CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Vassal actions

Request Re-Appointment

from 100InfluenceAccepted automatically in some cases; otherwise the AI weighs it

Demand that your Liege reassigns to you a Title you have a Claim on that was appointed to the recipient

What you need

You

To send it

To see it in the menu

  • If played by the AI:
    • you has administrative government mechanic
    • Is not landed
    • If

      a check the game hides

      Then

      • Your house: Has the house check as house head
    • You have a domicile
    • Your liege:
      • has_realm_law_flag = title_revocation_allowed
  • You are not the target
  • You are not the go-between
  • The target is not the go-between
  • you has administrative government mechanic
  • Is not landed
  • If a check the game hides passes: the same again (1 line)
    • Your house: Has the house check as house head
  • You have a domicile

The character you target

  • they has administrative government mechanic
  • top_liege ?= scope:actor.top_liege
  • Highest held Title is at least main administrative tier Rank
  • Any held title:
    • Title tier at least holder.main administrative tier
    • You:
      • has_claim_on = prev
    • Is not contested in a War.
    • NOT = { recent_history = { type = granted years = 1 } }
    • … controls a Faith
    • … must not be a Clerical Title
    • … must not be a Cardinalate
    • … must not be a Challenger Head of Faith Title
    • This is a special Title and cannot be revoked

The go-between

To send it

  • Influence at least 60

To see it in the menu

  • they has administrative government mechanic

Which title you can pick

Request Re-Appointment is a vassal character interaction in Crusader Kings III. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+40), Refusal is Treason (+20), The recipient … of the … Tier (-20) and 1 more. It costs Influence (from 100). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

for a guide, post or blog
Quick answers (2)
How do I get the AI to accept Request Re-Appointment?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +40, … Opinion of …, Refusal is Treason +20, The recipient … of the … Tier -20, Intimidated by you, Terrified of you, Intimidated by you, Terrified of you, Difference in Level of Influence and Legalistic Customs +20.
How much does Request Re-Appointment cost?
Influence (from 100) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Weak Hook used
when
+40
… Opinion of …varies
Refusal is Treason+20
The recipient … of the … Tier
when
-20
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
cowed_halved_reason_value
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:intermediary level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:intermediary level = 2 }
cowed_halved_reason_value
Difference in Level of Influence
when
  • Your influence level is not the target’s
varies
Legalistic Customs
when
+20
Their personality (AI values: greed (scripted), honor (scripted))varies
Acceptance (ai_accept) (107 lines of game script)
base = 0
modifier = {
	add = 40
	desc = SCHEME_WEAK_HOOK_USED
	scope:hook = yes
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = 20
	desc = AI_REFUSAL_IS_TREASON
}
modifier = {
	add = -20
	desc = offer_vassalization_interaction_aibehavior_hightier_tt
	scope:recipient = {
		highest_held_title_tier = tier_kingdom
	}
}
modifier = {
	add = intimidated_halved_reason_value
	desc = INTIMIDATED_REASON
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 1
		}
	}
}
modifier = {
	add = cowed_halved_reason_value
	desc = COWED_REASON
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 2
		}
	}
}
modifier = {
	add = intimidated_halved_reason_value
	desc = INTIMIDATED_REASON
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:intermediary
			level = 1
		}
	}
}
modifier = {
	add = cowed_halved_reason_value
	desc = COWED_REASON
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:intermediary
			level = 2
		}
	}
}
modifier = {
	scope:actor.influence_level != scope:recipient.influence_level
	add = {
		value = scope:actor.influence_level
		subtract = scope:recipient.influence_level
		multiply = 20
	}
	desc = difference_in_influence_level_reason
}
modifier = {
	add = legalistic_vassal_punishment_acceptance
	desc = tradition_legalistic_name
	scope:actor = {
		has_revoke_title_reason = scope:recipient
		culture = {
			has_cultural_parameter = vassals_more_likely_accept_punishments
		}
	}
}
ai_value_modifier = {
	who = scope:recipient
	ai_greed = {
		if = {
			limit = {
				scope:recipient = {
					NOT = {
						ai_greed = 0
					}
				}
			}
			value = -0.75
		}
	}
	ai_honor = {
		if = {
			limit = {
				scope:recipient = {
					ai_honor > 0
				}
			}
			value = 0.5
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

What happens

If they accept

  • The character you target: Event ep3_interactions_events.0010
  • Event ep3_interactions_events.0011
  • If

    • title:h_china.holder ?= scope:recipient
    • Any character situation:

    Then

  • The go-between:
    • Influence -60
    • If

      • The option “influence bribe” is chosen

      Then

      • Influence +100
  • The character you target › Every held title:
    • Where: The … is not a Noble Family Title · Any this title or de jure above:
    • title_tier >= county
  • Every in list:
    • change_title_holder_include_vassals = { holder = scope:actor change = scope:change }
  • If

    • scope:intermediary != scope:actor.liege

    Then

    • You:
      • change_liege = { liege = scope:intermediary change = scope:change }

When it is accepted automatically

  • The character you target: Event ep3_interactions_events.0010
  • Event ep3_interactions_events.0011
  • The target:
    • change_title_holder_include_vassals = { holder = scope:actor change = scope:change }
  • If

    • scope:intermediary != scope:actor.liege

    Then

    • You:
      • change_liege = { liege = scope:intermediary change = scope:change }

