor
custom_tooltip = {
text = demand_governor_removal_dominant_family_tt
scope:recipient.house ?= {
is_dominant_family = no
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (208 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
has_realm_law_flag = celestial_retirement_law
scope:recipient = {
tgp_is_above_retirement_age_trigger = {
REALM_OWNER = scope:actor
}
}
has_treasury = yes
}
save_scope_value_as = {
name = force_retirement_treasury_cost
value = scope:recipient.medium_treasury_value
}
pay_treasury_to_gold = {
target = scope:recipient
value = scope:force_retirement_treasury_cost
}
}
}
scope:recipient = {
if = {
limit = {
house ?= {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
can_set_relation_rival_trigger = {
CHARACTER = scope:actor
}
}
progress_towards_rival_effect = {
REASON = rival_deposed_governor
CHARACTER = scope:actor
OPINION = 0
}
}
add_opinion = {
target = scope:actor
modifier = demanded_my_resignation_opinion
}
custom_tooltip = demanded_my_resignation_house_tt
hidden_effect = {
house ?= {
if = {
limit = {
this != scope:actor.house
}
every_house_member = {
custom = custom.every_house_member_secondary_recipient
limit = {
is_ai = yes
this != scope:recipient
}
if = {
limit = {
house = {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
}
add_opinion = {
target = scope:actor
modifier = demanded_my_house_members_resignation_opinion
opinion = -20
}
}
else = {
add_opinion = {
target = scope:actor
modifier = demanded_my_house_members_resignation_opinion
opinion = -15
}
}
}
}
}
}
if = {
limit = {
any_held_title = {
is_noble_family_title = no
current_heir ?= {
NOR = {
this = scope:actor
AND = {
exists = scope:recipient.house
house ?= scope:recipient.house
}
has_relation_friend = scope:recipient
has_relation_best_friend = scope:recipient
is_allied_to = scope:recipient
has_relation_soulmate = scope:recipient
is_spouse_of = scope:recipient
is_close_family_of = scope:recipient
}
opinion = {
target = scope:recipient
value <= 40
}
}
}
}
every_held_title = {
limit = {
is_noble_family_title = no
current_heir ?= {
NOR = {
this = scope:actor
AND = {
exists = scope:recipient.house
house ?= scope:recipient.house
}
has_relation_friend = scope:recipient
has_relation_best_friend = scope:recipient
is_allied_to = scope:recipient
has_relation_soulmate = scope:recipient
is_spouse_of = scope:recipient
is_close_family_of = scope:recipient
}
opinion = {
target = scope:recipient
value <= 40
}
}
}
current_heir = {
add_to_list = deposed_title_heirs
}
}
every_in_list = {
list = deposed_title_heirs
add_opinion = {
target = scope:actor
modifier = deposed_predecessor_opinion
}
}
}
trigger_event = ep3_interactions_events.0630
show_as_tooltip = {
governor_resignation_title_transfer_effect = yes
every_held_title = {
limit = {
is_landless_type_title = no
is_noble_family_title = no
save_temporary_scope_as = liege_title
NOT = {
scope:resigner = {
any_held_title = {
is_de_jure_liege_or_above_target = scope:liege_title
}
}
}
}
save_scope_as = landed_title
current_heir = {
save_scope_as = next_candidate
}
if = {
limit = {
tier >= scope:recipient.main_administrative_tier
}
scope:next_candidate = {
custom_tooltip = force_governor_removal_interaction_pass_effect_tt
}
}
}
}
}
on_decline = scope:recipient = {
add_opinion = {
target = scope:actor
modifier = demanded_my_resignation_opinion
}
}
scope:actor = {
send_interface_toast = {
title = demand_governor_resignation_declined_toast
type = event_toast_effect_bad
left_icon = scope:recipient
revocation_tyranny_effect = {
VASSAL = scope:recipient
}
title_revocation_stress_effect = {
VASSAL = scope:recipient
}
}
}
war_for_revoke_effect = {
LIEGE = scope:actor
REBEL = scope:recipient
}
scope:actor = {
if = {
limit = {
has_realm_law_flag = vassal_refusal_is_treason
}
add_opinion = {
target = scope:recipient
modifier = treasonous_revoke_refusal
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Candidacy
- Cost: Influence
- varies
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
governor_removal_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.