
Decision · Realm Decisions
Adopt Theocratic Rule
Change your Government into a Theocracy
The current hierarchy is a perversion of the rules set by …. I have been given the only path to untwist it, one, that will be praising … and fulfilling my duties to my people at the same time. This is the word of ….
Requirements
The lines the game itself shows for this decision's conditions:
- Your Faith must be Organized to take this action
- Same Religion as Liege or a Righteous Faith
- Same Culture as Liege or Cultural Acceptance +90%
- You are the Head of Faith
- Your Rite is … or more Divergent of Head of Faith's Rite
- All Powerful Vassals must have 50 or more Opinion of you
Shown to a character when (is_shown) (20 lines of game script)
highest_held_title_tier <= tier_duchy
highest_held_title_tier >= tier_county
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_japan_feudal
government_has_flag = government_is_mandala
}
trigger_if = {
limit = {
exists = faith.religious_head
}
faith.religious_head = {
NOT = {
government_has_flag = government_is_ecclesiastical
}
}
}
has_pam_dlc_trigger = yes
is_ruler = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (124 lines of game script)
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = {
has_doctrine_parameter = unreformed
}
}
}
piety_level >= medium_piety_level
liege = {
trigger_if = {
limit = {
this != root
government_has_flag = government_is_theocracy
}
custom_tooltip = {
text = same_faith_as_liege
OR = {
religion = liege.religion
faith = {
faith_hostility_level = {
target = root.liege.faith
value <= faith_fully_accepted_level
}
}
}
}
custom_tooltip = {
text = same_culture_as_liege
OR = {
culture = liege.culture
culture = {
cultural_acceptance = {
target = root.liege.culture
value >= 90
}
}
}
}
}
trigger_else = {
NOT = {
rite = {
rite_has_doctrine = doctrine_theocracy_lay_clergy
}
}
}
}
trigger_if = {
limit = {
faith = {
exists = religious_head
}
}
OR = {
custom_tooltip = {
text = empire_faith_gate_hof_temporal_is_hof
this = faith.religious_head
}
custom_tooltip = {
text = different_rite_than_hof
rite != faith.main_rite
rite = {
divergence(faith.main_rite) >= faith.heresy_threshold
}
}
rite = {
rite_has_parameter = no_head_of_faith
}
}
}
trigger_if = {
limit = {
top_liege = this
is_ai = no
}
custom_tooltip = {
text = all_powerful_vassals_required_tt
any_powerful_vassal = {
count = all
opinion = {
target = root
value >= 50
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
calc_true_if = {
amount >= 2
has_trait = zealous
rite = {
rite_has_doctrine = doctrine_theocracy_temporal
}
rite = {
rite_has_tenet = tenet_communal_identity
}
culture = {
has_cultural_pillar = ethos_spiritual
}
culture = {
has_cultural_pillar = ethos_communal
}
culture = {
has_cultural_tradition = tradition_monastic_communities
}
dynasty = {
has_dynasty_perk = erudition_legacy_2
}
dynasty = {
has_dynasty_perk = erudition_legacy_4
}
dynasty = {
has_dynasty_perk = glory_legacy_5
}
dynasty = {
has_dynasty_perk = law_legacy_2
}
}
}
is_at_war = noAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (42 lines of game script)
show_as_tooltip = {
primary_title = {
every_title_heir = {
add_opinion = {
modifier = angry_opinion
target = root
opinion = -50
}
}
}
change_government = theocracy_government
}
hidden_effect = {
every_held_title = {
title_tier >= county
every_title_heir = {
add_to_list = heirs
}
}
every_in_list = {
list = heirs
add_opinion = {
modifier = angry_opinion
target = root
opinion = -50
}
}
}
government_type = {
save_scope_as = old_government
}
add_piety_level = 1
trigger_event = pam_decision_events.0009
hidden_effect = {
save_scope_as = theocratic_ruler
every_vassal_or_below = {
trigger_event = {
id = pam_decision_events.0010
days = 1
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).