If they refuse

Options when sending

  • Use a Hook
  • Use a Hook
  • Offer Influence to persuade your Liege to support you

Events it fires: ep3_interactions_events.0010, ep3_interactions_events.0011, ep3_interactions_events.0013, ep3_interactions_events.0014

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (34 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_landless_administrative = yes
	liege ?= {
		has_realm_law_flag = title_revocation_allowed
	}
}
is_shown = NOR = {
	scope:actor = scope:recipient
	scope:actor = scope:intermediary
	scope:recipient = scope:intermediary
}
scope:actor = {
	is_landless_administrative = yes
}
scope:recipient = {
	government_has_mechanic = administrative
}
scope:intermediary ?= {
	government_has_mechanic = administrative
}
scope:recipient = {
	top_liege ?= scope:actor.top_liege
	highest_held_title_tier >= main_administrative_tier
	any_held_title = {
		tier >= holder.main_administrative_tier
		scope:actor = {
			has_claim_on = prev
		}
		title_revocation_standard_can_pick_title_trigger = yes
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (49 lines of game script)
trigger_if = {
	limit = {
		scope:actor = {
			is_ai = yes
		}
	}
	NOT = {
		scope:intermediary ?= {
			has_character_flag = contest_appointment_liege_cooldown
		}
	}
}
trigger_if = {
	limit = {
		scope:recipient = {
			vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
		}
	}
	custom_description = {
		text = liege_vassal_contract_forbids_revocation
		object = scope:recipient
		scope:recipient = {
			NOT = {
				vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
			}
		}
	}
}
scope:intermediary = {
	influence >= medium_influence_value
}
scope:actor = {
	custom_description = {
		text = character_interactions_hostile_actions_disabled_delay
		NOT = {
			has_character_flag = flag_hostile_actions_disabled_delay
		}
	}
}
trigger_if = {
	limit = {
		exists = scope:target
	}
	is_appointment_valid_trigger = {
		TITLE = scope:target
		CANDIDATE = scope:actor
		TOP_LIEGE = scope:intermediary
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (139 lines of game script)
on_send = scope:actor = {
	add_character_flag = {
		flag = flag_hostile_actions_disabled_delay
		days = 10
	}
}
scope:intermediary ?= {
	add_character_flag = {
		flag = contest_appointment_liege_cooldown
		years = 1
	}
}
on_accept = scope:recipient = {
	trigger_event = ep3_interactions_events.0010
}
scope:actor = {
	trigger_event = ep3_interactions_events.0011
	tgp_activate_catalyst_against_hegemon_effect = {
		HEGEMON = scope:recipient
		CATALYST = catalyst_hegemon_influenced_by_interaction
	}
}
scope:intermediary = {
	change_influence = medium_influence_loss
	if = {
		limit = {
			scope:influence_bribe = yes
		}
		change_influence = major_influence_gain
	}
}
scope:actor = {
	clear_hostile_actions_lock_flag_effect = yes
}
scope:recipient = {
	every_held_title = {
		title_tier >= county
		limit = {
			is_noble_family_title = no
			any_this_title_or_de_jure_above = {
				this = scope:target
			}
		}
		add_to_list = transfer_titles
	}
}
create_title_and_vassal_change = {
	type = revoked
	save_scope_as = change
	add_claim_on_loss = yes
}
every_in_list = {
	list = transfer_titles
	change_title_holder_include_vassals = {
		holder = scope:actor
		change = scope:change
	}
}
if = {
	limit = {
		scope:intermediary != scope:actor.liege
	}
	scope:actor = {
		change_liege = {
			liege = scope:intermediary
			change = scope:change
		}
	}
}
resolve_title_and_vassal_change = scope:change
on_decline = scope:intermediary = {
	trigger_event = ep3_interactions_events.0013
	if = {
		limit = {
			is_ai = no
		}
		custom_tooltip = ADD_OPINION_EFFECT_I_HAVE_IMPRISONMENT_REASON_UNUSABLE
		hidden_effect = {
			add_opinion = {
				target = scope:recipient
				modifier = treasonous_revoke_refusal
			}
		}
	}
	else = {
		add_opinion = {
			target = scope:recipient
			modifier = treasonous_revoke_refusal
		}
	}
}
scope:actor = {
	trigger_event = ep3_interactions_events.0014
	clear_hostile_actions_lock_flag_effect = yes
}
scope:recipient = {
	add_opinion = {
		target = scope:actor
		modifier = revoked_title
	}
}
scope:actor = {
	add_opinion = {
		target = scope:recipient
		modifier = treasonous_revoke_refusal
	}
}
on_auto_accept = scope:recipient = {
	trigger_event = ep3_interactions_events.0010
}
scope:actor = {
	trigger_event = ep3_interactions_events.0011
}
scope:actor = {
	clear_hostile_actions_lock_flag_effect = yes
}
create_title_and_vassal_change = {
	type = revoked
	save_scope_as = change
	add_claim_on_loss = yes
}
scope:target = {
	change_title_holder_include_vassals = {
		holder = scope:actor
		change = scope:change
	}
}
if = {
	limit = {
		scope:intermediary != scope:actor.liege
	}
	scope:actor = {
		change_liege = {
			liege = scope:intermediary
			change = scope:change
		}
	}
}
resolve_title_and_vassal_change = scope:change

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Vassal actions
Cost: Influence
from 100
Again on the same character
after 10 years
In the menu
main list
ID
contest_appointment_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?