CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Diplomatic actions

Request Claim

variesInfluenceAccepted automatically in some cases; otherwise the AI weighs it

Petition the recipient to give you a Claim on a Title, in exchange for Piety

What you need

You

To send it

  • If

    • Your faith › Any religious head challenger:
      • holder ?= scope:pam_antipope_holder_check

    Then

    Else if

    • Your faith › Any religious head challenger:
      • challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }

    Then

    Else if

    • is_following_religious_head_challenger = yes

    Then

    Otherwise

    • always = yes
  • You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
  • If

    a check the game hides

    Then

    • piety >= claim_piety_value
  • Is not at war with the target
  • Your Faith must be Organized to take this action
  • … are the Ceremonial Monarch
  • The target:
    • Title tier at least County
    • is_landless_type_title = no

To see it in the menu

  • If played by the AI:
    • You have 250 Piety
    • Is a ruler
    • One of these

      • Cannot play landless rulers without having an Estate
      • or

        If

        • One of these

          • Is landed
          • or

            Your Government is a Theocratic-type Government

        Then

      • or

        All of these

        • Your liege:
          • All of these

            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
        • One of these

      • or

        Has “laamp transition” (a variable the game's script sets)
    • One of these

    • … (more in the script below)
  • … (more in the script below)
  • scope:recipient.religious_head_or_challenger ?= scope:actor.religious_head_or_challenger
  • root.faith ?= scope:secondary_recipient.faith
  • You are not the other character
  • NOT = { scope:secondary_recipient ?= scope:recipient }
  • Your faith: Has the Spiritual Doctrine

The other character

To send it

To see it in the menu

  • One of these

    • Is landed
    • or

      All of these

      • they has administrative government mechanic
      • Is not landed
      • If

        a check the game hides

        Then

        • Their house: Has the house check as house head
      • Has a domicile
    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

  • Their primary title: Title tier at least County
  • Their government is not unplayable

