Scripted trigger
is_valid_for_laampdom
is_valid_for_laampdom = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 157 (68 lines). No parameters.
is_valid_for_laampdom is a scripted trigger in Crusader Kings III, written at line 157 of its file. It takes no parameters: is_valid_for_laampdom = yes (or no). The game's script calls it in 12 places, among them Become Adventurer (decision), courtier_guest_management.4001 (event) and ep3_laamps.0002 (event). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
If
Not all of these
- Is played by a person
- they has administrative government mechanic
- Is an Independent Ruler
- Is not landed
Then
- Must not be House Head of a Noble Family
- Is not a landless ruler
- If played by the AI:
If
a check the game hides
Then
- Is not imprisoned
- Is an Adult
- Is under 60 years old
- Health at least 3
One of these
- Highest skill at least 12
or
Prowess at least 12
One of these
- Ai boldness at least -20
or
Ai energy at least -20
- Does not have the Trait: Content
- Does not have the Trait: Craven
- Does not have the Trait: Lazy
None of these
- Their house › Any house member › Any held title: The … is a Noble Family Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (68 lines of game script)
is_valid_for_laampdom = {
save_temporary_scope_as = potential_laamp_temp
trigger_if = {
limit = {
NAND = {
is_ai = no
government_has_mechanic = administrative
top_liege = this
is_landed = no
}
}
custom_tooltip = {
text = adventurer_not_nf_head_trigger_tt
NOT = {
any_held_title = { is_noble_family_title = yes }
}
}
is_landless_ruler = no # Admin gov vassals should not become laamps
}
trigger_if = {
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
custom_tooltip = {
text = tgp_japan_imperial_branch_decision_imperial_heir_trigger
NOT = {
top_liege.primary_title.var:administrative_ui_special_title = {
place_in_line_of_succession = {
target = scope:potential_laamp_temp
value <= 4
}
}
}
}
}
trigger_if = {
limit = { is_ai = yes }
trigger_if = {
limit = {
NOT = { exists = scope:allow_imprisoned_landless }
}
is_imprisoned = no # Must be free
}
is_adult = yes # Old enough to venture forth
age < 60 # Young enough to venture forth
health >= fine_health # Healthy enough to venture forth
OR = {
highest_skill_value >= decent_skill_rating
prowess >= decent_skill_rating
}
# Can't be completely unwilling to go outside.
OR = {
ai_boldness >= low_negative_ai_value
ai_energy >= low_negative_ai_value
}
NOR = {
has_trait = content # Too chill to adventure
has_trait = craven # Too scared to adventure
has_trait = lazy # Too lazy to adventure
}
# Block admin members of noble families
NOT = {
house ?= {
any_house_member = {
any_held_title = { is_noble_family_title = yes }
}
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_for_laampdom.
Decisions (1)
Scripted effects inside an event file (1)
- mpo_events_ariana_0050_lose_effect
Scripted triggers inside an event file (1)
- ep3_laamp_runaway_child_trigger
Scripted effects (3)
Scripted triggers (1)
Scripted rules (1)
- is_character_allowed_to_be_player
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.