
Major decision · Major Decisions
Found the Empire of Hindustan
While Islam arrived in the lands of Hind hundreds of years ago the subcontinent has been dominated by native dynasties. Let us lay the foundation of a new imperial legacy, an Islamic state rooted in the great plains of northern India!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (34 lines of game script)
faith ?= {
religion_tag = islam_religion
}
OR = {
government_has_mechanic = administrative
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_landless_adventurer
}
capital_province ?= {
OR = {
geographical_region = world_india
geographical_region = world_transoxiana
geographical_region = world_khorasan
geographical_region = world_burma
geographical_region = world_makran
geographical_region = world_kabulistan
}
}
OR = {
highest_held_title_tier <= tier_kingdom
has_title = title:e_bengal
has_title = title:e_deccan
has_title = title:e_rajastan
}
NOR = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_hindustan
}
exists = title:e_hindustan.holder
}
is_landed_or_landless_administrative = yes
exists = dynastyAs written in game/common/decisions/80_major_decisions_south_asia.txt.
Can be taken when (is_valid) (52 lines of game script)
is_independent_ruler = yes
prestige_level >= very_high_prestige_level
piety_level >= high_piety_level
trigger_if = {
limit = {
is_ai = yes
}
OR = {
completely_controls = title:k_punjab
has_title = title:k_punjab
}
OR = {
completely_controls = title:k_delhi
has_title = title:k_delhi
}
}
trigger_if = {
limit = {
is_ai = no
}
has_title = title:k_punjab
has_title = title:k_delhi
completely_controls = title:d_kuru
OR = {
has_title = title:k_kosala
has_title = title:k_malwa
has_title = title:k_rajputana
}
}
sub_realm_size >= 40
trigger_if = {
limit = {
is_ai = no
exists = faith.religious_head
}
OR = {
faith.religious_head = {
opinion = {
target = root
value >= high_positive_opinion
}
}
root = {
has_strong_usable_hook = faith.religious_head
}
root = {
has_weak_hook = faith.religious_head
}
}
}
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
is_available_adult = yesAs written in game/common/decisions/80_major_decisions_south_asia.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (44 lines of game script)
save_scope_as = founder
show_as_tooltip = {
found_empire_of_hindustan_scripted_effect = yes
}
gain_heroic_legend_seed_tooltip_effect = yes
if = {
limit = {
faith.religious_head ?= {
is_playable_character = yes
}
}
faith.religious_head = {
save_scope_as = founder_hof
}
faith.religious_head.capital_province = {
save_scope_as = ceremony_locale
}
}
else = {
capital_province = {
save_scope_as = ceremony_locale
}
}
trigger_event = {
id = south_asia.0050
}
every_player = {
limit = {
is_ai = no
NOT = {
this = root
}
is_within_diplo_range = {
CHARACTER = root
}
}
trigger_event = south_asia.0051
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_hindustan
}
}As written in game/common/decisions/80_major_decisions_south_asia.txt.
Source: game/common/decisions/80_major_decisions_south_asia.txt and the English localisation, Crusader Kings III 1.20.0.3.