Scripted effect · Roads to Power files
banish_effect
banish_effect = { BANISHER = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 12856 (10 lines). Parameters: $BANISHER$.
banish_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 12856 of its file. A call passes 1 parameter: BANISHER. The game's script calls it in 9 places, among them Negotiate Release (interaction), Remove Co-Ruler (interaction) and A Courtly Gift (event court.9001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The comment above it in the file
Effect for handling players and AI continuing as landless if banished Should be used over the standard effect in most cases (except barons/unlanded AI etc.) BANISHER should be whoever has caused the banishment - imprisoner, ultimatum giver, etc.
What it does
banish = yes- Event ep3_laamps.0021
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
banish_effect = {
show_as_tooltip = { banish = yes }
save_scope_as = allow_imprisoned_landless
if = {
limit = { scope:allow_imprisoned_landless = { is_valid_for_laampdom = yes } }
custom_tooltip = laamp_may_become_adventurer_tt
}
$BANISHER$ = { save_scope_as = banisher }
trigger_event = ep3_laamps.0021
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls banish_effect.
Character interactions (2)
Events (6)
- A Courtly Gift
court.9001 - char_interaction.0160
- Death of a Caliph
hasan_sabbah.1030 - Grand Ambitions: The Fate of the Fallen
grand_ambitions.0002 - Grand Ambitions: The Fate of the Fallen
grand_ambitions.0202 - trait_specific_interactions.0154
Scripted effects inside an event file (1)
- vizierate_1001_duel_for_vizierate_effect
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.