Interaction · Diplomatic actions
Request Claim
Petition the recipient to give you a Claim on a Title, in exchange for Piety
What you need
You
To send it
If
- Your faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
Then
- As a Challenger Head of Faith you answer to no higher authority
Else if
- Your faith › Any religious head challenger:
challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }
Then
- You must take this to the Challenger Head of Faith you sponsor
Else if
is_following_religious_head_challenger = yes
Then
- Your realm answers to a Challenger Head of Faith, who must be asked instead
Otherwise
always = yes
- Your faith › Any religious head challenger:
- You: You must not be bound by a promised pilgrimage: fulfill it by visiting a Holy Site on Pilgrimage
If
a check the game hides
Then
piety >= claim_piety_value
- Is not at war with the target
- Your Faith must be Organized to take this action
- … are the Ceremonial Monarch
- The target:
- Title tier at least County
is_landless_type_title = no
To see it in the menu
- If played by the AI:
- You have 250 Piety
- Is a ruler
One of these
One of these
- Ai greed at least 50
or
All of these
One of these
All of these
- Has the Trait: Despoiler of Byzantium
- Any held title:
- Title tier at most Empire
One of these
empire = title:e_byzantiumor
empire = title:e_latin_empire
or
vassal_contract_has_flag = admin_ai_is_warlikeor
Your house: The House their has the Organized for War modifieror
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
or
All of these
- Your Government is Nomadic
Not all of these
- Ai boldness at most 0
None of these
- Has the Trait: Fickle
- Has the Trait: Lunatic
- Your house:
All of these
- Any character struggle:
If
is_struggle_type = persian_struggle
Then
is_struggle_phase = struggle_persia_phase_unrest
Otherwise
- Never
- Has the Trait: Detractor of the Caliphate
- Any character struggle:
vassal_contract_has_flag = admin_ai_is_warlikevassal_contract_has_flag = admin_ai_is_builder- Has “conqueror” (a variable the game's script sets)
Not all of these
- Ai boldness more than 0
or
All of these
- Ai boldness more than 0
- Ai greed at least 0
One of these
- Has the Trait: Wrathful
or
Has the Trait: Impatientor
Has the Trait: Sadisticor
Has the Trait: Ambitiousor
Has the Trait: Vengefulor
Has the Trait: Zealousor
Has the Trait: Irritableor
All of these
- Ai boldness at least 50
- Ai greed at least 50
or
All of these
- Ai boldness at least 25
- Ai greed at least 100
or
All of these
- Ai boldness at least 100
- Ai greed at least 25
or
Your Government is a Tribal-type Governmentor
Your culture: The Culture has the Bellicose Cultural Pillar
or
… (more in the script below)
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
scope:recipient.religious_head_or_challenger ?= scope:actor.religious_head_or_challengerroot.faith ?= scope:secondary_recipient.faith- You are not the other character
NOT = { scope:secondary_recipient ?= scope:recipient }- Your faith: Has the Spiritual Doctrine
The other character
To send it
- Does not have a Strong Hook on you
To see it in the menu
One of these
- Is landed
or
All of these
- they has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Their house: Has the house check as house head
- Has a domicile
or
All of these
- Their liege:
All of these
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- Their liege:
- Their primary title: Title tier at least County
- Their government is not unplayable
Request Claim is a diplomatic character interaction in Crusader Kings III. You need: Is not at war with the target and Your Faith must be Organized to take this action. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Enjoys the Church's favor (+25), Weak Hook used (+100) and 37 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Request Claim in CK3?
- You: Is not at war with the target and Your Faith must be Organized to take this action. (patch 1.20.1.2)
- How do I get the AI to accept Request Claim?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Enjoys the Church's favor +25, Weak Hook used +100, Reluctance -100, You … already a King or Emperor -100, You already have a Pressed Claim on a Kingdom or Empire -50, … Opinion of …, You speak the … Language +5, … Situation Phase +25, Opinion of the target, The other character is of a lower Rank than you, The other character is your Vassal -50, The other character is a child +25, You are a child -25, The other character is a woman +15, The other character is a man +15, You are a woman -15, You are a man -15, The other character is Excommunicated +25, I am an Adulterer or Fornicator -25, The other character is an Adulterer or Fornicator +15, I am Incestous -50, I am a Murderer -50, The other character is a Murderer +15, The other character is Incestous +15, You … a Kinslayer -50, The other character is a Kinslayer +15, The other character is of their Dynasty -50, You … of their Dynasty +10, The other character is of their House -50, You … of their House +10, You … family +25, You … parent +50, You … the recipient's friend +15, You … the recipient's best friend +20, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, The other character has Virtuous Traits, You … Sinful Traits, The other character has Sinful Traits, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5 and Spending Influence +25.
