
Major decision · Major Decisions
Consecrate a New Kingdom
It is … who makes monarchs. In times of need, … may even raise them up from among the humblest nobility. This is such a time. I will beseech a sacred crown for my bare head.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Liege is at least Emperor-Tier
- Your Court Chaplain is your Puppet
- … is your Puppet
- Your Realm contains a Holy Site of your Faith
- You neighbor a Ruler of hostile Faith
- … or any … Cardinal belongs to your House
- You are a Holy Order Patron
- At least one Duchy you hold is a Landed Title (Not a Clerical Region or a Noble Family)
- Your Faith has a Head of Faith
- Your Head of Rite is Ecclesiastical or Theocratic, and at least Duke-Tier
- Your Head of Rite is not also your Liege's Head of Rite
Shown to a character when (is_shown) (14 lines of game script)
highest_held_title_tier = tier_duchy
OR = {
has_legitimacy = yes
government_has_flag = government_is_theocracy
}
is_landed_or_landless_administrative = yes
is_confederation_member = no
OR = {
exists = rite.head_of_rite
exists = faith.religious_head
}
NOT = {
has_game_rule = off_custom_kingdoms
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (236 lines of game script)
trigger_if = {
limit = {
has_legitimacy = yes
}
legitimacy_level >= 3
}
OR = {
is_independent_ruler = yes
custom_tooltip = {
text = liege_is_two_tiers_higher_or_more_tt
liege ?= {
highest_held_title_tier >= tier_empire
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
OR = {
has_realm_law = nomadic_authority_5
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_3
}
}
trigger_if = {
limit = {
NOR = {
faith.religious_head ?= root
AND = {
NOT = {
exists = faith.religious_head
}
rite.head_of_rite ?= root
}
}
}
custom_tooltip = {
text = court_chaplain_puppet_tt
exists = root.cp:councillor_court_chaplain
root.puppet:theological_agent_puppet ?= root.cp:councillor_court_chaplain
}
OR = {
trigger_if = {
limit = {
exists = faith.religious_head
}
faith.religious_head = {
save_temporary_scope_as = faith_authority
}
has_hook = faith.religious_head
}
trigger_else = {
rite.head_of_rite = {
save_temporary_scope_as = faith_authority
}
has_strong_hook = rite.head_of_rite
}
trigger_if = {
limit = {
exists = faith.religious_head
}
custom_tooltip = {
text = puppeting_faith_authority_tt
OR = {
root.puppet:theological_agent_puppet ?= this
root.puppet:external_theological_agent_puppet ?= this
}
}
}
trigger_else = {
custom_tooltip = {
text = puppeting_faith_authority_tt
OR = {
root.puppet:theological_agent_puppet ?= this
root.puppet:external_theological_agent_puppet ?= this
}
}
}
AND = {
trigger_if = {
limit = {
exists = faith.religious_head
faith.religious_head = {
is_ai = yes
}
}
faith.religious_head = {
opinion = {
target = root
value >= 0
}
}
}
trigger_if = {
limit = {
NOT = {
exists = faith.religious_head
}
rite.head_of_rite = {
is_ai = yes
}
}
rite.head_of_rite = {
opinion = {
target = root
value >= 0
}
}
}
OR = {
custom_tooltip = {
text = realm_contains_holy_site_tt
any_sub_realm_county = {
any_county_province = {
barony = {
is_holy_site_of = root.faith
}
}
}
}
custom_tooltip = {
text = neighbors_hostile_faith_tt
any_sub_realm_county = {
any_neighboring_county = {
holder.top_liege ?= {
NOT = {
faith = root.faith
}
faith = {
faith_hostility_level = {
target = root.faith
value >= faith_hostile_level
}
}
}
}
}
}
trigger_if = {
limit = {
exists = faith.religious_head
}
custom_tooltip = {
text = house_is_faith_head_or_cardinal_tt
exists = root.house
OR = {
faith.religious_head.house ?= root.house
faith = {
any_faith_subordinate = {
exists = clerical_elector_title
house = root.house
}
}
}
}
}
trigger_else = {
custom_tooltip = {
text = house_is_faith_head_or_cardinal_tt
exists = root.house
OR = {
rite.head_of_rite.house ?= root.house
faith = {
any_faith_subordinate = {
exists = clerical_elector_title
house = root.house
}
}
}
}
}
custom_tooltip = {
text = is_holy_order_patron_tt
any_patroned_holy_order = {
leader.faith ?= root.faith
}
}
piety_level >= 4
}
}
}
}
trigger_else = {
piety_level >= 3
}
trigger_if = {
limit = {
any_held_title = {
tier = tier_duchy
is_landless_type_title = yes
}
}
custom_tooltip = {
text = any_landed_duchy_title_tt
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
}
}
}
OR = {
custom_tooltip = {
text = head_of_faith_tt
exists = faith.religious_head
}
custom_tooltip = {
text = head_of_rite_can_consecrate_kingdom_tt
rite.head_of_rite = {
government_has_flag = government_is_theocracy
highest_held_title_tier >= tier_duchy
}
}
}
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
is_available_adult = yes
is_at_war = no
trigger_if = {
limit = {
exists = faith.religious_head
}
}
trigger_else = {
trigger_if = {
limit = {
is_independent_ruler = no
}
custom_tooltip = {
text = head_of_rite_is_not_lieges_head_of_rite_tt
exists = liege.rite.head_of_rite
rite.head_of_rite ?= liege.rite.head_of_rite
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- … may still refuse to consecrate your Kingdom, invalidating this Decision!
Effect (63 lines of game script)
save_scope_as = recipient
save_scope_as = king_aspirant
if = {
limit = {
exists = faith.religious_head
}
faith.religious_head = {
save_scope_as = religious_authority
save_scope_as = puppet_or_actor
}
}
else = {
rite.head_of_rite = {
save_scope_as = religious_authority
save_scope_as = puppet_or_actor
}
}
if = {
limit = {
scope:religious_authority = {
NOT = {
this = root
}
is_ai = no
}
}
custom_tooltip = consecrate_kingdom_player_warning_tt
save_scope_as = king_aspirant
scope:religious_authority = {
trigger_event = {
id = pam_decision_events.0030
days = 1
}
}
show_as_tooltip = {
consecrate_kingdom_effect = yes
}
}
else = {
consecrate_kingdom_effect = yes
}
if = {
limit = {
scope:religious_authority = root
}
stress_impact = {
humble = major_stress_impact_gain
content = major_stress_impact_gain
just = major_stress_impact_gain
}
}
if = {
limit = {
is_independent_ruler = no
}
liege = {
add_opinion = {
target = root
modifier = circumvented_my_authority_opinion
opinion = -20
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).