CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Consecrate a New Kingdom

It is … who makes monarchs. In times of need, … may even raise them up from among the humblest nobility. This is such a time. I will beseech a sacred crown for my bare head.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Liege is at least Emperor-Tier
  • Your Court Chaplain is your Puppet
  • … is your Puppet
  • Your Realm contains a Holy Site of your Faith
  • You neighbor a Ruler of hostile Faith
  • … or any … Cardinal belongs to your House
  • You are a Holy Order Patron
  • At least one Duchy you hold is a Landed Title (Not a Clerical Region or a Noble Family)
  • Your Faith has a Head of Faith
  • Your Head of Rite is Ecclesiastical or Theocratic, and at least Duke-Tier
  • Your Head of Rite is not also your Liege's Head of Rite
Shown to a character when (is_shown) (14 lines of game script)
highest_held_title_tier = tier_duchy
OR = {
	has_legitimacy = yes
	government_has_flag = government_is_theocracy
}
is_landed_or_landless_administrative = yes
is_confederation_member = no
OR = {
	exists = rite.head_of_rite
	exists = faith.religious_head
}
NOT = {
	has_game_rule = off_custom_kingdoms
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (236 lines of game script)
trigger_if = {
	limit = {
		has_legitimacy = yes
	}
	legitimacy_level >= 3
}
OR = {
	is_independent_ruler = yes
	custom_tooltip = {
		text = liege_is_two_tiers_higher_or_more_tt
		liege ?= {
			highest_held_title_tier >= tier_empire
		}
	}
}
trigger_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	OR = {
		has_realm_law = nomadic_authority_5
		has_realm_law = nomadic_authority_4
		has_realm_law = nomadic_authority_3
	}
}
trigger_if = {
	limit = {
		NOR = {
			faith.religious_head ?= root
			AND = {
				NOT = {
					exists = faith.religious_head
				}
				rite.head_of_rite ?= root
			}
		}
	}
	custom_tooltip = {
		text = court_chaplain_puppet_tt
		exists = root.cp:councillor_court_chaplain
		root.puppet:theological_agent_puppet ?= root.cp:councillor_court_chaplain
	}
	OR = {
		trigger_if = {
			limit = {
				exists = faith.religious_head
			}
			faith.religious_head = {
				save_temporary_scope_as = faith_authority
			}
			has_hook = faith.religious_head
		}
		trigger_else = {
			rite.head_of_rite = {
				save_temporary_scope_as = faith_authority
			}
			has_strong_hook = rite.head_of_rite
		}
		trigger_if = {
			limit = {
				exists = faith.religious_head
			}
			custom_tooltip = {
				text = puppeting_faith_authority_tt
				OR = {
					root.puppet:theological_agent_puppet ?= this
					root.puppet:external_theological_agent_puppet ?= this
				}
			}
		}
		trigger_else = {
			custom_tooltip = {
				text = puppeting_faith_authority_tt
				OR = {
					root.puppet:theological_agent_puppet ?= this
					root.puppet:external_theological_agent_puppet ?= this
				}
			}
		}
		AND = {
			trigger_if = {
				limit = {
					exists = faith.religious_head
					faith.religious_head = {
						is_ai = yes
					}
				}
				faith.religious_head = {
					opinion = {
						target = root
						value >= 0
					}
				}
			}
			trigger_if = {
				limit = {
					NOT = {
						exists = faith.religious_head
					}
					rite.head_of_rite = {
						is_ai = yes
					}
				}
				rite.head_of_rite = {
					opinion = {
						target = root
						value >= 0
					}
				}
			}
			OR = {
				custom_tooltip = {
					text = realm_contains_holy_site_tt
					any_sub_realm_county = {
						any_county_province = {
							barony = {
								is_holy_site_of = root.faith
							}
						}
					}
				}
				custom_tooltip = {
					text = neighbors_hostile_faith_tt
					any_sub_realm_county = {
						any_neighboring_county = {
							holder.top_liege ?= {
								NOT = {
									faith = root.faith
								}
								faith = {
									faith_hostility_level = {
										target = root.faith
										value >= faith_hostile_level
									}
								}
							}
						}
					}
				}
				trigger_if = {
					limit = {
						exists = faith.religious_head
					}
					custom_tooltip = {
						text = house_is_faith_head_or_cardinal_tt
						exists = root.house
						OR = {
							faith.religious_head.house ?= root.house
							faith = {
								any_faith_subordinate = {
									exists = clerical_elector_title
									house = root.house
								}
							}
						}
					}
				}
				trigger_else = {
					custom_tooltip = {
						text = house_is_faith_head_or_cardinal_tt
						exists = root.house
						OR = {
							rite.head_of_rite.house ?= root.house
							faith = {
								any_faith_subordinate = {
									exists = clerical_elector_title
									house = root.house
								}
							}
						}
					}
				}
				custom_tooltip = {
					text = is_holy_order_patron_tt
					any_patroned_holy_order = {
						leader.faith ?= root.faith
					}
				}
				piety_level >= 4
			}
		}
	}
}
trigger_else = {
	piety_level >= 3
}
trigger_if = {
	limit = {
		any_held_title = {
			tier = tier_duchy
			is_landless_type_title = yes
		}
	}
	custom_tooltip = {
		text = any_landed_duchy_title_tt
		any_held_title = {
			tier = tier_duchy
			is_landless_type_title = no
		}
	}
}
OR = {
	custom_tooltip = {
		text = head_of_faith_tt
		exists = faith.religious_head
	}
	custom_tooltip = {
		text = head_of_rite_can_consecrate_kingdom_tt
		rite.head_of_rite = {
			government_has_flag = government_is_theocracy
			highest_held_title_tier >= tier_duchy
		}
	}
}
NOT = {
	has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
is_available_adult = yes
is_at_war = no
trigger_if = {
	limit = {
		exists = faith.religious_head
	}
}
trigger_else = {
	trigger_if = {
		limit = {
			is_independent_ruler = no
		}
		custom_tooltip = {
			text = head_of_rite_is_not_lieges_head_of_rite_tt
			exists = liege.rite.head_of_rite
			rite.head_of_rite ?= liege.rite.head_of_rite
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • … may still refuse to consecrate your Kingdom, invalidating this Decision!
Effect (63 lines of game script)
save_scope_as = recipient
save_scope_as = king_aspirant
if = {
	limit = {
		exists = faith.religious_head
	}
	faith.religious_head = {
		save_scope_as = religious_authority
		save_scope_as = puppet_or_actor
	}
}
else = {
	rite.head_of_rite = {
		save_scope_as = religious_authority
		save_scope_as = puppet_or_actor
	}
}
if = {
	limit = {
		scope:religious_authority = {
			NOT = {
				this = root
			}
			is_ai = no
		}
	}
	custom_tooltip = consecrate_kingdom_player_warning_tt
	save_scope_as = king_aspirant
	scope:religious_authority = {
		trigger_event = {
			id = pam_decision_events.0030
			days = 1
		}
	}
	show_as_tooltip = {
		consecrate_kingdom_effect = yes
	}
}
else = {
	consecrate_kingdom_effect = yes
}
if = {
	limit = {
		scope:religious_authority = root
	}
	stress_impact = {
		humble = major_stress_impact_gain
		content = major_stress_impact_gain
		just = major_stress_impact_gain
	}
}
if = {
	limit = {
		is_independent_ruler = no
	}
	liege = {
		add_opinion = {
			target = root
			modifier = circumvented_my_authority_opinion
			opinion = -20
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).