- How much does Request Claim cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
| Enjoys the Church's favor | +25 |
Weak Hook usedwhen
| +100 |
| Reluctance | -100 |
| You … already a King or Emperor | -100 |
| You already have a Pressed Claim on a Kingdom or Empire | -50 |
| … Opinion of … | varies |
You speak the … Languagewhen
| +5 |
… Situation Phasewhen
| +25 |
| Opinion of the target | varies |
The other character is of a lower Rank than youwhen
| varies |
The other character is your Vassalwhen
| -50 |
The other character is a childwhen
| +25 |
You are a childwhen
| -25 |
| The other character is a woman | +15 |
| The other character is a man | +15 |
| You are a woman | -15 |
| You are a man | -15 |
The other character is Excommunicatedwhen
| +25 |
| I am an Adulterer or Fornicator | -25 |
| The other character is an Adulterer or Fornicator | +15 |
I am Incestouswhen
| -50 |
| I am a Murderer | -50 |
| The other character is a Murderer | +15 |
The other character is Incestouswhen
| +15 |
| You … a Kinslayer | -50 |
| The other character is a Kinslayer | +15 |
The other character is of their Dynastywhen
| -50 |
You … of their Dynastywhen
| +10 |
The other character is of their Housewhen
| -50 |
You … of their Housewhen
| +10 |
You … familywhen
| +25 |
You … parentwhen
| +50 |
You … the recipient's friendwhen
| +15 |
You … the recipient's best friendwhen
| +20 |
You … the recipient's loverwhen
| +10 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
You … Virtuous Traitswhen
| varies |
The other character has Virtuous Traitswhen
| varies |
You … Sinful Traitswhen
| varies |
The other character has Sinful Traitswhen
| varies |
You are the The Savior of …when
| +15 |
I have Divine Bloodwhen
| +5 |
| You are the Paragon of … | +15 |
You have Consecrated Bloodwhen
| +5 |
Spending Influencewhen
| +25 |
Acceptance (ai_accept) (290 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:actor
RECIPIENT = scope:recipient
}
modifier = {
add = 25
desc = pam_sf_ear_of_clergy_accept_reason
trigger = {
scope:actor = {
has_character_modifier = pam_sf_ear_of_clergy_modifier
}
}
}
modifier = {
scope:claim_hook ?= yes
add = 100
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
add = -100
desc = BASE_RELUCTANCE
}
modifier = {
add = -100
desc = I_AM_ALREADY_HIGH_TIER
scope:actor.primary_title ?= {
tier >= tier_kingdom
}
scope:target = {
tier >= tier_kingdom
}
}
modifier = {
add = -50
desc = I_ALREADY_HAVE_A_KINGDOM_OR_EMPIRE_CLAIM
scope:actor = {
any_claim = {
pressed = yes
tier >= tier_kingdom
}
}
scope:target = {
tier >= tier_kingdom
}
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = 5
desc = speaks_same_language_interaction_reason
trigger = {
scope:actor = {
knows_language_of_culture = scope:recipient.culture
}
}
}
modifier = {
add = 25
desc = CHRISTIAN_CHURCH_PHASE_REASON
situation:the_christian_church ?= {
situation_participant_group:christian_regular_main_power_rulers = {
participant_group_has_character = scope:actor
has_participant_group_parameter = the_christian_church_easier_claims_from_hof
}
}
}
modifier = {
desc = AI_OPINION_RECIPIENT_REASON
add = {
if = {
limit = {
scope:recipient != scope:secondary_recipient
}
subtract = scope:recipient.opinion(scope:secondary_recipient)