Request Claim is a diplomatic character interaction in Crusader Kings III. You need: Is not at war with the target and Your Faith must be Organized to take this action. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Enjoys the Church's favor (+25), Weak Hook used (+100) and 37 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Request Claim in CK3?
You: Is not at war with the target and Your Faith must be Organized to take this action. (patch 1.20.1.2)
How do I get the AI to accept Request Claim?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Enjoys the Church's favor +25, Weak Hook used +100, Reluctance -100, You … already a King or Emperor -100, You already have a Pressed Claim on a Kingdom or Empire -50, … Opinion of …, You speak the … Language +5, … Situation Phase +25, Opinion of the target, The other character is of a lower Rank than you, The other character is your Vassal -50, The other character is a child +25, You are a child -25, The other character is a woman +15, The other character is a man +15, You are a woman -15, You are a man -15, The other character is Excommunicated +25, I am an Adulterer or Fornicator -25, The other character is an Adulterer or Fornicator +15, I am Incestous -50, I am a Murderer -50, The other character is a Murderer +15, The other character is Incestous +15, You … a Kinslayer -50, The other character is a Kinslayer +15, The other character is of their Dynasty -50, You … of their Dynasty +10, The other character is of their House -50, You … of their House +10, You … family +25, You … parent +50, You … the recipient's friend +15, You … the recipient's best friend +20, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, The other character has Virtuous Traits, You … Sinful Traits, The other character has Sinful Traits, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5 and Spending Influence +25.
How much does Request Claim cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Enjoys the Church's favor
when
+25
Weak Hook used
when
  • The option “claim hook” is chosen
+100
Reluctance-100
You … already a King or Emperor
when
  • Your primary title: Title tier at least Kingdom
  • The target: Title tier at least Kingdom
-100
You already have a Pressed Claim on a Kingdom or Empire
when
  • Any claim:
    • pressed = yes
    • Title tier at least Kingdom
  • The target: Title tier at least Kingdom
-50
… Opinion of …varies
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
… Situation Phase
when
  • The Christian Church:
    • situation_participant_group:christian_regular_main_power_rulers = { participant_group_has_character = scope:actor has_participant_group_parameter = the_christian_church_easier_claims_from_hof }
+25
Opinion of the targetvaries
The other character is of a lower Rank than you
when
  • tier_difference = { target = scope:secondary_recipient value >= 1 }
varies
The other character is your Vassal
when
  • Any vassal or below:
-50
The other character is a child
when
  • Is an Adult
  • The other character: Is a child
+25
You are a child
when
  • Is a child
  • The other character: Is an Adult
-25
The other character is a woman
when
  • Is an Adult
  • is_female = no
  • Your rite: Has the Male Dominated Doctrine
  • The other character:
    • Is an Adult
    • is_female = yes
+15
The other character is a man
when
  • Is an Adult
  • is_female = yes
  • Your rite: Has the Female Dominated Doctrine
  • The other character:
    • Is an Adult
    • is_female = no
+15
You are a woman
when
  • Is an Adult
  • is_female = yes
  • Your rite: Has the Male Dominated Doctrine
  • The other character:
    • Is an Adult
    • is_female = no
-15
You are a man
when
  • Is an Adult
  • is_female = no
  • Your rite: Has the Female Dominated Doctrine
  • The other character:
    • Is an Adult
    • is_female = yes
-15
The other character is Excommunicated
when
+25
I am an Adulterer or Fornicator-25
The other character is an Adulterer or Fornicator+15
I am Incestous
when
-50
I am a Murderer
when
-50
The other character is a Murderer
when
+15
The other character is Incestous
when
+15
You … a Kinslayer-50
The other character is a Kinslayer+15
The other character is of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as the other character
    • Is not of the same house as the other character
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s dynasty is not your
-50
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s dynasty is not the other character’s
+10
The other character is of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as the other character
    • Is not of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s house is not your
-50
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • The target’s house is not the other character’s
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+25
You … parent
when
  • The character you target: Is a child of you
+50
You … the recipient's friend
when
  • The character you target: Has you as friend
+15
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+20
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
The other character has Virtuous Traits
when
  • scope:secondary_recipient.num_virtuous_traits > 0
