
Major decision · Major Decisions
Reclaim Britannia
No cost
These lands were once ruled by Celts, and the significance and influence of the culture is once again spreading throughout the lands. As more men and women embrace the Celtic tongue and culture, it is only right to make it official!
Requirements
The lines the game itself shows for this decision's conditions:
- All of your Powerful Vassals have a Culture with a Brythonic or Goidelic Heritage
Shown to a character when (is_shown) (28 lines of game script)
OR = {
culture ?= {
has_cultural_pillar = heritage_goidelic
}
culture ?= {
has_cultural_pillar = heritage_brythonic
}
}
is_landed_or_landless_administrative = yes
any_sub_realm_county = {
NOR = {
culture ?= {
has_cultural_pillar = heritage_goidelic
}
culture ?= {
has_cultural_pillar = heritage_brythonic
}
}
title_province ?= {
geographical_region = world_europe_west_britannia
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:reclaim_britannia_decision
}
}As written in game/common/decisions/80_major_decisions_british_isles.txt.
Can be taken when (is_valid) (34 lines of game script)
completely_controls_region = world_europe_west_britannia
custom_description = {
text = reclaim_britannia_custom_decision
trigger_if = {
limit = {
any_vassal = {
is_powerful_vassal = yes
NOR = {
culture = {
has_cultural_pillar = heritage_goidelic
}
culture = {
has_cultural_pillar = heritage_brythonic
}
}
}
}
any_vassal = {
count <= 1
is_powerful_vassal = yes
NOR = {
culture = {
has_cultural_pillar = heritage_goidelic
}
culture = {
has_cultural_pillar = heritage_brythonic
}
}
}
}
}
is_imprisoned = no
is_available_adult = yes
is_at_war = noAs written in game/common/decisions/80_major_decisions_british_isles.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (27 lines of game script)
gain_heroic_legend_seed_tooltip_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:reclaim_britannia_decision
}
show_as_tooltip = {
reclaim_britannia_decision_effect = yes
}
trigger_event = british_isles.0001
every_player = {
limit = {
this != root
OR = {
culture = {
has_cultural_pillar = heritage_west_germanic
}
culture = {
has_cultural_pillar = heritage_goidelic
}
culture = {
has_cultural_pillar = heritage_brythonic
}
has_culture = culture:norman
}
}
trigger_event = british_isles.0002
}As written in game/common/decisions/80_major_decisions_british_isles.txt.
Source: game/common/decisions/80_major_decisions_british_isles.txt and the English localisation, Crusader Kings III 1.20.0.3.