CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Realm Decisions

Adopt Theocratic Rule

Change your Government into a Theocracy

500Piety750PrestigeBy God Alone

The current hierarchy is a perversion of the rules set by …. I have been given the only path to untwist it, one, that will be praising … and fulfilling my duties to my people at the same time. This is the word of ….

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Faith must be Organized to take this action
  • Same Religion as Liege or a Righteous Faith
  • Same Culture as Liege or Cultural Acceptance +90%
  • You are the Head of Faith
  • Your Rite is … or more Divergent of Head of Faith's Rite
  • All Powerful Vassals must have 50 or more Opinion of you
Shown to a character when (is_shown) (20 lines of game script)
highest_held_title_tier <= tier_duchy
highest_held_title_tier >= tier_county
OR = {
	government_has_flag = government_is_feudal
	government_has_flag = government_is_clan
	government_has_flag = government_is_japan_feudal
	government_has_flag = government_is_mandala
}
trigger_if = {
	limit = {
		exists = faith.religious_head
	}
	faith.religious_head = {
		NOT = {
			government_has_flag = government_is_ecclesiastical
		}
	}
}
has_pam_dlc_trigger = yes
is_ruler = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (124 lines of game script)
custom_tooltip = {
	text = HOF_INTERACTION_UNREFORMED_FAITH
	NOT = {
		faith = {
			has_doctrine_parameter = unreformed
		}
	}
}
piety_level >= medium_piety_level
liege = {
	trigger_if = {
		limit = {
			this != root
			government_has_flag = government_is_theocracy
		}
		custom_tooltip = {
			text = same_faith_as_liege
			OR = {
				religion = liege.religion
				faith = {
					faith_hostility_level = {
						target = root.liege.faith
						value <= faith_fully_accepted_level
					}
				}
			}
		}
		custom_tooltip = {
			text = same_culture_as_liege
			OR = {
				culture = liege.culture
				culture = {
					cultural_acceptance = {
						target = root.liege.culture
						value >= 90
					}
				}
			}
		}
	}
	trigger_else = {
		NOT = {
			rite = {
				rite_has_doctrine = doctrine_theocracy_lay_clergy
			}
		}
	}
}
trigger_if = {
	limit = {
		faith = {
			exists = religious_head
		}
	}
	OR = {
		custom_tooltip = {
			text = empire_faith_gate_hof_temporal_is_hof
			this = faith.religious_head
		}
		custom_tooltip = {
			text = different_rite_than_hof
			rite != faith.main_rite
			rite = {
				divergence(faith.main_rite) >= faith.heresy_threshold
			}
		}
		rite = {
			rite_has_parameter = no_head_of_faith
		}
	}
}
trigger_if = {
	limit = {
		top_liege = this
		is_ai = no
	}
	custom_tooltip = {
		text = all_powerful_vassals_required_tt
		any_powerful_vassal = {
			count = all
			opinion = {
				target = root
				value >= 50
			}
		}
	}
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	calc_true_if = {
		amount >= 2
		has_trait = zealous
		rite = {
			rite_has_doctrine = doctrine_theocracy_temporal
		}
		rite = {
			rite_has_tenet = tenet_communal_identity
		}
		culture = {
			has_cultural_pillar = ethos_spiritual
		}
		culture = {
			has_cultural_pillar = ethos_communal
		}
		culture = {
			has_cultural_tradition = tradition_monastic_communities
		}
		dynasty = {
			has_dynasty_perk = erudition_legacy_2
		}
		dynasty = {
			has_dynasty_perk = erudition_legacy_4
		}
		dynasty = {
			has_dynasty_perk = glory_legacy_5
		}
		dynasty = {
			has_dynasty_perk = law_legacy_2
		}
	}
}
is_at_war = no

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (42 lines of game script)
show_as_tooltip = {
	primary_title = {
		every_title_heir = {
			add_opinion = {
				modifier = angry_opinion
				target = root
				opinion = -50
			}
		}
	}
	change_government = theocracy_government
}
hidden_effect = {
	every_held_title = {
		title_tier >= county
		every_title_heir = {
			add_to_list = heirs
		}
	}
	every_in_list = {
		list = heirs
		add_opinion = {
			modifier = angry_opinion
			target = root
			opinion = -50
		}
	}
}
government_type = {
	save_scope_as = old_government
}
add_piety_level = 1
trigger_event = pam_decision_events.0009
hidden_effect = {
	save_scope_as = theocratic_ruler
	every_vassal_or_below = {
		trigger_event = {
			id = pam_decision_events.0010
			days = 1
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).