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
The other character has Sinful Traits
when
  • scope:secondary_recipient.num_sinful_traits > 0
varies
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
Spending Influence
when
  • The option “influence send option” is chosen
+25
Acceptance (ai_accept) (290 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:actor
	RECIPIENT = scope:recipient
}
modifier = {
	add = 25
	desc = pam_sf_ear_of_clergy_accept_reason
	trigger = {
		scope:actor = {
			has_character_modifier = pam_sf_ear_of_clergy_modifier
		}
	}
}
modifier = {
	scope:claim_hook ?= yes
	add = 100
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = -100
	desc = BASE_RELUCTANCE
}
modifier = {
	add = -100
	desc = I_AM_ALREADY_HIGH_TIER
	scope:actor.primary_title ?= {
		tier >= tier_kingdom
	}
	scope:target = {
		tier >= tier_kingdom
	}
}
modifier = {
	add = -50
	desc = I_ALREADY_HAVE_A_KINGDOM_OR_EMPIRE_CLAIM
	scope:actor = {
		any_claim = {
			pressed = yes
			tier >= tier_kingdom
		}
	}
	scope:target = {
		tier >= tier_kingdom
	}
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = 5
	desc = speaks_same_language_interaction_reason
	trigger = {
		scope:actor = {
			knows_language_of_culture = scope:recipient.culture
		}
	}
}
modifier = {
	add = 25
	desc = CHRISTIAN_CHURCH_PHASE_REASON
	situation:the_christian_church ?= {
		situation_participant_group:christian_regular_main_power_rulers = {
			participant_group_has_character = scope:actor
			has_participant_group_parameter = the_christian_church_easier_claims_from_hof
		}
	}
}
modifier = {
	desc = AI_OPINION_RECIPIENT_REASON
	add = {
		if = {
			limit = {
				scope:recipient != scope:secondary_recipient
			}
			subtract = scope:recipient.opinion(scope:secondary_recipient)
		}
	}
}
modifier = {
	add = {
		add = -10
		if = {
			limit = {
				scope:actor = {
					tier_difference = {
						target = scope:secondary_recipient
						value >= 2
					}
				}
			}
			add = -10
		}
		if = {
			limit = {
				scope:actor = {
					tier_difference = {
						target = scope:secondary_recipient
						value >= 3
					}
				}
			}
			add = -10
		}
	}
	desc = THEY_ARE_LOWER_TIER
	scope:actor = {
		tier_difference = {
			target = scope:secondary_recipient
			value >= 1
		}
	}
}
modifier = {
	add = -50
	desc = THEY_ARE_YOUR_VASSAL
	scope:actor = {
		any_vassal_or_below = {
			this = scope:secondary_recipient
		}
	}
}
modifier = {
	add = 25
	desc = THEY_ARE_A_CHILD
	scope:secondary_recipient = {
		is_adult = no
	}
	scope:actor = {
		is_adult = yes
	}
}
modifier = {
	add = -25
	desc = I_AM_A_CHILD
	scope:secondary_recipient = {
		is_adult = yes
	}
	scope:actor = {
		is_adult = no
	}
}
modifier = {
	add = 15
	desc = THEY_ARE_FEMALE_WHEN_MALE_IS_PREFERRED
	scope:secondary_recipient = {
		is_adult = yes
		is_female = yes
	}
	scope:actor = {
		is_adult = yes
		is_female = no
		rite = {
			rite_has_doctrine = doctrine_gender_male_dominated
		}
	}
}
modifier = {
	add = 15
	desc = THEY_ARE_MALE_WHEN_FEMALE_IS_PREFERRED
	scope:secondary_recipient = {
		is_adult = yes
		is_female = no
	}
	scope:actor = {
		is_adult = yes
		is_female = yes
		rite = {
			rite_has_doctrine = doctrine_gender_female_dominated
		}
	}
}
modifier = {
	add = -15
	desc = I_AM_FEMALE_WHEN_MALE_IS_PREFERRED
	scope:actor = {
		is_adult = yes
		is_female = yes
		rite = {
			rite_has_doctrine = doctrine_gender_male_dominated
		}
	}
	scope:secondary_recipient = {
		is_adult = yes
		is_female = no
	}
}
modifier = {
	add = -15
	desc = I_AM_MALE_WHEN_FEMALE_IS_PREFERRED
	scope:actor = {
		is_adult = yes
		is_female = no
		rite = {
			rite_has_doctrine = doctrine_gender_female_dominated
		}
	}
	scope:secondary_recipient = {
		is_adult = yes
		is_female = yes
	}
}
modifier = {
	add = 25
	desc = THEY_ARE_EXCOMMUNICATED
	scope:secondary_recipient = {
		has_trait = excommunicated
	}
}
modifier = {
	add = -25
	desc = I_AM_ADULTERER
	scope:actor = {
		OR = {
			AND = {
				has_trait = fornicator
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:fornicator
					GENDER_CHARACTER = scope:actor
				}
			}
			AND = {
				has_trait = adulterer
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:adulterer
					GENDER_CHARACTER = scope:actor
				}
			}
		}
	}
}
modifier = {
	add = 15
	desc = THEY_ARE_ADULTERER
	scope:secondary_recipient = {
		OR = {
			AND = {
				has_trait = fornicator
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:fornicator
					GENDER_CHARACTER = scope:secondary_recipient
				}
			}
			AND = {
				has_trait = adulterer
				trait_is_shunned_or_criminal_in_rite_trigger = {
					RITE = rite
					TRAIT = trait:adulterer
					GENDER_CHARACTER = scope:secondary_recipient
				}
			}
		}
	}
}
modifier = {
	add = -50
	desc = I_AM_INCESTOUS
	scope:actor = {
		NOT = {
			scope:recipient = {
				rite = {
					rite_has_doctrine = doctrine_consanguinity_unrestricted
				}
			}
		}
		has_trait = incestuous
	}
}
modifier = {
	add = -50
	desc = I_AM_MURDERER
	scope:actor = {
		has_trait = murderer
	}
}
modifier = {
	add = 15
	desc = THEY_ARE_MURDERER
	scope:secondary_recipient = {
		has_trait = murderer
	}
}
modifier
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

