CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Candidacy

Slander (Scheme)

No costAccepted automatically

Attempt to harm the recipient's Influence and greatly reduce their Candidate Score for all Titles

What you need

You

To send it

  • can_start_scheme = { type = slander target_character = scope:recipient }
  • If

    • You: Has “no scheming allowed var” (a variable the game's script sets)

    Then

    • You and … promised to not start Hostile Schemes against each other until …

To see it in the menu

  • you has administrative government mechanic
  • Is an Adult
  • If played by the AI:
    • Ai honor at most 20
    • One of these

      • primary_title.tier >= tier_duchy
      • or

        All of these

        • you has administrative government mechanic
        • Is not landed
        • If

          a check the game hides

          Then

          • Your house: Has the house check as house head
        • You have a domicile
    • One of these

      • Is landed
      • or

        Government does not allow: merit
    • None of these

      • Has the Trait: Honest
      • Any scheme:
        • is_scheme_category = political
  • Is not imprisoned

The character you target

To send it

To see it in the menu

  • they has administrative government mechanic
  • top_liege ?= scope:actor.top_liege
  • One of these

Slander (Scheme) is a candidacy character interaction in Crusader Kings III. The character you target needs: Does not have a Strong Hook on you and Is an Independent Ruler. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Slander (Scheme) in CK3?
The character you target: Does not have a Strong Hook on you and Is an Independent Ruler. (patch 1.20.1.2)
Will the AI accept Slander (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -5

Effects

  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Slander scheme against the target
    • The new scheme:
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_courtesan
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Slander scheme against the target
    • The new scheme:
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_courtesan
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus secrecy” is chosen

    Then

    • Start the Slander scheme against the target
    • The new scheme:
      • add_agent_slot = agent_courtesan
      • add_agent_slot = agent_amanuensis
      • add_agent_slot = agent_eunuch
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_political_socialite
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Slander scheme against the target
    • The new scheme:
      • add_agent_slot = agent_sycophant
      • add_agent_slot = agent_intermediary
      • add_agent_slot = agent_political_socialite
      • add_agent_slot = agent_bureaucrat
      • add_agent_slot = agent_courtesan
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If

    • scope:recipient.var:movement_power >= medium_movement_power_value

    Then

  • Stress and fulfillment impact: by trait: Compassionate +20, Honest +20, Just +20
  • The character you target: May gain Slandered for 10 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (36 lines of game script)
is_available = government_has_mechanic = administrative
is_adult = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	ai_honor <= 20
	OR = {
		primary_title.tier >= tier_duchy
		is_landless_administrative = yes
	}
	OR = {
		is_landed = yes
		NOT = {
			government_allows = merit
		}
	}
	NOR = {
		has_trait = honest
		any_scheme = {
			is_scheme_category = political
		}
	}
}
is_imprisoned = no
is_shown = scope:recipient = {
	this != scope:actor
	government_has_mechanic = administrative
	top_liege ?= scope:actor.top_liege
	OR = {
		NOT = {
			government_allows = merit
		}
		is_independent_ruler = no
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (23 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = slander
		target_character = scope:recipient
	}
}
scope:recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
	top_liege != this
}
trigger_if = {
	limit = {
		scope:actor = {
			has_variable = no_scheming_allowed_var
		}
	}
	custom_tooltip = {
		text = no_scheming_allowed_var_tt
		scope:actor.var:no_scheming_allowed_var != scope:recipient
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (97 lines of game script)
on_send = scope:actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_slander_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = slander
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_intermediary
				AGENT_2 = agent_sycophant
				AGENT_3 = agent_sycophant
				AGENT_4 = agent_political_socialite
				AGENT_5 = agent_courtesan
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = slander
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_political_socialite
				AGENT_2 = agent_political_socialite
				AGENT_3 = agent_bureaucrat
				AGENT_4 = agent_sycophant
				AGENT_5 = agent_courtesan
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_secrecy ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = slander
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_courtesan
				AGENT_2 = agent_amanuensis
				AGENT_3 = agent_eunuch
				AGENT_4 = agent_sycophant
				AGENT_5 = agent_political_socialite
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = slander
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_sycophant
				AGENT_2 = agent_intermediary
				AGENT_3 = agent_political_socialite
				AGENT_4 = agent_bureaucrat
				AGENT_5 = agent_courtesan
			}
		}
	}
	ep3_actor_scheme_modifier_effect = yes
	show_as_tooltip = {
		if = {
			limit = {
				exists = scope:recipient.var:movement_power
				scope:recipient.var:movement_power >= medium_movement_power_value
			}
			tgp_activate_catalyst_against_hegemon_effect = {
				HEGEMON = scope:recipient.top_liege
				CATALYST = catalyst_governor_slander
			}
		}
	}
	stress_and_fulfillment_impact = {
		compassionate = minor_stress_impact_gain
		honest = minor_stress_impact_gain
		just = minor_stress_impact_gain
	}
}
scope:recipient = {
	custom_tooltip = slander_modifier_tt
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Candidacy
Starts the scheme
Slander
In the menu
under More…
ID
start_slander_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?