Interaction · Diarch
Remove Co-Ruler
A more merciful fate than death — so we argue, at least — a formal maiming is the best way to disabuse a supposed emperor of their imperial notions.
What you need
You
To send it
- Is an Adult
To see it in the menu
One of these
or
or
All of these
has_diarchy_active_parameter = diarchy_type_is_co_monarchydiarch ?= scope:recipient
The character you target
- Is imprisoned by you
Not all of these
One of these
One of these
- Has the Trait: Eunuch
or
Has the Trait: Beardless Eunuch
or
is_female = yes
- Has the Trait: Blind
- Has the Trait: Disfigured
- Has the Trait: Maimed
- Has the Trait: One-Legged
Remove Co-Ruler is a diarch character interaction in Crusader Kings III. You need: Is an Adult. The character you target needs: Is imprisoned by you. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.
Quick answers (2)
- What are the requirements for Remove Co-Ruler in CK3?
- You: Is an Adult. The character you target: Is imprisoned by you. (patch 1.20.1.2)
- Will the AI accept Remove Co-Ruler?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
If
- Has the target as rival
Then
Otherwise
- Stress and fulfillment impact: by trait: Sadistic -15, Compassionate +100, Craven +80, Just +40, Forgiving +40, Generous +40, Trusting +20, Gregarious +20, Calm +20, Content +20, Honest +20
If
Then
- Dread +30
Else if
One of these
- The character you target:
or
The character you target:
Then
- Dread +20
Otherwise
- Dread +10
- You:
If
a check the game hides
Then
If
scope:actor.diarch = scope:recipient
Then
- You:
clear_designated_heir = yesend_diarchy = yes
- Every player:
- Where:
top_liege = scope:actor.top_liege
- Event diarchy.8022
- Where:
Otherwise
- The character you target:
- Every held title:
- Every Vassal of …:
change_liege = { LIEGE = scope:actor CHANGE = scope:change }
- The character you target:
change_liege = { LIEGE = scope:actor CHANGE = scope:change2 }
- Every player:
- Where:
top_liege = scope:actor.top_liege
- Event diarchy.8023
- Where:
- Depending on yes:
- When yes is scope:maim castrate:
- The character you target:
- If under 12 years old:
- Gains the Trait Beardless Eunuch
- The character you target:
create_character_memory = { … }- One memory, picked in order:
- Where: Any memory participant:
memory_type = tortured_memory
- You:
create_character_memory = { … }- One memory, picked in order:
- Where: Any memory participant:
memory_type = torturer_memory
- Court Position and Tax Collector Aptitude: +30
- May gain Castration Wound for 5 years, based on Personal Physician Aptitude
- Otherwise:
- Gains the Trait Eunuch
- The character you target:
create_character_memory = { … }- One memory, picked in order:
- Where: Any memory participant:
memory_type = tortured_memory
- You:
create_character_memory = { … }- One memory, picked in order:
- Where: Any memory participant:
memory_type = torturer_memory
- Court Position and Tax Collector Aptitude: +30
- May gain Castration Wound for 5 years, based on Personal Physician Aptitude
release_from_prison = yes
- If under 12 years old:
- The character you target: … (more in the script below)
- … (more in the script below)
- The character you target:
- … (more in the script below)
- When yes is scope:maim castrate:
Options when sending
- Sunder ManhoodPerhaps important, but certainly not necessary.
- Take the EyesA statement for almost all the world to see.
- Cut Away the NoseA useless hood of cartilage and skin.
- Cut Off a LegYou don't need two to walk.
- Cut Off an ArmThey'll still have one left, after all.
