CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Dismiss Vizier

No costAccepted automatically

The recipient is a mere secretary, and can surely be removed without consequence!

What you need

You

To send it

  • If imprisoned: You are Imprisoned abroad
  • Cannot rule by themselves
  • Also needed: not traveling

To see it in the menu

  • has_diarchy_parameter = primeminister_dismissal_will_upset_administration
  • If played by the AI:
    • has_active_diarchy = yes
  • diarch ?= scope:recipient

Dismiss Vizier is a diarch character interaction in Crusader Kings III. You need: Is not traveling and Cannot rule by themselves. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.

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Quick answers (2)
What are the requirements for Dismiss Vizier in CK3?
You: Is not traveling and Cannot rule by themselves. (patch 1.20.1.2)
Will the AI accept Dismiss Vizier?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration

    Then

    • The Scales of Power favor … too strongly to remove … without consequences
  • If

    • has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration

    Then

  • end_diarchy = yes
  • The character you target:
    • If

      • Has the Trait: Vengeful
      • Is an Adult
      • You: Is an Adult
      • Does not have you as friend
      • Does not have you as best friend
      • Does not have you as rival
      • Does not have you as nemesis

      Then

      • Gains a Rival
      • Opinion: Insulted (-50)
    • Else, if has the Trait: Vengeful: Opinion: Insulted (-50)
    • Else, if has the Trait: Forgiving: Opinion: Insulted (-10)
    • Otherwise:
      • If

        • The target char: Highest held Title is more than Barony Rank
        • One of these

          • Highest held Title is at most Barony Rank
          • or

            highest_held_title_tier <= { value = scope:target_char.highest_held_title_tier subtract = 3 }
        • None of these

          • Is family of the target char
          • Is the target char’s consort
          • Any heir title:
            • tier >= { value = scope:target_char.highest_held_title_tier subtract = 2 }

        Then

        • If

          • Does not have the target char as grudge

          Then

          • If a check the game hides passes: the same again (1 line)
            Else if a check the game hides passes: the same again (1 line)
            Else if a check the game hides passes: the same again (1 line)

            Otherwise

          Otherwise

          • Opinion: Grudge Exacerbated (-20)

        Else if

        • Has the target char as potential rival
        • Is an Adult
        • The target char: Is an Adult
        • Does not have the target char as friend
        • Does not have the target char as best friend
        • Does not have the target char as rival
        • Does not have the target char as nemesis

        Then

        • If a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)

          Otherwise

        Otherwise

        • If

          • Does not have the target char as friend
          • Does not have the target char as best friend
          • Does not have the target char as rival
          • Does not have the target char as nemesis
          • Does not have the target char as potential rival

          Then

          • set_relation_potential_rival = scope:target_char
        • If

          • NOT = { scope:rival_opinion = 0 }

          Then

          • If

            • The target char: Is played by the AI

            Then

            • The target char gains the opinion “Hatred” of them
          • Opinion: Hatred
      • Opinion: Insulted (-25)
    • Stress and fulfillment impact: by trait: Lazy -65, Humble -30, Content -30, Diligent +40, Ambitious +80, Arrogant +80
  • If

    • You:
      • has_diarchy_active_parameter = primeminister_requires_duchy

    Then

    • Due to your Scales of Power, giving … at least a Duchy would end your … without any economic penalties

    Else if

    • You:
      • has_diarchy_active_parameter = primeminister_requires_county

    Then

    • Due to your Scales of Power, giving … at least a County would end your … without any economic penalties

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (11 lines of game script)
is_available = has_diarchy_parameter = primeminister_dismissal_will_upset_administration
trigger_if = {
	limit = {
		is_ai = yes
	}
	has_active_diarchy = yes
}
is_shown = scope:actor != scope:recipient
scope:actor = {
	diarch ?= scope:recipient
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Can be sent when (is_valid…) (3 lines of game script)
scope:actor = {
	can_leave_diarchy_trigger = yes
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Effects (on_send, on_accept, on_decline) (111 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
		}
		custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.vizier_too_entrenched
	}
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = liege_dismiss_vizier_interaction.toast.t
		left_icon = scope:actor
		if = {
			limit = {
				has_diarchy_active_parameter = primeminister_dismissal_will_upset_administration
			}
			add_character_modifier = {
				modifier = civil_service_in_chaos_modifier
				years = 10
			}
		}
		end_diarchy = yes
	}
}
scope:recipient = {
	if = {
		limit = {
			has_trait = vengeful
			can_set_relation_rival_trigger = {
				CHARACTER = scope:actor
			}
		}
		set_relation_rival = {
			target = scope:actor
			reason = rival_dismissed_me_from_vizierate
		}
		add_opinion = {
			target = scope:actor
			modifier = insult_opinion
			opinion = -50
		}
	}
	else_if = {
		limit = {
			has_trait = vengeful
		}
		add_opinion = {
			target = scope:actor
			modifier = insult_opinion
			opinion = -50
		}
	}
	else_if = {
		limit = {
			has_trait = forgiving
		}
		add_opinion = {
			target = scope:actor
			modifier = insult_opinion
			opinion = -10
		}
	}
	else = {
		progress_towards_rival_effect = {
			REASON = rival_dismissed_me_from_vizierate
			CHARACTER = scope:actor
			OPINION = 0
		}
		add_opinion = {
			target = scope:actor
			modifier = insult_opinion
			opinion = -25
		}
	}
	stress_and_fulfillment_impact = {
		lazy = major_stress_impact_loss
		humble = medium_stress_impact_loss
		content = medium_stress_impact_loss
		diligent = medium_stress_impact_gain
		ambitious = major_stress_impact_gain
		arrogant = major_stress_impact_gain
	}
}
if = {
	limit = {
		scope:actor = {
			has_diarchy_active_parameter = primeminister_requires_duchy
		}
	}
	custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.bribe.duchy
}
else_if = {
	limit = {
		scope:actor = {
			has_diarchy_active_parameter = primeminister_requires_county
		}
	}
	custom_tooltip = liege_dismiss_vizier_interaction.tt.problematic_dismissal.bribe.county
}
scope:actor = {
	diarch_interaction_set_or_update_global_variable_effect = {
		VARIABLE = di_track_dismviz_accept
	}
	diarch_interaction_add_to_global_list_effect = {
		VARIABLE_LIST = di_track_dismviz_accept_actor_list
	}
}
scope:recipient = {
	diarch_interaction_add_to_global_list_effect = {
		VARIABLE_LIST = di_track_dismviz_accept_recipient_list
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Category
Diarch
Cooldown
5 years
In the menu
main list
ID
liege_dismiss_vizier_interaction

Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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