
Decision · Realm Decisions
Relocate De Jure Capital
It is time to realize the importance of … in our realm. It is my home, and it should be paid proper respect far and wide.
Requirements
The lines the game itself shows for this decision's conditions:
- … is a De Jure County of …
- … is not the De Jure Capital of …
- Current De Jure Capital of … (…) is a part of the Realm
Shown to a character when (is_shown) (34 lines of game script)
highest_held_title_tier >= tier_duchy
any_held_title = {
tier >= tier_duchy
NOR = {
is_landless_type_title = yes
is_noble_family_title = yes
}
}
OR = {
AND = {
highest_held_title_tier >= tier_duchy
NOT = {
root.capital_county = root.capital_county.duchy.title_capital_county
}
}
AND = {
highest_held_title_tier >= tier_kingdom
NOT = {
root.capital_county = root.capital_county.kingdom.title_capital_county
}
}
AND = {
highest_held_title_tier >= tier_empire
NOT = {
root.capital_county = root.capital_county.empire.title_capital_county
}
}
AND = {
highest_held_title_tier >= tier_hegemony
NOT = {
root.capital_county = root.capital_county.hegemony.title_capital_county
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (77 lines of game script)
root.capital_county = {
save_temporary_scope_as = current_capital
}
trigger_if = {
limit = {
OR = {
AND = {
highest_held_title_tier = tier_duchy
scope:set_duchy_capital = yes
}
AND = {
highest_held_title_tier = tier_kingdom
scope:set_kingdom_capital = yes
}
AND = {
highest_held_title_tier = tier_empire
scope:set_empire_capital = yes
}
AND = {
highest_held_title_tier = tier_hegemony
scope:set_hegemony_capital = yes
}
}
}
root.primary_title = {
save_temporary_scope_as = current_de_jure
}
}
trigger_else = {
switch = {
trigger = yes
scope:set_duchy_capital = {
root.capital_county.duchy = {
save_temporary_scope_as = current_de_jure
}
}
scope:set_kingdom_capital = {
root.capital_county.kingdom = {
save_temporary_scope_as = current_de_jure
}
}
scope:set_empire_capital = {
root.capital_county.empire = {
save_temporary_scope_as = current_de_jure
}
}
scope:set_hegemony_capital = {
root.capital_county.hegemony = {
save_temporary_scope_as = current_de_jure
}
}
}
}
scope:current_de_jure.title_capital_county = {
save_temporary_scope_as = title_check
}
has_title = scope:current_de_jure
custom_tooltip = {
text = set_de_jure_not_de_jure_tooltip
scope:current_de_jure = {
is_de_jure_liege_or_above_target = scope:current_capital
}
}
custom_tooltip = {
text = set_de_jure_capital_already_done_tooltip
NOT = {
scope:title_check = scope:current_capital
}
}
custom_tooltip = {
text = set_de_jure_capital_hold_current_capital_tooltip
any_sub_realm_county = {
this = scope:title_check
}
}
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/80_major_decisions.txt.
Effects
- … will be the new De Jure Capital of … Will destroy current Duchy Building
- … will be the new De Jure Capital of …
Effect (114 lines of game script)
root.capital_county = {
save_scope_as = current_capital_scope
}
if = {
limit = {
OR = {
AND = {
highest_held_title_tier = tier_duchy
scope:set_duchy_capital = yes
}
AND = {
highest_held_title_tier = tier_kingdom
scope:set_kingdom_capital = yes
}
AND = {
highest_held_title_tier = tier_empire
scope:set_empire_capital = yes
}
AND = {
highest_held_title_tier = tier_hegemony
scope:set_hegemony_capital = yes
}
}
}
root.primary_title = {
title_capital_county = {
save_scope_as = old_capital
}
save_scope_as = current_de_jure_scope
}
}
else = {
switch = {
trigger = yes
scope:set_duchy_capital = {
root.capital_county.duchy = {
title_capital_county = {
save_scope_as = old_capital
}
save_scope_as = current_de_jure_scope
}
}
scope:set_kingdom_capital = {
root.capital_county.kingdom = {
title_capital_county = {
save_scope_as = old_capital
}
save_scope_as = current_de_jure_scope
}
}
scope:set_empire_capital = {
root.capital_county.empire = {
title_capital_county = {
save_scope_as = old_capital
}
save_scope_as = current_de_jure_scope
}
}
scope:set_hegemony_capital = {
root.capital_county.hegemony = {
title_capital_county = {
save_scope_as = old_capital
}
save_scope_as = current_de_jure_scope
}
}
}
}
if = {
limit = {
scope:set_duchy_capital = yes
}
custom_tooltip = {
text = set_de_jure_capital_warning
}
}
else = {
custom_tooltip = {
text = set_de_jure_capital_effect_tooltip
}
}
hidden_effect = {
scope:current_de_jure_scope ?= {
set_capital_county = root.capital_county
}
if = {
limit = {
scope:set_duchy_capital = yes
}
}
scope:old_capital ?= {
duchy = {
save_scope_as = current_duchy
}
title:d_zun_warriors = {
save_scope_as = placeholder_duchy
}
scope:current_duchy = {
every_de_jure_county = {
limit = {
NOT = {
this = root.capital_county
}
}
set_de_jure_liege_title = scope:placeholder_duchy
add_to_list = correction_list
}
}
every_in_list = {
list = correction_list
set_de_jure_liege_title = scope:current_duchy
}
}
}As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).