
Major decision · Major Decisions
Negotiate the Danelaw
No cost
Competition for land in England is fierce, and no one ruler has yet proved dominant. Yet, there is a path no one has yet tried. Perhaps a Devil's bargain could yet be struck...
Requirements
The lines the game itself shows for this decision's conditions:
- You must have a valid opponent to negotiate with
- You must Completely Control at least two Duchies within De Jure England
Shown to a character when (is_shown) (22 lines of game script)
title:k_england = {
is_title_created = no
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:negotiate_the_danelaw_decision
}
}
culture ?= {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
any_held_title = {
title_tier = county
title_province ?= {
geographical_region = world_europe_west_britannia
}
}
is_landed_or_landless_administrative = yes
negotiate_the_danelaw_basic_filter_trigger = yesAs written in game/common/decisions/80_major_decisions_british_isles.txt.
Can be taken when (is_valid) (33 lines of game script)
negotiate_the_danelaw_additional_filter_trigger = yes
prestige_level >= medium_prestige_level
custom_description = {
text = negotiate_the_danelaw.valid_opponent.tt
any_county_in_region = {
region = world_europe_west_britannia
holder = {
negotiate_the_danelaw_valid_danelaw_opponent_trigger = yes
}
}
}
custom_description = {
text = negotiate_the_danelaw.controlled_duchies.tt
any_held_title = {
count >= 2
title_tier = duchy
any_this_title_or_de_jure_above = {
this = title:k_england
}
save_temporary_scope_as = de_jure_duchy
root = {
completely_controls = scope:de_jure_duchy
}
}
}
culture = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
is_imprisoned = no
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/80_major_decisions_british_isles.txt.
Effects
- You ponder whether partitioning the realm might prove beneficial...
- You will be able to back out of this decision before confirming.
Effect (9 lines of game script)
custom_tooltip = negotiate_the_danelaw.preview.tt
custom_tooltip = negotiate_the_danelaw.clarification.tt
trigger_event = british_isles.1011
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:negotiate_the_danelaw_decision
}
}As written in game/common/decisions/80_major_decisions_british_isles.txt.
Source: game/common/decisions/80_major_decisions_british_isles.txt and the English localisation, Crusader Kings III 1.20.0.3.