CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Become Adventurer

Abandon your Landed Realm and establish an Adventurer Camp

For those bold and hardy enough to traverse its perils and grasp its opportunities, the wide world can offer much.

Requirements

The lines the game itself shows for this decision's conditions:

  • You are not the Anti…
  • You must be a Count or Duke
  • Your Domain must be no larger than 3 Counties
  • Your Government is Nomad Government
Shown to a character when (is_shown) (40 lines of game script)
OR = {
	is_landed = yes
	AND = {
		is_ai = no
		government_has_mechanic = administrative
		top_liege ?= this
		is_landed = no
	}
}
OR = {
	rite ?= {
		rite_has_parameter = unlock_voluntary_laampdom_faith
	}
	culture ?= {
		has_cultural_parameter = unlock_voluntary_laampdom
	}
	has_personal_tenet_flag = unlock_voluntary_laampdom_faith
	AND = {
		is_ai = no
		government_has_mechanic = administrative
		top_liege ?= this
		is_landed = no
	}
	has_character_modifier = tgp_gave_up_modifier
	has_trait = nomadic_philosophy
}
save_temporary_scope_as = potential_laamp_temp
OR = {
	ai_can_valid_to_create_laamp_trigger = yes
	is_ai = no
}
has_ep3_dlc_trigger = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	can_be_combatant_based_on_gender_trigger = {
		ARMY_OWNER = scope:potential_laamp_temp
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (47 lines of game script)
is_valid_for_laampdom = yes
custom_description = {
	text = character_is_not_real_head
	faith.religious_head != root
}
custom_tooltip = {
	text = is_antipope_tt
	pam_is_antipope_trigger = no
}
custom_tooltip = {
	text = become_landless_adventurer_decision_tier_tt
	highest_held_title_tier >= tier_county
	highest_held_title_tier <= tier_duchy
}
custom_tooltip = {
	text = become_landless_adventurer_decision_domain_size_tt
	domain_size <= 3
}
trigger_if = {
	limit = {
		NAND = {
			is_ai = no
			government_has_mechanic = administrative
			top_liege = this
			is_landed = no
		}
	}
	OR = {
		culture = {
			has_cultural_parameter = unlock_voluntary_laampdom
		}
		rite = {
			rite_has_parameter = unlock_voluntary_laampdom_faith
		}
		has_personal_tenet_flag = unlock_voluntary_laampdom_faith
		has_trait = nomadic_philosophy
		custom_tooltip = {
			text = nomadic_government_tt
			government_has_flag = government_is_nomadic
		}
		has_character_modifier = tgp_gave_up_modifier
	}
}
is_at_war = no
is_alive = yes
is_available_adult = yes
has_contagious_deadly_disease_trigger = no

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

  • All your Landed Titles and Vassals pass to …
  • All your Landed Titles pass to a new local Ruler
Effect (104 lines of game script)
save_scope_as = adventurer
if = {
	limit = {
		player_heir ?= {
			this != root
			is_adult = yes
		}
	}
	player_heir = {
		save_scope_as = laamp_heir
		save_scope_as = laamp_inheritor
		custom_tooltip = become_landless_adventurer_decision_title_scope_tt
	}
}
else_if = {
	limit = {
		primary_heir ?= {
			this != root
			is_adult = yes
		}
	}
	primary_heir = {
		save_scope_as = laamp_heir
		save_scope_as = laamp_inheritor
		custom_tooltip = become_landless_adventurer_decision_title_scope_tt
	}
}
else_if = {
	limit = {
		liege != this
		any_held_title = {
			count = all
			is_landless_type_title = no
		}
	}
	liege = {
		save_scope_as = laamp_liege
		save_scope_as = laamp_inheritor
		custom_tooltip = become_landless_adventurer_decision_title_scope_tt
	}
}
else = {
	custom_tooltip = become_landless_adventurer_decision_title_created_tt
	if = {
		limit = {
			NOT = {
				exists = scope:laamp_inheritor
			}
		}
		hidden_effect_new_object = {
			create_character = {
				template = laamp_inheritor_template
				culture = root.capital_county.culture
				faith = root.capital_county.faith
				rite = root.capital_county.rite
				dynasty = generate
				location = root.capital_province
				after_creation = {
					save_scope_as = laamp_inheritor
					add_character_flag = new_laamp_inheritor
				}
			}
		}
	}
}
create_landless_adventurer_title_tooltip_effect = yes
show_as_tooltip = {
	add_prestige = medium_prestige_gain
	add_character_modifier = {
		modifier = ep3_voluntary_laamp_character_modifier
		years = 5
	}
}
trigger_event = {
	id = ep3_laamps.0030
}
if = {
	limit = {
		is_ai = yes
		debug_only = yes
	}
	if = {
		limit = {
			exists = global_var:ai_voluntary_laamp_count
		}
		change_global_variable = {
			name = ai_voluntary_laamp_count
			add = 1
		}
	}
	else = {
		set_global_variable = {
			name = ai_voluntary_laamp_count
			value = 1
		}
	}
	debug_log = "AI became adventurer voluntarily"
	debug_log_scopes = yes
}
stress_and_fulfillment_impact = {
	craven = minor_stress_impact_gain
	content = minor_stress_impact_gain
	lazy = minor_stress_impact_gain
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.