
Decision · Realm Decisions
Expand Duchy
As my realm grows, it is only natural that the core lands of … grows with it.
Requirements
The lines the game itself shows for this decision's conditions:
- … is the De Jure Capital of …
- … has fewer than … De Jure Counties
Shown to a character when (is_shown) (33 lines of game script)
highest_held_title_tier >= tier_duchy
is_landed_or_landless_administrative = yes
trigger_if = {
limit = {
highest_held_title_tier = tier_duchy
}
any_held_title = {
tier = tier_duchy
NOR = {
is_landless_type_title = yes
is_noble_family_title = yes
}
save_temporary_scope_as = duchy_title
}
}
trigger_else = {
root.capital_county.duchy = {
save_temporary_scope_as = duchy_title
}
}
OR = {
has_game_rule = on_custom_duchies
AND = {
is_ai = no
has_game_rule = on_custom_duchies_player
}
}
save_temporary_scope_as = root_scope_temporary
scope:duchy_title ?= {
any_de_jure_county = {
count < expand_duchy_max_size_value
}
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (70 lines of game script)
save_temporary_scope_as = root_scope_temporary
is_independent_ruler = yes
trigger_if = {
limit = {
highest_held_title_tier = tier_duchy
}
primary_title = {
save_temporary_scope_as = duchy_title
}
}
trigger_else = {
root.capital_county.duchy = {
save_temporary_scope_as = duchy_title
}
}
trigger_if = {
limit = {
OR = {
has_legitimacy = yes
exists = scope:barony
}
}
OR = {
trigger_if = {
limit = {
government_has_flag = government_is_mandala
}
piety_level >= 3
}
trigger_else = {
prestige_level >= 3
}
trigger_if = {
limit = {
has_legitimacy = yes
}
legitimacy_level >= 4
}
trigger_if = {
limit = {
exists = scope:barony
}
custom_tooltip = {
text = expand_duchy_capital_tooltip
scope:barony.county ?= root.primary_title.title_capital_county
}
}
}
}
trigger_else = {
prestige_level >= 3
}
custom_tooltip = {
text = expand_duchy_less_than_4
scope:duchy_title = {
any_de_jure_county = {
count < expand_duchy_max_size_value
}
}
}
trigger_if = {
limit = {
exists = scope:barony
}
scope:barony.county ?= {
title_held_years >= 5
}
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (42 lines of game script)
if = {
limit = {
highest_held_title_tier = tier_duchy
}
primary_title = {
save_temporary_scope_as = duchy_title_scope
}
}
else = {
root.capital_county.duchy = {
save_temporary_scope_as = duchy_title_scope
}
}
hidden_effect = {
if = {
limit = {
scope:barony.duchy.title_capital_county ?= scope:barony.county
scope:barony.duchy ?= {
any_de_jure_county = {
NOT = {
this = scope:barony.county
}
}
}
}
scope:barony.duchy = {
ordered_de_jure_county = {
order_by = development_level
limit = {
NOT = {
this = scope:barony.county
}
}
save_scope_as = new_duchy_capital
}
set_capital_county = scope:new_duchy_capital
}
}
}
scope:barony.county ?= {
set_de_jure_liege_title = scope:duchy_title_scope
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).