Scripted trigger
is_governor_or_landless_admin
is_governor_or_landless_admin = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 919 (7 lines). No parameters.
is_governor_or_landless_admin is a scripted trigger in Crusader Kings III, written at line 919 of its file. It takes no parameters: is_governor_or_landless_admin = yes (or no). The game's script calls it in 4 places, among them Send Gift (interaction), Intermediary (scheme) and Proponent (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
What it checks
One of these
is_governor = yesor
is_landless_administrative = yesor
tgp_is_any_minister = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_governor_or_landless_admin = {
OR = {
is_governor = yes
is_landless_administrative = yes
tgp_is_any_minister = yes
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_governor_or_landless_admin.
Character interactions (1)
Schemes (3)
- Intermediary
- Proponent
- Socialite
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.