
Decision · Decisions
Become Adventurer
Abandon your Landed Realm and establish an Adventurer Camp
For those bold and hardy enough to traverse its perils and grasp its opportunities, the wide world can offer much.
Requirements
The lines the game itself shows for this decision's conditions:
- You are not the Anti…
- You must be a Count or Duke
- Your Domain must be no larger than 3 Counties
- Your Government is Nomad Government
Shown to a character when (is_shown) (40 lines of game script)
OR = {
is_landed = yes
AND = {
is_ai = no
government_has_mechanic = administrative
top_liege ?= this
is_landed = no
}
}
OR = {
rite ?= {
rite_has_parameter = unlock_voluntary_laampdom_faith
}
culture ?= {
has_cultural_parameter = unlock_voluntary_laampdom
}
has_personal_tenet_flag = unlock_voluntary_laampdom_faith
AND = {
is_ai = no
government_has_mechanic = administrative
top_liege ?= this
is_landed = no
}
has_character_modifier = tgp_gave_up_modifier
has_trait = nomadic_philosophy
}
save_temporary_scope_as = potential_laamp_temp
OR = {
ai_can_valid_to_create_laamp_trigger = yes
is_ai = no
}
has_ep3_dlc_trigger = yes
trigger_if = {
limit = {
is_ai = yes
}
can_be_combatant_based_on_gender_trigger = {
ARMY_OWNER = scope:potential_laamp_temp
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (47 lines of game script)
is_valid_for_laampdom = yes
custom_description = {
text = character_is_not_real_head
faith.religious_head != root
}
custom_tooltip = {
text = is_antipope_tt
pam_is_antipope_trigger = no
}
custom_tooltip = {
text = become_landless_adventurer_decision_tier_tt
highest_held_title_tier >= tier_county
highest_held_title_tier <= tier_duchy
}
custom_tooltip = {
text = become_landless_adventurer_decision_domain_size_tt
domain_size <= 3
}
trigger_if = {
limit = {
NAND = {
is_ai = no
government_has_mechanic = administrative
top_liege = this
is_landed = no
}
}
OR = {
culture = {
has_cultural_parameter = unlock_voluntary_laampdom
}
rite = {
rite_has_parameter = unlock_voluntary_laampdom_faith
}
has_personal_tenet_flag = unlock_voluntary_laampdom_faith
has_trait = nomadic_philosophy
custom_tooltip = {
text = nomadic_government_tt
government_has_flag = government_is_nomadic
}
has_character_modifier = tgp_gave_up_modifier
}
}
is_at_war = no
is_alive = yes
is_available_adult = yes
has_contagious_deadly_disease_trigger = noAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- All your Landed Titles and Vassals pass to …
- All your Landed Titles pass to a new local Ruler
Effect (104 lines of game script)
save_scope_as = adventurer
if = {
limit = {
player_heir ?= {
this != root
is_adult = yes
}
}
player_heir = {
save_scope_as = laamp_heir
save_scope_as = laamp_inheritor
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
}
}
else_if = {
limit = {
primary_heir ?= {
this != root
is_adult = yes
}
}
primary_heir = {
save_scope_as = laamp_heir
save_scope_as = laamp_inheritor
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
}
}
else_if = {
limit = {
liege != this
any_held_title = {
count = all
is_landless_type_title = no
}
}
liege = {
save_scope_as = laamp_liege
save_scope_as = laamp_inheritor
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
}
}
else = {
custom_tooltip = become_landless_adventurer_decision_title_created_tt
if = {
limit = {
NOT = {
exists = scope:laamp_inheritor
}
}
hidden_effect_new_object = {
create_character = {
template = laamp_inheritor_template
culture = root.capital_county.culture
faith = root.capital_county.faith
rite = root.capital_county.rite
dynasty = generate
location = root.capital_province
after_creation = {
save_scope_as = laamp_inheritor
add_character_flag = new_laamp_inheritor
}
}
}
}
}
create_landless_adventurer_title_tooltip_effect = yes
show_as_tooltip = {
add_prestige = medium_prestige_gain
add_character_modifier = {
modifier = ep3_voluntary_laamp_character_modifier
years = 5
}
}
trigger_event = {
id = ep3_laamps.0030
}
if = {
limit = {
is_ai = yes
debug_only = yes
}
if = {
limit = {
exists = global_var:ai_voluntary_laamp_count
}
change_global_variable = {
name = ai_voluntary_laamp_count
add = 1
}
}
else = {
set_global_variable = {
name = ai_voluntary_laamp_count
value = 1
}
}
debug_log = "AI became adventurer voluntarily"
debug_log_scopes = yes
}
stress_and_fulfillment_impact = {
craven = minor_stress_impact_gain
content = minor_stress_impact_gain
lazy = minor_stress_impact_gain
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.