
Decision · Realm Decisions
Restore Temporal Rule
Convert your Realm into Feudal instead of Theocracy
As the nominal authority of … law … look to me for spiritual guidance. Alas, I feel unfit for the task and defer such judgments to my Councillor Court Chaplain. My expertise lies in the temporal, and it is only right I take up a secular crown! Let the people know I am in charge, not …, or even ….
Requirements
The lines the game itself shows for this decision's conditions:
- All Powerful Vassals must have 50 or more Opinion of you
- … … not the Head of Faith
- … … not the Head of Rite
- You are not the Anti…
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_theocracy is_landed = yes has_pam_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (83 lines of game script)
trigger_if = {
limit = {
top_liege = this
is_ai = no
}
prestige_level >= high_prestige_level
}
trigger_if = {
limit = {
top_liege = this
is_ai = no
}
custom_tooltip = {
text = all_powerful_vassals_required_tt
any_powerful_vassal = {
count = all
opinion = {
target = root
value >= 50
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
calc_true_if = {
amount >= 2
prestige_level >= high_prestige_level
has_trait = cynical
culture = {
has_cultural_pillar = ethos_bureaucratic
}
culture = {
has_cultural_pillar = ethos_courtly
}
culture = {
has_cultural_pillar = ethos_stoic
}
culture = {
has_cultural_tradition = tradition_legalistic
}
has_realm_law = church_authority_3
capital_county = {
development_level > medium_development_level
}
dynasty ?= {
has_dynasty_perk = law_legacy_5
}
dynasty ?= {
has_dynasty_perk = erudition_legacy_5
}
NOT = {
has_trait = zealous
}
NOT = {
rite = {
rite_has_doctrine = doctrine_theocracy_temporal
}
}
}
}
is_landed = yes
custom_description = {
text = is_not_head_of_faith_tt
subject = root
NOT = {
any_held_title = {
is_head_of_faith = yes
}
}
}
custom_description = {
text = is_not_head_of_rite_tt
subject = root
rite.head_of_rite != root
}
custom_tooltip = {
text = is_antipope_tt
pam_is_antipope_trigger = no
}
is_at_war = noAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (65 lines of game script)
if = {
limit = {
government_has_flag = government_is_ecclesiastical
}
if = {
limit = {
exists = faith.religious_head
can_set_relation_rival_trigger = {
CHARACTER = faith.religious_head
}
}
progress_towards_rival_effect = {
REASON = rival_refuted_faith
CHARACTER = faith.religious_head
OPINION = default_rival_opinion
}
}
else_if = {
limit = {
exists = rite.head_of_rite
can_set_relation_rival_trigger = {
CHARACTER = rite.head_of_rite
}
}
progress_towards_rival_effect = {
REASON = rival_refuted_faith
CHARACTER = rite.head_of_rite
OPINION = default_rival_opinion
}
}
if = {
limit = {
exists = clerical_elector_title
}
destroy_title = clerical_elector_title
remove_character_flag = cardinal_flag
}
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
every_held_title = {
limit = {
has_clerical_region = yes
}
change_title_holder_include_vassals = {
holder = current_heir
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
trigger_event = major_decisions.0001
convert_whole_realm_to_feudalism_effect = yes
add_piety_level = -1
hidden_effect = {
save_scope_as = actor
every_vassal = {
trigger_event = {
id = major_decisions.0002
days = 3
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).