Interaction · Diarch
Dismiss Vizier
The recipient is a mere secretary, and can surely be removed without consequence!
What you need
You
To send it
- If imprisoned: You are Imprisoned abroad
- Cannot rule by themselves
Also needed: not traveling
To see it in the menu
has_diarchy_parameter = primeminister_dismissal_will_upset_administration- If played by the AI:
has_active_diarchy = yes
diarch ?= scope:recipient
Dismiss Vizier is a diarch character interaction in Crusader Kings III. You need: Is not traveling and Cannot rule by themselves. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (2)
- What are the requirements for Dismiss Vizier in CK3?
- You: Is not traveling and Cannot rule by themselves. (patch 1.20.1.2)
- Will the AI accept Dismiss Vizier?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
Then
- The Scales of Power favor … too strongly to remove … without consequences
If
has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
Then
- Gains the modifier “Civil Service in Chaos” for 10 years — per ~10% Scales of Power
- Monthly Income -8%
end_diarchy = yes- The character you target:
- Else, if has the Trait: Vengeful: Opinion: Insulted (-50)
- Else, if has the Trait: Forgiving: Opinion: Insulted (-10)
- Otherwise:
If
Then
If
- Does not have the target char as grudge
Then
Otherwise
- Opinion: Grudge Exacerbated (-20)
Else if
Then
Otherwise
If
- Does not have the target char as friend
- Does not have the target char as best friend
- Does not have the target char as rival
- Does not have the target char as nemesis
- Does not have the target char as potential rival
Then
set_relation_potential_rival = scope:target_char
If
NOT = { scope:rival_opinion = 0 }
Then
If
- The target char: Is played by the AI
Then
- The target char gains the opinion “Hatred” of them
- Opinion: Hatred
- Opinion: Insulted (-25)
- Stress and fulfillment impact: by trait: Lazy -65, Humble -30, Content -30, Diligent +40, Ambitious +80, Arrogant +80
If
- You:
has_diarchy_active_parameter = primeminister_requires_duchy
Then
- Due to your Scales of Power, giving … at least a Duchy would end your … without any economic penalties
Else if
- You:
has_diarchy_active_parameter = primeminister_requires_county
Then
- Due to your Scales of Power, giving … at least a County would end your … without any economic penalties
- You:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (11 lines of game script)
is_available = has_diarchy_parameter = primeminister_dismissal_will_upset_administration
trigger_if = {
limit = {
is_ai = yes
}
has_active_diarchy = yes
}
is_shown = scope:actor != scope:recipient
scope:actor = {
diarch ?= scope:recipient
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (3 lines of game script)
scope:actor = {
can_leave_diarchy_trigger = yes
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (111 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
}
custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.vizier_too_entrenched
}
send_interface_toast = {
type = event_toast_effect_neutral
title = liege_dismiss_vizier_interaction.toast.t
left_icon = scope:actor
if = {
limit = {
has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
}
add_character_modifier = {
modifier = civil_service_in_chaos_modifier
years = 10
}
}
end_diarchy = yes
}
}
scope:recipient = {
if = {
limit = {
has_trait = vengeful
can_set_relation_rival_trigger = {
CHARACTER = scope:actor
}
}
set_relation_rival = {
target = scope:actor
reason = rival_dismissed_me_from_vizierate
}
add_opinion = {
target = scope:actor
modifier = insult_opinion
opinion = -50
}
}
else_if = {
limit = {
has_trait = vengeful
}
add_opinion = {
target = scope:actor
modifier = insult_opinion
opinion = -50
}
}
else_if = {
limit = {
has_trait = forgiving
}
add_opinion = {
target = scope:actor
modifier = insult_opinion
opinion = -10
}
}
else = {
progress_towards_rival_effect = {
REASON = rival_dismissed_me_from_vizierate
CHARACTER = scope:actor
OPINION = 0
}
add_opinion = {
target = scope:actor
modifier = insult_opinion
opinion = -25
}
}
stress_and_fulfillment_impact = {
lazy = major_stress_impact_loss
humble = medium_stress_impact_loss
content = medium_stress_impact_loss
diligent = medium_stress_impact_gain
ambitious = major_stress_impact_gain
arrogant = major_stress_impact_gain
}
}
if = {
limit = {
scope:actor = {
has_diarchy_active_parameter = primeminister_requires_duchy
}
}
custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.bribe.duchy
}
else_if = {
limit = {
scope:actor = {
has_diarchy_active_parameter = primeminister_requires_county
}
}
custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.bribe.county
}
scope:actor = {
diarch_interaction_set_or_update_global_variable_effect = {
VARIABLE = di_track_dismviz_accept
}
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_dismviz_accept_actor_list
}
}
scope:recipient = {
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_dismviz_accept_recipient_list
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- Cooldown
- 5 years
- In the menu
- main list
- ID
liege_dismiss_vizier_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.