}
}
}
modifier = {
add = {
add = -10
if = {
limit = {
scope:actor = {
tier_difference = {
target = scope:secondary_recipient
value >= 2
}
}
}
add = -10
}
if = {
limit = {
scope:actor = {
tier_difference = {
target = scope:secondary_recipient
value >= 3
}
}
}
add = -10
}
}
desc = THEY_ARE_LOWER_TIER
scope:actor = {
tier_difference = {
target = scope:secondary_recipient
value >= 1
}
}
}
modifier = {
add = -50
desc = THEY_ARE_YOUR_VASSAL
scope:actor = {
any_vassal_or_below = {
this = scope:secondary_recipient
}
}
}
modifier = {
add = 25
desc = THEY_ARE_A_CHILD
scope:secondary_recipient = {
is_adult = no
}
scope:actor = {
is_adult = yes
}
}
modifier = {
add = -25
desc = I_AM_A_CHILD
scope:secondary_recipient = {
is_adult = yes
}
scope:actor = {
is_adult = no
}
}
modifier = {
add = 15
desc = THEY_ARE_FEMALE_WHEN_MALE_IS_PREFERRED
scope:secondary_recipient = {
is_adult = yes
is_female = yes
}
scope:actor = {
is_adult = yes
is_female = no
rite = {
rite_has_doctrine = doctrine_gender_male_dominated
}
}
}
modifier = {
add = 15
desc = THEY_ARE_MALE_WHEN_FEMALE_IS_PREFERRED
scope:secondary_recipient = {
is_adult = yes
is_female = no
}
scope:actor = {
is_adult = yes
is_female = yes
rite = {
rite_has_doctrine = doctrine_gender_female_dominated
}
}
}
modifier = {
add = -15
desc = I_AM_FEMALE_WHEN_MALE_IS_PREFERRED
scope:actor = {
is_adult = yes
is_female = yes
rite = {
rite_has_doctrine = doctrine_gender_male_dominated
}
}
scope:secondary_recipient = {
is_adult = yes
is_female = no
}
}
modifier = {
add = -15
desc = I_AM_MALE_WHEN_FEMALE_IS_PREFERRED
scope:actor = {
is_adult = yes
is_female = no
rite = {
rite_has_doctrine = doctrine_gender_female_dominated
}
}
scope:secondary_recipient = {
is_adult = yes
is_female = yes
}
}
modifier = {
add = 25
desc = THEY_ARE_EXCOMMUNICATED
scope:secondary_recipient = {
has_trait = excommunicated
}
}
modifier = {
add = -25
desc = I_AM_ADULTERER
scope:actor = {
OR = {
AND = {
has_trait = fornicator
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:fornicator
GENDER_CHARACTER = scope:actor
}
}
AND = {
has_trait = adulterer
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:adulterer
GENDER_CHARACTER = scope:actor
}
}
}
}
}
modifier = {
add = 15
desc = THEY_ARE_ADULTERER
scope:secondary_recipient = {
OR = {
AND = {
has_trait = fornicator
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:fornicator
GENDER_CHARACTER = scope:secondary_recipient
}
}
AND = {
has_trait = adulterer
trait_is_shunned_or_criminal_in_rite_trigger = {
RITE = rite
TRAIT = trait:adulterer
GENDER_CHARACTER = scope:secondary_recipient
}
}
}
}
}
modifier = {
add = -50
desc = I_AM_INCESTOUS
scope:actor = {
NOT = {
scope:recipient = {
rite = {
rite_has_doctrine = doctrine_consanguinity_unrestricted
}
}
}
has_trait = incestuous
}
}
modifier = {
add = -50
desc = I_AM_MURDERER
scope:actor = {
has_trait = murderer
}
}
modifier = {
add = 15
desc = THEY_ARE_MURDERER
scope:secondary_recipient = {
has_trait = murderer
}
}
modifier
# … (cut here; the rest is in the file)As written in game/common/character_interactions/00_religious_interactions.txt.
What happens
If they accept
- The other character: Opinion: Claimed My Title (-60)
- You:
add_piety = { value = claim_piety_value multiply = -1 }- If never: Use a Hook on the target
add_pressed_claim = scope:target
- The character you target: Gain +25 Piety
- The other character: Event religious_interaction.5
- Event religious_interaction.4
If
Then
- Your house:
add_unity_value = { … }
- Your house:
If they refuse
- The character you target: Gain -25 Piety
- You › If played by the AI: Opinion: Refusal (-10)
- Event religious_interaction.42
Options when sending
- Offer Influence
- Use a Hook