If they accept

  • The other character: Opinion: Claimed My Title (-60)
  • You:
    • add_piety = { value = claim_piety_value multiply = -1 }
    • If never: Use a Hook on the target
    • add_pressed_claim = scope:target
  • The character you target: Gain +25 Piety
  • The other character: Event religious_interaction.5
  • Event religious_interaction.4
  • If

    • You: Government is Clan
    • The other character: Government is Clan
    • Your house is the other character’s
    • If

      • You are not the target

      Then

      • You are not the other character

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:secondary_recipient.house
        • Your house is not the other character’s
      • or

        The other character: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

If they refuse

Options when sending

  • Offer Influence
  • Use a Hook

Events it fires: religious_interaction.5, religious_interaction.4, religious_interaction.42

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (40 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	exists = religious_head_or_challenger
	is_playable_character = yes
	OR = {
		ai_greed >= 50
		ai_has_warlike_personality = yes
	}
	NOR = {
		has_trait = excommunicated
		has_character_flag = hof_request_cooldown
	}
}
NOT = {
	has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
is_shown = has_pam_dlc_trigger = no
exists = scope:actor.religious_head_or_challenger
scope:actor != scope:actor.religious_head_or_challenger
scope:recipient.religious_head_or_challenger ?= scope:actor.religious_head_or_challenger
scope:actor.faith ?= scope:secondary_recipient.faith
NOR = {
	scope:actor = scope:secondary_recipient
	scope:secondary_recipient ?= scope:recipient
}
scope:actor.faith ?= {
	has_doctrine = doctrine_spiritual_head
}
scope:secondary_recipient ?= {
	is_landed_or_landless_administrative = yes
	primary_title ?= {
		tier >= tier_county
	}
	NOT = {
		government_has_flag = government_is_holy_order
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (103 lines of game script)
scope:actor = {
	pam_antipope_clerical_request_trigger = {
		RECIPIENT = scope:recipient
	}
}
pam_not_promised_pilgrimage_trigger = {
	ACTOR = scope:actor
}
trigger_if = {
	limit = {
		exists = scope:target
		scope:actor = {
			has_strong_claim_on = scope:target
		}
	}
	custom_description = {
		text = hof_ask_for_claim_has_pressed_claim_already
		always = no
	}
}
trigger_if = {
	limit = {
		OR = {
			scope:recipient.highest_held_title_tier = tier_barony
			AND = {
				exists = scope:target
				scope:target = {
					tier = tier_barony
				}
			}
		}
	}
	custom_description = {
		text = hof_ask_for_claim_no_baronies
		always = no
	}
}
trigger_if = {
	limit = {
		scope:secondary_recipient = {
			government_has_flag = government_is_theocracy
		}
	}
	custom_description = {
		text = hof_ask_for_claim_theocratic_lessee
		always = no
	}
}
trigger_if = {
	limit = {
		scope:secondary_recipient = {
			government_has_mechanic = administrative
			NOT = {
				top_liege = this
			}
		}
		scope:actor = {
			government_has_mechanic = administrative
		}
	}
	custom_description = {
		text = hof_ask_for_claim_on_admin_titles
		always = no
	}
}
scope:actor = {
	trigger_if = {
		limit = {
			exists = scope:target
		}
		piety >= claim_piety_value
	}
	custom_description = {
		text = hof_ask_for_claim_excommunicated
		NOT = {
			has_trait = excommunicated
		}
	}
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:actor = {
	custom_tooltip = {
		text = HOF_INTERACTION_UNREFORMED_FAITH
		NOT = {
			faith = {
				has_doctrine_parameter = unreformed
			}
		}
	}
}
scope:secondary_recipient = {
	NOT = {
		has_strong_hook = scope:actor
	}
}
scope:actor = {
	tgp_is_ceremonial_liege_trigger = no
}
ai_religious_request_blocker_trigger = {
	INTERACTION = hof_ask_for_claim_interaction
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_send = ai_religious_request_blocker_effect = {
	INTERACTION = hof_ask_for_claim_interaction
}
on_accept = hof_ask_for_claim_interaction_effect = yes
hof_request_accept_consequences_effect = {
	HOF = scope:recipient
}
scope:secondary_recipient = {
	trigger_event = religious_interaction.5
}
scope:actor = {
	trigger_event = religious_interaction.4
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:secondary_recipient
	VALUE = minor_unity_loss
	DESC = clan_unity_granted_claim.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_decline = hof_request_refuse_consequences_effect = {
	HOF = scope:recipient
	REQUESTER = scope:actor
}
scope:actor = {
	trigger_event = religious_interaction.42
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Diplomatic actions
Cost: Influence
varies
Again on the same character
after 3 years
In the menu
under More…
ID
hof_ask_for_claim_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

Spotted a mistake on this page?