- Renounce ClaimsThe recipient loses all Claims on Titles in your Realm
- Banish
- Take the Vows
Events it fires: diarchy.8022, diarchy.8023, prison.1025, prison.1020, prison.1030, prison.1041
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_shown = scope:puppet_or_actor ?= {
liege_should_systematically_maim_co_ruler_trigger = yes
trigger_if = {
limit = {
is_ai = yes
NOT = {
puppeteer ?= {
is_ai = no
}
}
}
has_diarchy_active_parameter = diarchy_is_co_rulership
liege_can_maim_co_ruler_without_killing_them_trigger = yes
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Can be sent when (is_valid…) (26 lines of game script)
scope:puppet_or_actor ?= {
is_adult = yes
}
scope:recipient = {
custom_description = {
text = currently_being_tortured
NOT = {
has_character_flag = is_being_tortured
}
}
}
scope:recipient = {
is_imprisoned_by = scope:puppet_or_actor
}
scope:recipient = {
NAND = {
OR = {
is_eunuch_trigger = yes
is_female = yes
}
has_trait = blind
has_trait = disfigured
has_trait = maimed
has_trait = one_legged
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Effects (on_send, on_accept, on_decline) (242 lines of game script)
on_accept = scope:recipient = {
add_character_flag = {
flag = is_being_tortured
months = 6
}
}
blind_castrate_and_disfigure_effect = yes
save_scope_value_as = {
name = destroy_diarchy
value = yes
}
show_as_tooltip = {
scope:puppet_or_actor = {
maiming_destroy_diarchy_effect = yes
}
}
switch = {
trigger = yes
scope:maim_castrate = {
show_as_tooltip = {
scope:recipient = {
if = {
limit = {
age < 12
}
ep3_child_castration_effect = yes
}
else = {
ep3_youth_castration_effect = yes
}
release_from_prison = yes
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = castrated
}
scope:puppet_or_actor = {
clear_designated_heir = yes
trigger_event = {
id = prison.1025
days = 1
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_abelarding.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
scope:maim_blind = {
show_as_tooltip = {
scope:recipient = {
add_trait = blind
release_from_prison = yes
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = blinded
}
scope:puppet_or_actor = {
clear_designated_heir = yes
if = {
limit = {
culture = {
has_cultural_parameter = merciful_blinding
}
OR = {
has_execute_reason = scope:recipient
has_banish_reason = scope:recipient
}
}
add_piety = medium_piety_gain
}
trigger_event = {
id = prison.1020
days = 1
}
}
if = {
limit = {
scope:puppet_or_actor.culture = {
has_cultural_parameter = merciful_blinding
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_blinding.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else = {
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_blinding.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}
scope:maim_face = {
show_as_tooltip = {
scope:recipient = {
add_trait = disfigured
release_from_prison = yes
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = disfigured
}
scope:puppet_or_actor = {
clear_designated_heir = yes
trigger_event = {
id = prison.1030
days = 1
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_maimed.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
scope:maim_arm = {
show_as_tooltip = {
scope:recipient = {
apply_maimed_trait_and_modifier_effect = yes
release_from_prison = yes
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = maimed
}
scope:puppet_or_actor = {
clear_designated_heir = yes
save_scope_value_as = {
name = maim_type
value = flag:arm
}
trigger_event = {
id = prison.1041
days = 1
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_maimed.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
scope:maim_leg = {
show_as_tooltip = {
scope:recipient = {
add_trait = one_legged
release_from_prison = yes
}
}
torture_blind_castrate_disfigure_opinion_effect = {
VERB = maimed
}
scope:puppet_or_actor = {
clear_designated_heir = yes
save_scope_value_as = {
name = maim_type
value = flag:leg
}
trigger_event = {
id = prison.1041
days = 1
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_maimed.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
scope:banish = {
scope:recipient = {
if = {
limit = {
is_landed_or_landless_administrative_or_theocratic = yes
}
banish_effect = {
BANISHER = scope:puppet_or_actor
}
if = {
limit = {
NOT = {
scope:puppet_or_actor = {
has_banish_reason = scope:recipient
}
}
}
scope:puppet_or_actor = {
add_tyranny = banishment_tyranny_gain
}
}
}
else_if = {
limit = {
is_landless_adventurer = no
is_pool_character = no
}
if = {
limit = {
gold > 0
has_none_of_variables = {
name = realm_priest
name = was_bookmaker
}
}
pay_short_term_gold = {
target = scope:puppet_or_actor
gold = scope:recipient.gold
}
}
if = {
limit = {
has_any_artifact = yes
}
every_character_artifact = {
limit = {
NOT = {
has_variable = artifact_prevent_transfer
}
}
set_owner = {
target = scope:puppet_or_actor
history = {
location = scope:recipien
# … (cut here; the rest is in the file)As written in game/common/character_interactions/00_prison_interactions.txt.
- Category
- Diarch
- In the menu
- under More…
- ID
systematically_maim_character_interaction
Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.