Events it fires: religious_interaction.5, religious_interaction.4, religious_interaction.42
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (40 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
exists = religious_head_or_challenger
is_playable_character = yes
OR = {
ai_greed >= 50
ai_has_warlike_personality = yes
}
NOR = {
has_trait = excommunicated
has_character_flag = hof_request_cooldown
}
}
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
is_shown = has_pam_dlc_trigger = no
exists = scope:actor.religious_head_or_challenger
scope:actor != scope:actor.religious_head_or_challenger
scope:recipient.religious_head_or_challenger ?= scope:actor.religious_head_or_challenger
scope:actor.faith ?= scope:secondary_recipient.faith
NOR = {
scope:actor = scope:secondary_recipient
scope:secondary_recipient ?= scope:recipient
}
scope:actor.faith ?= {
has_doctrine = doctrine_spiritual_head
}
scope:secondary_recipient ?= {
is_landed_or_landless_administrative = yes
primary_title ?= {
tier >= tier_county
}
NOT = {
government_has_flag = government_is_holy_order
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (103 lines of game script)
scope:actor = {
pam_antipope_clerical_request_trigger = {
RECIPIENT = scope:recipient
}
}
pam_not_promised_pilgrimage_trigger = {
ACTOR = scope:actor
}
trigger_if = {
limit = {
exists = scope:target
scope:actor = {
has_strong_claim_on = scope:target
}
}
custom_description = {
text = hof_ask_for_claim_has_pressed_claim_already
always = no
}
}
trigger_if = {
limit = {
OR = {
scope:recipient.highest_held_title_tier = tier_barony
AND = {
exists = scope:target
scope:target = {
tier = tier_barony
}
}
}
}
custom_description = {
text = hof_ask_for_claim_no_baronies
always = no
}
}
trigger_if = {
limit = {
scope:secondary_recipient = {
government_has_flag = government_is_theocracy
}
}
custom_description = {
text = hof_ask_for_claim_theocratic_lessee
always = no
}
}
trigger_if = {
limit = {
scope:secondary_recipient = {
government_has_mechanic = administrative
NOT = {
top_liege = this
}
}
scope:actor = {
government_has_mechanic = administrative
}
}
custom_description = {
text = hof_ask_for_claim_on_admin_titles
always = no
}
}
scope:actor = {
trigger_if = {
limit = {
exists = scope:target
}
piety >= claim_piety_value
}
custom_description = {
text = hof_ask_for_claim_excommunicated
NOT = {
has_trait = excommunicated
}
}
NOT = {
is_at_war_with = scope:recipient
}
}
scope:actor = {
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
}
scope:secondary_recipient = {
NOT = {
has_strong_hook = scope:actor
}
}
scope:actor = {
tgp_is_ceremonial_liege_trigger = no
}
ai_religious_request_blocker_trigger = {
INTERACTION = hof_ask_for_claim_interaction
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_send = ai_religious_request_blocker_effect = {
INTERACTION = hof_ask_for_claim_interaction
}
on_accept = hof_ask_for_claim_interaction_effect = yes
hof_request_accept_consequences_effect = {
HOF = scope:recipient
}
scope:secondary_recipient = {
trigger_event = religious_interaction.5
}
scope:actor = {
trigger_event = religious_interaction.4
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:secondary_recipient
VALUE = minor_unity_loss
DESC = clan_unity_granted_claim.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_decline = hof_request_refuse_consequences_effect = {
HOF = scope:recipient
REQUESTER = scope:actor
}
scope:actor = {
trigger_event = religious_interaction.42
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Diplomatic actions
- Cost: Influence
- varies
- Again on the same character
- after 3 years
- In the menu
- under More…
- ID
hof_ask_for_claim_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.