CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ep3_frankokratia_kill_byzantines_effect

ep3_frankokratia_kill_byzantines_effect = yes

game/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 1202 (143 lines). No parameters.

ep3_frankokratia_kill_byzantines_effect is a scripted effect in Crusader Kings III, written at line 1202 of its file. It takes no parameters: ep3_frankokratia_kill_byzantines_effect = yes. The game's script calls it in 1 place, among them Baptized by Fire (event ep3_frankokratia_events.0042). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

What it does

  • title:e_byzantium.holder › Every pool character:
    • Where: No heir title:
    • province = title:e_byzantium.holder.capital_province
  • Every in list: Event ep3_frankokratia_events.0046

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
ep3_frankokratia_kill_byzantines_effect = {
	#Byzantines (and misc locals) are slaughtered in the taking of the city
	title:e_byzantium.holder = {
		#Courtiers of emperor
		every_courtier_or_guest = {
			limit = {
				NOT = {
					any_heir_title = {
						holder ?= {
							this = global_var:byz_claimant_champion
						}
					}
				}
			}
			add_to_list = byz_civilians
		}
		#Local pool characters
		every_pool_character = {
			province = title:e_byzantium.holder.capital_province
			limit = {
				NOT = {
					any_heir_title = {
						holder ?= {
							this = global_var:byz_claimant_champion
						}
					}
				}
			}
			add_to_list = byz_civilians
		}
		#ai landless house heads in the capital
		every_vassal = {
			limit = {
				is_ai = yes
				is_landless_administrative = yes
				domicile ?= {
					domicile_location.county = {
						this = title:e_byzantium.holder.capital_county
					}
				}
			}
			add_to_list = byz_civilians
		}
		#Courtiers of landless house heads in the capital
		every_vassal = {
			limit = {
				is_landless_administrative = yes
				domicile ?= {
					domicile_location.county = {
						this = title:e_byzantium.holder.capital_county
					}
				}
			}
			every_courtier_or_guest = {
				limit = {
					NOT = {
						any_heir_title = {
							holder ?= {
								this = global_var:byz_claimant_champion
							}
						}
					}
				}
				add_to_list = byz_civilians
			}
		}
	}
	ordered_in_list = {
		order_by = {
			value = 1
			#I suppose they would probably try to avoid killing Catholics... if possible
			if = {
				limit = {
					NOR = {
						faith = faith:catholic
						this = scope:defender
						is_close_family_of = scope:defender
					}
				}
				add = 1
			}
		}
		list = byz_civilians
		max = {
			value = list_size:byz_civilians
			divide = 3
		}
		add_to_global_variable_list = {
		 	name = slaughtered_byzantines_list
		 	target = this
		 	days = 30
		}
	}
	set_global_variable = {
		name = slaughtered_byzantines
		value = {
			value = 0
			every_in_global_list = {
				variable = slaughtered_byzantines_list
				add = 1
			}
		}
		days = 30
	}
	
	#Let everyone know this happened
	scope:frankokratia_story = {
		every_in_list = {
			variable = frankokratia_leaders
			limit = {
				is_ai = no
			}
			add_to_list = byz_slaughter_recipients
		}
	}
	title:e_byzantium.holder = {
		if = {
			limit = {
				is_ai = no
			}

As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.

The first 120 of its 143 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 1202.

Where it is used

Every place in common/, events/ and history/ that calls ep3_frankokratia_kill_byzantines_effect.

Events (1)

Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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