CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Found the Empire of Hindustan

While Islam arrived in the lands of Hind hundreds of years ago the subcontinent has been dominated by native dynasties. Let us lay the foundation of a new imperial legacy, an Islamic state rooted in the great plains of northern India!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (34 lines of game script)
faith ?= {
	religion_tag = islam_religion
}
OR = {
	government_has_mechanic = administrative
	government_has_flag = government_is_feudal
	government_has_flag = government_is_clan
	government_has_flag = government_is_landless_adventurer
}
capital_province ?= {
	OR = {
		geographical_region = world_india
		geographical_region = world_transoxiana
		geographical_region = world_khorasan
		geographical_region = world_burma
		geographical_region = world_makran
		geographical_region = world_kabulistan
	}
}
OR = {
	highest_held_title_tier <= tier_kingdom
	has_title = title:e_bengal
	has_title = title:e_deccan
	has_title = title:e_rajastan
}
NOR = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_founded_hindustan
	}
	exists = title:e_hindustan.holder
}
is_landed_or_landless_administrative = yes
exists = dynasty

As written in game/common/decisions/80_major_decisions_south_asia.txt.

Can be taken when (is_valid) (52 lines of game script)
is_independent_ruler = yes
prestige_level >= very_high_prestige_level
piety_level >= high_piety_level
trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		completely_controls = title:k_punjab
		has_title = title:k_punjab
	}
	OR = {
		completely_controls = title:k_delhi
		has_title = title:k_delhi
	}
}
trigger_if = {
	limit = {
		is_ai = no
	}
	has_title = title:k_punjab
	has_title = title:k_delhi
	completely_controls = title:d_kuru
	OR = {
		has_title = title:k_kosala
		has_title = title:k_malwa
		has_title = title:k_rajputana
	}
}
sub_realm_size >= 40
trigger_if = {
	limit = {
		is_ai = no
		exists = faith.religious_head
	}
	OR = {
		faith.religious_head = {
			opinion = {
				target = root
				value >= high_positive_opinion
			}
		}
		root = {
			has_strong_usable_hook = faith.religious_head
		}
		root = {
			has_weak_hook = faith.religious_head
		}
	}
}
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
is_available_adult = yes

As written in game/common/decisions/80_major_decisions_south_asia.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (44 lines of game script)
save_scope_as = founder
show_as_tooltip = {
	found_empire_of_hindustan_scripted_effect = yes
}
gain_heroic_legend_seed_tooltip_effect = yes
if = {
	limit = {
		faith.religious_head ?= {
			is_playable_character = yes
		}
	}
	faith.religious_head = {
		save_scope_as = founder_hof
	}
	faith.religious_head.capital_province = {
		save_scope_as = ceremony_locale
	}
}
else = {
	capital_province = {
		save_scope_as = ceremony_locale
	}
}
trigger_event = {
	id = south_asia.0050
}
every_player = {
	limit = {
		is_ai = no
		NOT = {
			this = root
		}
		is_within_diplo_range = {
			CHARACTER = root
		}
	}
	trigger_event = south_asia.0051
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_founded_hindustan
	}
}

As written in game/common/decisions/80_major_decisions_south_asia.txt.

Source: game/common/decisions/80_major_decisions_south_asia.txt and the English localisation, Crusader Kings III 1.20.0.3.